mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
281 lines
9.2 KiB
C++
281 lines
9.2 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: BattlePassDirectAcquisitionScreen
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#include "Basic.hpp"
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#include "BattlePassDirectAcquisitionScreen_classes.hpp"
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#include "BattlePassDirectAcquisitionScreen_parameters.hpp"
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namespace SDK
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{
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// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.ExecuteUbergraph_BattlePassDirectAcquisitionScreen
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBattlePassDirectAcquisitionScreen_C::ExecuteUbergraph_BattlePassDirectAcquisitionScreen(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "ExecuteUbergraph_BattlePassDirectAcquisitionScreen");
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Params::BattlePassDirectAcquisitionScreen_C_ExecuteUbergraph_BattlePassDirectAcquisitionScreen Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.OnBeginIntro
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// (Event, Public, BlueprintEvent)
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void UBattlePassDirectAcquisitionScreen_C::OnBeginIntro()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "OnBeginIntro");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.BndEvt__PanelButton_K2Node_ComponentBoundEvent_97_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBattlePassDirectAcquisitionScreen_C::BndEvt__PanelButton_K2Node_ComponentBoundEvent_97_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "BndEvt__PanelButton_K2Node_ComponentBoundEvent_97_CommonButtonClicked__DelegateSignature");
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Params::BattlePassDirectAcquisitionScreen_C_BndEvt__PanelButton_K2Node_ComponentBoundEvent_97_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UBattlePassDirectAcquisitionScreen_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.OnActivated
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// (Event, Protected, BlueprintEvent)
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void UBattlePassDirectAcquisitionScreen_C::OnActivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "OnActivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.OnOffersGenerated
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// (Event, Public, BlueprintEvent)
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void UBattlePassDirectAcquisitionScreen_C::OnOffersGenerated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "OnOffersGenerated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.OnStartReadingOffers
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// (Event, Public, BlueprintEvent)
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void UBattlePassDirectAcquisitionScreen_C::OnStartReadingOffers()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "OnStartReadingOffers");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.NoOffersAvailable
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// (Event, Public, BlueprintEvent)
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void UBattlePassDirectAcquisitionScreen_C::NoOffersAvailable()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "NoOffersAvailable");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.GenerateOfferWidget
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UFortStoreFrontOfferInfo* OfferData (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBattlePassDirectAcquisitionScreen_C::GenerateOfferWidget(class UFortStoreFrontOfferInfo* OfferData)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "GenerateOfferWidget");
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Params::BattlePassDirectAcquisitionScreen_C_GenerateOfferWidget Parms{};
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Parms.OfferData = OfferData;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.Focus
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// (Public, BlueprintCallable, BlueprintEvent)
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void UBattlePassDirectAcquisitionScreen_C::Focus()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "Focus");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.HandleBack
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bPassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UBattlePassDirectAcquisitionScreen_C::HandleBack(bool* bPassThrough)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "HandleBack");
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Params::BattlePassDirectAcquisitionScreen_C_HandleBack Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (bPassThrough != nullptr)
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*bPassThrough = Parms.bPassThrough;
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}
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// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.On_CommonBorderTouchToClose_MouseButtonUp
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
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// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
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struct FEventReply UBattlePassDirectAcquisitionScreen_C::On_CommonBorderTouchToClose_MouseButtonUp(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "On_CommonBorderTouchToClose_MouseButtonUp");
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Params::BattlePassDirectAcquisitionScreen_C_On_CommonBorderTouchToClose_MouseButtonUp Parms{};
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Parms.MyGeometry = std::move(MyGeometry);
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Parms.MouseEvent = std::move(MouseEvent);
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.Intro Anim "Header"
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// (Public, BlueprintCallable, BlueprintEvent)
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void UBattlePassDirectAcquisitionScreen_C::Intro_Anim__Header_()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "Intro Anim \"Header\"");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.Intro Anim "OR"
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// (Public, BlueprintCallable, BlueprintEvent)
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void UBattlePassDirectAcquisitionScreen_C::Intro_Anim__OR_()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "Intro Anim \"OR\"");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.Intro Anim "Tiles"
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// (Public, BlueprintCallable, BlueprintEvent)
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void UBattlePassDirectAcquisitionScreen_C::Intro_Anim__Tiles_()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "Intro Anim \"Tiles\"");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BattlePassDirectAcquisitionScreen.BattlePassDirectAcquisitionScreen_C.Intro Anim Reset
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// (Public, BlueprintCallable, BlueprintEvent)
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void UBattlePassDirectAcquisitionScreen_C::Intro_Anim_Reset()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BattlePassDirectAcquisitionScreen_C", "Intro Anim Reset");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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