Files
UnrealEvent/Aeon-740/SDK/CheckFrontEndDailyRewardsAction_functions.cpp
2024-10-18 01:01:36 +01:00

169 lines
5.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: CheckFrontEndDailyRewardsAction
#include "Basic.hpp"
#include "CheckFrontEndDailyRewardsAction_classes.hpp"
#include "CheckFrontEndDailyRewardsAction_parameters.hpp"
namespace SDK
{
// Function CheckFrontEndDailyRewardsAction.CheckFrontEndDailyRewardsAction_C.ExecuteUbergraph_CheckFrontEndDailyRewardsAction
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ACheckFrontEndDailyRewardsAction_C::ExecuteUbergraph_CheckFrontEndDailyRewardsAction(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckFrontEndDailyRewardsAction_C", "ExecuteUbergraph_CheckFrontEndDailyRewardsAction");
Params::CheckFrontEndDailyRewardsAction_C_ExecuteUbergraph_CheckFrontEndDailyRewardsAction Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function CheckFrontEndDailyRewardsAction.CheckFrontEndDailyRewardsAction_C.HandleClientEvent_FinishedModalQueue
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* EventSource (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* EventFocus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FFortClientEvent ClientEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
void ACheckFrontEndDailyRewardsAction_C::HandleClientEvent_FinishedModalQueue(class UObject* EventSource, class UObject* EventFocus, const struct FFortClientEvent& ClientEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckFrontEndDailyRewardsAction_C", "HandleClientEvent_FinishedModalQueue");
Params::CheckFrontEndDailyRewardsAction_C_HandleClientEvent_FinishedModalQueue Parms{};
Parms.EventSource = EventSource;
Parms.EventFocus = EventFocus;
Parms.ClientEvent = std::move(ClientEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function CheckFrontEndDailyRewardsAction.CheckFrontEndDailyRewardsAction_C.Execute
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FFortScriptedActionParams Params_0 (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
void ACheckFrontEndDailyRewardsAction_C::Execute(const struct FFortScriptedActionParams& Params_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckFrontEndDailyRewardsAction_C", "Execute");
Params::CheckFrontEndDailyRewardsAction_C_Execute Parms{};
Parms.Params_0 = std::move(Params_0);
UObject::ProcessEvent(Func, &Parms);
}
// Function CheckFrontEndDailyRewardsAction.CheckFrontEndDailyRewardsAction_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ACheckFrontEndDailyRewardsAction_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckFrontEndDailyRewardsAction_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function CheckFrontEndDailyRewardsAction.CheckFrontEndDailyRewardsAction_C.ShowDailyRewards
// (Public, BlueprintCallable, BlueprintEvent)
void ACheckFrontEndDailyRewardsAction_C::ShowDailyRewards()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckFrontEndDailyRewardsAction_C", "ShowDailyRewards");
UObject::ProcessEvent(Func, nullptr);
}
// Function CheckFrontEndDailyRewardsAction.CheckFrontEndDailyRewardsAction_C.CompleteDailyRewardAction
// (Public, BlueprintCallable, BlueprintEvent)
void ACheckFrontEndDailyRewardsAction_C::CompleteDailyRewardAction()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckFrontEndDailyRewardsAction_C", "CompleteDailyRewardAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function CheckFrontEndDailyRewardsAction.CheckFrontEndDailyRewardsAction_C.Daily Rewards Open
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bRunning (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ACheckFrontEndDailyRewardsAction_C::Daily_Rewards_Open(bool* bRunning)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckFrontEndDailyRewardsAction_C", "Daily Rewards Open");
Params::CheckFrontEndDailyRewardsAction_C_Daily_Rewards_Open Parms{};
UObject::ProcessEvent(Func, &Parms);
if (bRunning != nullptr)
*bRunning = Parms.bRunning;
}
// Function CheckFrontEndDailyRewardsAction.CheckFrontEndDailyRewardsAction_C.IsFrontEndRewards Running
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsRunning (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ACheckFrontEndDailyRewardsAction_C::IsFrontEndRewards_Running(bool* IsRunning)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckFrontEndDailyRewardsAction_C", "IsFrontEndRewards Running");
Params::CheckFrontEndDailyRewardsAction_C_IsFrontEndRewards_Running Parms{};
UObject::ProcessEvent(Func, &Parms);
if (IsRunning != nullptr)
*IsRunning = Parms.IsRunning;
}
}