mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
276 lines
8.8 KiB
C++
276 lines
8.8 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: CheckExpeditionRewardsAction
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#include "Basic.hpp"
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#include "CheckExpeditionRewardsAction_classes.hpp"
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#include "CheckExpeditionRewardsAction_parameters.hpp"
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namespace SDK
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{
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// Function CheckExpeditionRewardsAction.CheckExpeditionRewardsAction_C.ExecuteUbergraph_CheckExpeditionRewardsAction
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ACheckExpeditionRewardsAction_C::ExecuteUbergraph_CheckExpeditionRewardsAction(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CheckExpeditionRewardsAction_C", "ExecuteUbergraph_CheckExpeditionRewardsAction");
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Params::CheckExpeditionRewardsAction_C_ExecuteUbergraph_CheckExpeditionRewardsAction Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function CheckExpeditionRewardsAction.CheckExpeditionRewardsAction_C.Handle Rewards Running
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// (BlueprintCallable, BlueprintEvent)
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void ACheckExpeditionRewardsAction_C::Handle_Rewards_Running()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CheckExpeditionRewardsAction_C", "Handle Rewards Running");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function CheckExpeditionRewardsAction.CheckExpeditionRewardsAction_C.Execute
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// struct FFortScriptedActionParams Params_0 (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
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void ACheckExpeditionRewardsAction_C::Execute(const struct FFortScriptedActionParams& Params_0)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CheckExpeditionRewardsAction_C", "Execute");
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Params::CheckExpeditionRewardsAction_C_Execute Parms{};
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Parms.Params_0 = std::move(Params_0);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function CheckExpeditionRewardsAction.CheckExpeditionRewardsAction_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void ACheckExpeditionRewardsAction_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CheckExpeditionRewardsAction_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function CheckExpeditionRewardsAction.CheckExpeditionRewardsAction_C.CompleteRewardsAction
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// (Private, BlueprintCallable, BlueprintEvent)
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void ACheckExpeditionRewardsAction_C::CompleteRewardsAction()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CheckExpeditionRewardsAction_C", "CompleteRewardsAction");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function CheckExpeditionRewardsAction.CheckExpeditionRewardsAction_C.GetCompletedQuests
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// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// TArray<class UFortQuestItem*> Completed_Quests (Parm, OutParm, ZeroConstructor)
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void ACheckExpeditionRewardsAction_C::GetCompletedQuests(TArray<class UFortQuestItem*>* Completed_Quests)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CheckExpeditionRewardsAction_C", "GetCompletedQuests");
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Params::CheckExpeditionRewardsAction_C_GetCompletedQuests Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Completed_Quests != nullptr)
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*Completed_Quests = std::move(Parms.Completed_Quests);
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}
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// Function CheckExpeditionRewardsAction.CheckExpeditionRewardsAction_C.PopulateCompletedQuests
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// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
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void ACheckExpeditionRewardsAction_C::PopulateCompletedQuests()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CheckExpeditionRewardsAction_C", "PopulateCompletedQuests");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function CheckExpeditionRewardsAction.CheckExpeditionRewardsAction_C.OpenFrontEndRewards
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// (Private, BlueprintCallable, BlueprintEvent)
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void ACheckExpeditionRewardsAction_C::OpenFrontEndRewards()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CheckExpeditionRewardsAction_C", "OpenFrontEndRewards");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function CheckExpeditionRewardsAction.CheckExpeditionRewardsAction_C.PopulateRewards
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// (Private, BlueprintCallable, BlueprintEvent)
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void ACheckExpeditionRewardsAction_C::PopulateRewards()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CheckExpeditionRewardsAction_C", "PopulateRewards");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function CheckExpeditionRewardsAction.CheckExpeditionRewardsAction_C.PopulateExpeditionRewards
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// (Public, BlueprintCallable, BlueprintEvent)
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void ACheckExpeditionRewardsAction_C::PopulateExpeditionRewards()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CheckExpeditionRewardsAction_C", "PopulateExpeditionRewards");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function CheckExpeditionRewardsAction.CheckExpeditionRewardsAction_C.HandleRewardsClaimed
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// (Private, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UFrontEndRewards_Widget_C* RewardsWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ACheckExpeditionRewardsAction_C::HandleRewardsClaimed(class UFrontEndRewards_Widget_C* RewardsWidget)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CheckExpeditionRewardsAction_C", "HandleRewardsClaimed");
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Params::CheckExpeditionRewardsAction_C_HandleRewardsClaimed Parms{};
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Parms.RewardsWidget = RewardsWidget;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function CheckExpeditionRewardsAction.CheckExpeditionRewardsAction_C.Clear
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// (Private, BlueprintCallable, BlueprintEvent)
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void ACheckExpeditionRewardsAction_C::Clear()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CheckExpeditionRewardsAction_C", "Clear");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function CheckExpeditionRewardsAction.CheckExpeditionRewardsAction_C.HandleRewardsClaimError
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UFrontEndRewards_Widget_C* RewardsWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ACheckExpeditionRewardsAction_C::HandleRewardsClaimError(class UFrontEndRewards_Widget_C* RewardsWidget)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CheckExpeditionRewardsAction_C", "HandleRewardsClaimError");
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Params::CheckExpeditionRewardsAction_C_HandleRewardsClaimError Parms{};
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Parms.RewardsWidget = RewardsWidget;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function CheckExpeditionRewardsAction.CheckExpeditionRewardsAction_C.Is FrontEndRewards Running
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bRunning (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ACheckExpeditionRewardsAction_C::Is_FrontEndRewards_Running(bool* bRunning)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CheckExpeditionRewardsAction_C", "Is FrontEndRewards Running");
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Params::CheckExpeditionRewardsAction_C_Is_FrontEndRewards_Running Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (bRunning != nullptr)
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*bRunning = Parms.bRunning;
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}
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// Function CheckExpeditionRewardsAction.CheckExpeditionRewardsAction_C.Find First Valid Player Controller
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class AFortPlayerController* FoundPC1 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ACheckExpeditionRewardsAction_C::Find_First_Valid_Player_Controller(class AFortPlayerController** FoundPC1)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CheckExpeditionRewardsAction_C", "Find First Valid Player Controller");
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Params::CheckExpeditionRewardsAction_C_Find_First_Valid_Player_Controller Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (FoundPC1 != nullptr)
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*FoundPC1 = Parms.FoundPC1;
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}
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}
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