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https://github.com/ApfelTeeSaft/UnrealEvent.git
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38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: CameraShake_AntiMaterialCharge_FullyCharged
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#include "Basic.hpp"
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#include "Engine_classes.hpp"
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namespace SDK
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{
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// BlueprintGeneratedClass CameraShake_AntiMaterialCharge_FullyCharged.CameraShake_AntiMaterialCharge_FullyCharged_C
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// 0x0000 (0x0160 - 0x0160)
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class UCameraShake_AntiMaterialCharge_FullyCharged_C final : public UCameraShake
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{
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public:
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static class UClass* StaticClass()
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{
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return StaticBPGeneratedClassImpl<"CameraShake_AntiMaterialCharge_FullyCharged_C">();
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}
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static class UCameraShake_AntiMaterialCharge_FullyCharged_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<UCameraShake_AntiMaterialCharge_FullyCharged_C>();
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}
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};
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static_assert(alignof(UCameraShake_AntiMaterialCharge_FullyCharged_C) == 0x000008, "Wrong alignment on UCameraShake_AntiMaterialCharge_FullyCharged_C");
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static_assert(sizeof(UCameraShake_AntiMaterialCharge_FullyCharged_C) == 0x000160, "Wrong size on UCameraShake_AntiMaterialCharge_FullyCharged_C");
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}
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