Files
UnrealEvent/Aeon-740/SDK/BasicNotification_classes.hpp
2024-10-18 01:01:36 +01:00

46 lines
1.1 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BasicNotification
#include "Basic.hpp"
#include "SlateCore_structs.hpp"
#include "FortniteGame_classes.hpp"
namespace SDK
{
// BlueprintGeneratedClass BasicNotification.BasicNotification_C
// 0x0088 (0x0128 - 0x00A0)
class UBasicNotification_C final : public UFortUINotification
{
public:
struct FSlateBrush Image; // 0x00A0(0x0088)(Edit, BlueprintVisible, ExposeOnSpawn)
public:
class UTexture2D* GetImageOverride();
public:
static class UClass* StaticClass()
{
return StaticBPGeneratedClassImpl<"BasicNotification_C">();
}
static class UBasicNotification_C* GetDefaultObj()
{
return GetDefaultObjImpl<UBasicNotification_C>();
}
};
static_assert(alignof(UBasicNotification_C) == 0x000008, "Wrong alignment on UBasicNotification_C");
static_assert(sizeof(UBasicNotification_C) == 0x000128, "Wrong size on UBasicNotification_C");
static_assert(offsetof(UBasicNotification_C, Image) == 0x0000A0, "Member 'UBasicNotification_C::Image' has a wrong offset!");
}