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https://github.com/ApfelTeeSaft/UnrealEvent.git
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43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ChoiceCardName
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#include "Basic.hpp"
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#include "ChoiceCardName_classes.hpp"
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#include "ChoiceCardName_parameters.hpp"
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namespace SDK
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{
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// Function ChoiceCardName.ChoiceCardName_C.UpdateText
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FText Param_DisplayText (BlueprintVisible, BlueprintReadOnly, Parm)
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// EFortRarity Rarity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UChoiceCardName_C::UpdateText(const class FText& Param_DisplayText, EFortRarity Rarity)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ChoiceCardName_C", "UpdateText");
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Params::ChoiceCardName_C_UpdateText Parms{};
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Parms.Param_DisplayText = std::move(Param_DisplayText);
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Parms.Rarity = Rarity;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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