mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
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41 lines
906 B
C++
41 lines
906 B
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ChoiceCardCount
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#include "Basic.hpp"
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#include "ChoiceCardCount_classes.hpp"
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#include "ChoiceCardCount_parameters.hpp"
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namespace SDK
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{
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// Function ChoiceCardCount.ChoiceCardCount_C.UpdateText
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 InventoryCount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UChoiceCardCount_C::UpdateText(int32 InventoryCount)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ChoiceCardCount_C", "UpdateText");
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Params::ChoiceCardCount_C_UpdateText Parms{};
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Parms.InventoryCount = InventoryCount;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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