Files
UnrealEvent/Aeon-740/SDK/CheckFeatureUnlockAction_classes.hpp
2024-10-18 01:01:36 +01:00

57 lines
2.1 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: CheckFeatureUnlockAction
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "FortniteGame_structs.hpp"
#include "FortniteGame_classes.hpp"
namespace SDK
{
// BlueprintGeneratedClass CheckFeatureUnlockAction.CheckFeatureUnlockAction_C
// 0x0010 (0x03A0 - 0x0390)
class ACheckFeatureUnlockAction_C final : public AFortScriptedAction
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x0390(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
class USceneComponent* DefaultSceneRoot; // 0x0398(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
public:
void ExecuteUbergraph_CheckFeatureUnlockAction(int32 EntryPoint);
void Execute(const struct FFortScriptedActionParams& Params_0);
void UserConstructionScript();
void IsFrontEndRewardsRunning(bool* bRunning);
void IsFeatureUnlockAvailable(bool* Feature_Unlock_Available);
void ShowFeatureUnlock();
void IsFrontendDailyRewardsRunning(bool* IsRunning);
void IsFeatureUnlockRunning(bool* bRunning);
void HandleFeatureUnlockClosed();
public:
static class UClass* StaticClass()
{
return StaticBPGeneratedClassImpl<"CheckFeatureUnlockAction_C">();
}
static class ACheckFeatureUnlockAction_C* GetDefaultObj()
{
return GetDefaultObjImpl<ACheckFeatureUnlockAction_C>();
}
};
static_assert(alignof(ACheckFeatureUnlockAction_C) == 0x000008, "Wrong alignment on ACheckFeatureUnlockAction_C");
static_assert(sizeof(ACheckFeatureUnlockAction_C) == 0x0003A0, "Wrong size on ACheckFeatureUnlockAction_C");
static_assert(offsetof(ACheckFeatureUnlockAction_C, UberGraphFrame) == 0x000390, "Member 'ACheckFeatureUnlockAction_C::UberGraphFrame' has a wrong offset!");
static_assert(offsetof(ACheckFeatureUnlockAction_C, DefaultSceneRoot) == 0x000398, "Member 'ACheckFeatureUnlockAction_C::DefaultSceneRoot' has a wrong offset!");
}