Files
UnrealEvent/Aeon-740/SDK/B_TNT_Athena_functions.cpp
2024-10-18 01:01:36 +01:00

56 lines
1.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: B_TNT_Athena
#include "Basic.hpp"
#include "B_TNT_Athena_classes.hpp"
#include "B_TNT_Athena_parameters.hpp"
namespace SDK
{
// Function B_TNT_Athena.B_TNT_Athena_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AB_TNT_Athena_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_TNT_Athena_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_TNT_Athena.B_TNT_Athena_C.Spline Point Locations
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<struct FVector> Array (ConstParm, Parm, OutParm, ZeroConstructor)
void AB_TNT_Athena_C::Spline_Point_Locations(const TArray<struct FVector>* Array)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_TNT_Athena_C", "Spline Point Locations");
Params::B_TNT_Athena_C_Spline_Point_Locations Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Array != nullptr)
*Array = std::move(Parms.Array);
}
}