Files
UnrealEvent/Aeon-740/SDK/ChangeSubgameButton_functions.cpp
2024-10-18 01:01:36 +01:00

167 lines
5.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ChangeSubgameButton
#include "Basic.hpp"
#include "ChangeSubgameButton_classes.hpp"
#include "ChangeSubgameButton_parameters.hpp"
namespace SDK
{
// Function ChangeSubgameButton.ChangeSubgameButton_C.OnClicked__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UChangeSubgameButton_C::OnClicked__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ChangeSubgameButton_C", "OnClicked__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function ChangeSubgameButton.ChangeSubgameButton_C.ExecuteUbergraph_ChangeSubgameButton
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UChangeSubgameButton_C::ExecuteUbergraph_ChangeSubgameButton(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ChangeSubgameButton_C", "ExecuteUbergraph_ChangeSubgameButton");
Params::ChangeSubgameButton_C_ExecuteUbergraph_ChangeSubgameButton Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function ChangeSubgameButton.ChangeSubgameButton_C.OnMouseEnter
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UChangeSubgameButton_C::OnMouseEnter(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ChangeSubgameButton_C", "OnMouseEnter");
Params::ChangeSubgameButton_C_OnMouseEnter Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function ChangeSubgameButton.ChangeSubgameButton_C.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UChangeSubgameButton_C::Destruct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ChangeSubgameButton_C", "Destruct");
UObject::ProcessEvent(Func, nullptr);
}
// Function ChangeSubgameButton.ChangeSubgameButton_C.BndEvt__Leave_K2Node_ComponentBoundEvent_90_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UChangeSubgameButton_C::BndEvt__Leave_K2Node_ComponentBoundEvent_90_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ChangeSubgameButton_C", "BndEvt__Leave_K2Node_ComponentBoundEvent_90_CommonButtonClicked__DelegateSignature");
Params::ChangeSubgameButton_C_BndEvt__Leave_K2Node_ComponentBoundEvent_90_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function ChangeSubgameButton.ChangeSubgameButton_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UChangeSubgameButton_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ChangeSubgameButton_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function ChangeSubgameButton.ChangeSubgameButton_C.DialogResult_3A1F478D47C301F9F1E029927174E059
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UChangeSubgameButton_C::DialogResult_3A1F478D47C301F9F1E029927174E059(EFortDialogResult Result, class FName ResultName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ChangeSubgameButton_C", "DialogResult_3A1F478D47C301F9F1E029927174E059");
Params::ChangeSubgameButton_C_DialogResult_3A1F478D47C301F9F1E029927174E059 Parms{};
Parms.Result = Result;
Parms.ResultName = ResultName;
UObject::ProcessEvent(Func, &Parms);
}
// Function ChangeSubgameButton.ChangeSubgameButton_C.Change Main Menu Music State
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Set_Lobby_Music_State (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UChangeSubgameButton_C::Change_Main_Menu_Music_State(bool Set_Lobby_Music_State)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ChangeSubgameButton_C", "Change Main Menu Music State");
Params::ChangeSubgameButton_C_Change_Main_Menu_Music_State Parms{};
Parms.Set_Lobby_Music_State = Set_Lobby_Music_State;
UObject::ProcessEvent(Func, &Parms);
}
}