mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
167 lines
5.6 KiB
C++
167 lines
5.6 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ChangeSubgameButton
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#include "Basic.hpp"
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#include "ChangeSubgameButton_classes.hpp"
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#include "ChangeSubgameButton_parameters.hpp"
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namespace SDK
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{
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// Function ChangeSubgameButton.ChangeSubgameButton_C.OnClicked__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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void UChangeSubgameButton_C::OnClicked__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ChangeSubgameButton_C", "OnClicked__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ChangeSubgameButton.ChangeSubgameButton_C.ExecuteUbergraph_ChangeSubgameButton
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UChangeSubgameButton_C::ExecuteUbergraph_ChangeSubgameButton(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ChangeSubgameButton_C", "ExecuteUbergraph_ChangeSubgameButton");
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Params::ChangeSubgameButton_C_ExecuteUbergraph_ChangeSubgameButton Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ChangeSubgameButton.ChangeSubgameButton_C.OnMouseEnter
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// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
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// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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void UChangeSubgameButton_C::OnMouseEnter(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ChangeSubgameButton_C", "OnMouseEnter");
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Params::ChangeSubgameButton_C_OnMouseEnter Parms{};
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Parms.MyGeometry = std::move(MyGeometry);
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Parms.MouseEvent = std::move(MouseEvent);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ChangeSubgameButton.ChangeSubgameButton_C.Destruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UChangeSubgameButton_C::Destruct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ChangeSubgameButton_C", "Destruct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ChangeSubgameButton.ChangeSubgameButton_C.BndEvt__Leave_K2Node_ComponentBoundEvent_90_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UChangeSubgameButton_C::BndEvt__Leave_K2Node_ComponentBoundEvent_90_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ChangeSubgameButton_C", "BndEvt__Leave_K2Node_ComponentBoundEvent_90_CommonButtonClicked__DelegateSignature");
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Params::ChangeSubgameButton_C_BndEvt__Leave_K2Node_ComponentBoundEvent_90_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ChangeSubgameButton.ChangeSubgameButton_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UChangeSubgameButton_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ChangeSubgameButton_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ChangeSubgameButton.ChangeSubgameButton_C.DialogResult_3A1F478D47C301F9F1E029927174E059
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UChangeSubgameButton_C::DialogResult_3A1F478D47C301F9F1E029927174E059(EFortDialogResult Result, class FName ResultName)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ChangeSubgameButton_C", "DialogResult_3A1F478D47C301F9F1E029927174E059");
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Params::ChangeSubgameButton_C_DialogResult_3A1F478D47C301F9F1E029927174E059 Parms{};
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Parms.Result = Result;
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Parms.ResultName = ResultName;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ChangeSubgameButton.ChangeSubgameButton_C.Change Main Menu Music State
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Set_Lobby_Music_State (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UChangeSubgameButton_C::Change_Main_Menu_Music_State(bool Set_Lobby_Music_State)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ChangeSubgameButton_C", "Change Main Menu Music State");
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Params::ChangeSubgameButton_C_Change_Main_Menu_Music_State Parms{};
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Parms.Set_Lobby_Music_State = Set_Lobby_Music_State;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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