Files
UnrealEvent/Aeon-740/SDK/BattlePassDirectAcquisitionScreen_functions.cpp
2024-10-18 01:01:36 +01:00

281 lines
9.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BattlePassDirectAcquisitionScreen
#include "Basic.hpp"
#include "BattlePassDirectAcquisitionScreen_classes.hpp"
#include "BattlePassDirectAcquisitionScreen_parameters.hpp"
namespace SDK
{
// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.ExecuteUbergraph_BattlePassDirectAcquisitionScreen
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBattlePassDirectAcquisitionScreen_C::ExecuteUbergraph_BattlePassDirectAcquisitionScreen(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "ExecuteUbergraph_BattlePassDirectAcquisitionScreen");
Params::BattlePassDirectAcquisitionScreen_C_ExecuteUbergraph_BattlePassDirectAcquisitionScreen Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.OnBeginIntro
// (Event, Public, BlueprintEvent)
void UBattlePassDirectAcquisitionScreen_C::OnBeginIntro()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "OnBeginIntro");
UObject::ProcessEvent(Func, nullptr);
}
// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.BndEvt__PanelButton_K2Node_ComponentBoundEvent_97_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBattlePassDirectAcquisitionScreen_C::BndEvt__PanelButton_K2Node_ComponentBoundEvent_97_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "BndEvt__PanelButton_K2Node_ComponentBoundEvent_97_CommonButtonClicked__DelegateSignature");
Params::BattlePassDirectAcquisitionScreen_C_BndEvt__PanelButton_K2Node_ComponentBoundEvent_97_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UBattlePassDirectAcquisitionScreen_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.OnActivated
// (Event, Protected, BlueprintEvent)
void UBattlePassDirectAcquisitionScreen_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.OnOffersGenerated
// (Event, Public, BlueprintEvent)
void UBattlePassDirectAcquisitionScreen_C::OnOffersGenerated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "OnOffersGenerated");
UObject::ProcessEvent(Func, nullptr);
}
// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.OnStartReadingOffers
// (Event, Public, BlueprintEvent)
void UBattlePassDirectAcquisitionScreen_C::OnStartReadingOffers()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "OnStartReadingOffers");
UObject::ProcessEvent(Func, nullptr);
}
// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.NoOffersAvailable
// (Event, Public, BlueprintEvent)
void UBattlePassDirectAcquisitionScreen_C::NoOffersAvailable()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "NoOffersAvailable");
UObject::ProcessEvent(Func, nullptr);
}
// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.GenerateOfferWidget
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortStoreFrontOfferInfo* OfferData (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBattlePassDirectAcquisitionScreen_C::GenerateOfferWidget(class UFortStoreFrontOfferInfo* OfferData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "GenerateOfferWidget");
Params::BattlePassDirectAcquisitionScreen_C_GenerateOfferWidget Parms{};
Parms.OfferData = OfferData;
UObject::ProcessEvent(Func, &Parms);
}
// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.Focus
// (Public, BlueprintCallable, BlueprintEvent)
void UBattlePassDirectAcquisitionScreen_C::Focus()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "Focus");
UObject::ProcessEvent(Func, nullptr);
}
// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.HandleBack
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bPassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UBattlePassDirectAcquisitionScreen_C::HandleBack(bool* bPassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "HandleBack");
Params::BattlePassDirectAcquisitionScreen_C_HandleBack Parms{};
UObject::ProcessEvent(Func, &Parms);
if (bPassThrough != nullptr)
*bPassThrough = Parms.bPassThrough;
}
// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.On_CommonBorderTouchToClose_MouseButtonUp
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UBattlePassDirectAcquisitionScreen_C::On_CommonBorderTouchToClose_MouseButtonUp(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "On_CommonBorderTouchToClose_MouseButtonUp");
Params::BattlePassDirectAcquisitionScreen_C_On_CommonBorderTouchToClose_MouseButtonUp Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.Intro Anim "Header"
// (Public, BlueprintCallable, BlueprintEvent)
void UBattlePassDirectAcquisitionScreen_C::Intro_Anim__Header_()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "Intro Anim \"Header\"");
UObject::ProcessEvent(Func, nullptr);
}
// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.Intro Anim "OR"
// (Public, BlueprintCallable, BlueprintEvent)
void UBattlePassDirectAcquisitionScreen_C::Intro_Anim__OR_()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "Intro Anim \"OR\"");
UObject::ProcessEvent(Func, nullptr);
}
// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.Intro Anim "Tiles"
// (Public, BlueprintCallable, BlueprintEvent)
void UBattlePassDirectAcquisitionScreen_C::Intro_Anim__Tiles_()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "Intro Anim \"Tiles\"");
UObject::ProcessEvent(Func, nullptr);
}
// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.Intro Anim Reset
// (Public, BlueprintCallable, BlueprintEvent)
void UBattlePassDirectAcquisitionScreen_C::Intro_Anim_Reset()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "Intro Anim Reset");
UObject::ProcessEvent(Func, nullptr);
}
}