Files
UnrealEvent/Aeon-740/SDK/BlueprintContext_functions.cpp
2024-10-18 01:01:36 +01:00

51 lines
1.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BlueprintContext
#include "Basic.hpp"
#include "BlueprintContext_classes.hpp"
#include "BlueprintContext_parameters.hpp"
namespace SDK
{
// Function BlueprintContext.BlueprintContextLibrary.GetContext
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* ContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class USubsystem> Param_Class (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USubsystem* UBlueprintContextLibrary::GetContext(class UObject* ContextObject, TSubclassOf<class USubsystem> Param_Class)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintContextLibrary", "GetContext");
Params::BlueprintContextLibrary_GetContext Parms{};
Parms.ContextObject = ContextObject;
Parms.Param_Class = Param_Class;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
}