Files
UnrealEvent/Aeon-740/SDK/ChoiceCardName_functions.cpp
2024-10-18 01:01:36 +01:00

43 lines
1.1 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ChoiceCardName
#include "Basic.hpp"
#include "ChoiceCardName_classes.hpp"
#include "ChoiceCardName_parameters.hpp"
namespace SDK
{
// Function ChoiceCardName.ChoiceCardName_C.UpdateText
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText Param_DisplayText (BlueprintVisible, BlueprintReadOnly, Parm)
// EFortRarity Rarity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UChoiceCardName_C::UpdateText(const class FText& Param_DisplayText, EFortRarity Rarity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ChoiceCardName_C", "UpdateText");
Params::ChoiceCardName_C_UpdateText Parms{};
Parms.Param_DisplayText = std::move(Param_DisplayText);
Parms.Rarity = Rarity;
UObject::ProcessEvent(Func, &Parms);
}
}