Files
UnrealEvent/Aeon-740/SDK/B_Ranged_Generic_functions.cpp
2024-10-18 01:01:36 +01:00

1065 lines
31 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: B_Ranged_Generic
#include "Basic.hpp"
#include "B_Ranged_Generic_classes.hpp"
#include "B_Ranged_Generic_parameters.hpp"
namespace SDK
{
// Function B_Ranged_Generic.B_Ranged_Generic_C.onAimDownSightsChanged__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool AimDownsights (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Ranged_Generic_C::OnAimDownSightsChanged__DelegateSignature(bool AimDownsights)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "onAimDownSightsChanged__DelegateSignature");
Params::B_Ranged_Generic_C_OnAimDownSightsChanged__DelegateSignature Parms{};
Parms.AimDownsights = AimDownsights;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.ExecuteUbergraph_B_Ranged_Generic
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Generic_C::ExecuteUbergraph_B_Ranged_Generic(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "ExecuteUbergraph_B_Ranged_Generic");
Params::B_Ranged_Generic_C_ExecuteUbergraph_B_Ranged_Generic Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.ForceScopeBackImmediatly
// (BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::ForceScopeBackImmediatly()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "ForceScopeBackImmediatly");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.ShellEjectionOff
// (BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::ShellEjectionOff()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "ShellEjectionOff");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.Bind on Effects Quality
// (BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::Bind_on_Effects_Quality()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "Bind on Effects Quality");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.ShellEjectionFixOn
// (BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::ShellEjectionFixOn()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "ShellEjectionFixOn");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.PitchUpOnRateOfFireChange
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// float NewRateOfFire (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Generic_C::PitchUpOnRateOfFireChange(float NewRateOfFire)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "PitchUpOnRateOfFireChange");
Params::B_Ranged_Generic_C_PitchUpOnRateOfFireChange Parms{};
Parms.NewRateOfFire = NewRateOfFire;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.BindFireRateChange
// (BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::BindFireRateChange()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "BindFireRateChange");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.SetupScopePostProcess
// (BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::SetupScopePostProcess()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "SetupScopePostProcess");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.ForceScopeFX
// (Event, Public, BlueprintEvent)
void AB_Ranged_Generic_C::ForceScopeFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "ForceScopeFX");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.UnhideFirstPersonStuffPart1
// (BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::UnhideFirstPersonStuffPart1()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "UnhideFirstPersonStuffPart1");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.UnhideFirstPersonStuffPart2
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Which_Call (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Generic_C::UnhideFirstPersonStuffPart2(int32 Which_Call)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "UnhideFirstPersonStuffPart2");
Params::B_Ranged_Generic_C_UnhideFirstPersonStuffPart2 Parms{};
Parms.Which_Call = Which_Call;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.HideThirdPersonStuff
// (BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::HideThirdPersonStuff()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "HideThirdPersonStuff");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.AbortScopeFX
// (Event, Public, BlueprintEvent)
void AB_Ranged_Generic_C::AbortScopeFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "AbortScopeFX");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.HideFirstPersonStuff
// (BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::HideFirstPersonStuff()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "HideFirstPersonStuff");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.PlayScopePP
// (BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::PlayScopePP()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "PlayScopePP");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.UnhideThirdPersonStuff
// (BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::UnhideThirdPersonStuff()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "UnhideThirdPersonStuff");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.ResetDoonceScopeSound
// (BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::ResetDoonceScopeSound()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "ResetDoonceScopeSound");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.ReverseScopePP
// (BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::ReverseScopePP()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "ReverseScopePP");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.ShowWeapon
// (BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::ShowWeapon()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "ShowWeapon");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.HideWeapon
// (BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::HideWeapon()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "HideWeapon");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.ShowWeaponMesh
// (BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::ShowWeaponMesh()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "ShowWeaponMesh");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.HideWeaponMesh
// (BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::HideWeaponMesh()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "HideWeaponMesh");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.OnWeaponVisibilityChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bVisible (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Ranged_Generic_C::OnWeaponVisibilityChanged(bool bVisible)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "OnWeaponVisibilityChanged");
Params::B_Ranged_Generic_C_OnWeaponVisibilityChanged Parms{};
Parms.bVisible = bVisible;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void AB_Ranged_Generic_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.SetWeaponPierceThrough_ClientRep
// (Net, NetReliable, NetClient, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Enable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 TargetLimit (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Generic_C::SetWeaponPierceThrough_ClientRep(bool Enable, int32 TargetLimit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "SetWeaponPierceThrough_ClientRep");
Params::B_Ranged_Generic_C_SetWeaponPierceThrough_ClientRep Parms{};
Parms.Enable = Enable;
Parms.TargetLimit = TargetLimit;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.SetWeaponPierceThrough
// (Net, NetReliable, NetServer, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Enable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 TargetLimit (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Generic_C::SetWeaponPierceThrough(bool Enable, int32 TargetLimit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "SetWeaponPierceThrough");
Params::B_Ranged_Generic_C_SetWeaponPierceThrough Parms{};
Parms.Enable = Enable;
Parms.TargetLimit = TargetLimit;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.OnEquippedWeaponDestory
// (BlueprintCosmetic, Event, Protected, BlueprintEvent)
void AB_Ranged_Generic_C::OnEquippedWeaponDestory()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "OnEquippedWeaponDestory");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.ShellsON_(onPump)
// (BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::ShellsON__onPump_()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "ShellsON_(onPump)");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.OnInitCosmeticAlterations
// (Event, Protected, BlueprintEvent)
// Parameters:
// struct FFortCosmeticModification CosmeticMod (BlueprintVisible, BlueprintReadOnly, Parm)
// class UMaterialInstanceDynamic* DynamicMaterialInstance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Generic_C::OnInitCosmeticAlterations(const struct FFortCosmeticModification& CosmeticMod, class UMaterialInstanceDynamic* DynamicMaterialInstance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "OnInitCosmeticAlterations");
Params::B_Ranged_Generic_C_OnInitCosmeticAlterations Parms{};
Parms.CosmeticMod = std::move(CosmeticMod);
Parms.DynamicMaterialInstance = DynamicMaterialInstance;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.OnInitAlteration
// (Event, Protected, BlueprintEvent)
// Parameters:
// class UFortAlterationItemDefinition* NewAlteration (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Generic_C::OnInitAlteration(class UFortAlterationItemDefinition* NewAlteration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "OnInitAlteration");
Params::B_Ranged_Generic_C_OnInitAlteration Parms{};
Parms.NewAlteration = NewAlteration;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.OnWeaponAttached
// (Event, Public, BlueprintEvent)
void AB_Ranged_Generic_C::OnWeaponAttached()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "OnWeaponAttached");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.Update Enemy Custom Depths
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Enable_Or_Disable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 Param_StencilBufferValue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Generic_C::Update_Enemy_Custom_Depths(bool Enable_Or_Disable, int32 Param_StencilBufferValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "Update Enemy Custom Depths");
Params::B_Ranged_Generic_C_Update_Enemy_Custom_Depths Parms{};
Parms.Enable_Or_Disable = Enable_Or_Disable;
Parms.Param_StencilBufferValue = Param_StencilBufferValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.InitializeScopeVariables
// (BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::InitializeScopeVariables()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "InitializeScopeVariables");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.K2_OnUnEquip
// (Event, Public, BlueprintEvent)
void AB_Ranged_Generic_C::K2_OnUnEquip()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "K2_OnUnEquip");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.OnSetTargeting
// (Event, Public, BlueprintEvent)
// Parameters:
// bool bNewIsTargeting (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Ranged_Generic_C::OnSetTargeting(bool bNewIsTargeting)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "OnSetTargeting");
Params::B_Ranged_Generic_C_OnSetTargeting Parms{};
Parms.bNewIsTargeting = bNewIsTargeting;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.OnPlayReloadFX
// (BlueprintCosmetic, Event, Protected, BlueprintEvent)
// Parameters:
// EFortReloadFXState ReloadStage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Generic_C::OnPlayReloadFX(EFortReloadFXState ReloadStage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "OnPlayReloadFX");
Params::B_Ranged_Generic_C_OnPlayReloadFX Parms{};
Parms.ReloadStage = ReloadStage;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.OnStopWeaponFireFX
// (BlueprintCosmetic, Event, Protected, BlueprintEvent)
void AB_Ranged_Generic_C::OnStopWeaponFireFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "OnStopWeaponFireFX");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.OnPlayWeaponFireFX
// (BlueprintCosmetic, Event, Protected, BlueprintEvent)
// Parameters:
// bool bPersistentFire (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool bSecondaryFire (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Ranged_Generic_C::OnPlayWeaponFireFX(bool bPersistentFire, bool bSecondaryFire)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "OnPlayWeaponFireFX");
Params::B_Ranged_Generic_C_OnPlayWeaponFireFX Parms{};
Parms.bPersistentFire = bPersistentFire;
Parms.bSecondaryFire = bSecondaryFire;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.OnLoaded_5B08633343C4DA6FF40449A8A36357E4
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Generic_C::OnLoaded_5B08633343C4DA6FF40449A8A36357E4(class UObject* Loaded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "OnLoaded_5B08633343C4DA6FF40449A8A36357E4");
Params::B_Ranged_Generic_C_OnLoaded_5B08633343C4DA6FF40449A8A36357E4 Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.OnLoaded_83457BA843174AC6288682A342EBEAD9
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Generic_C::OnLoaded_83457BA843174AC6288682A342EBEAD9(class UObject* Loaded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "OnLoaded_83457BA843174AC6288682A342EBEAD9");
Params::B_Ranged_Generic_C_OnLoaded_83457BA843174AC6288682A342EBEAD9 Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.OnLoaded_3A9BBE884A5C5966375089938B7DC0CA
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Generic_C::OnLoaded_3A9BBE884A5C5966375089938B7DC0CA(class UObject* Loaded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "OnLoaded_3A9BBE884A5C5966375089938B7DC0CA");
Params::B_Ranged_Generic_C_OnLoaded_3A9BBE884A5C5966375089938B7DC0CA Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.OnLoaded_4DE6158742ED7EE528BC98A240A81632
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Generic_C::OnLoaded_4DE6158742ED7EE528BC98A240A81632(class UObject* Loaded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "OnLoaded_4DE6158742ED7EE528BC98A240A81632");
Params::B_Ranged_Generic_C_OnLoaded_4DE6158742ED7EE528BC98A240A81632 Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.AnimateScopePostProcess__UpdateFunc
// (BlueprintEvent)
void AB_Ranged_Generic_C::AnimateScopePostProcess__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "AnimateScopePostProcess__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.AnimateScopePostProcess__FinishedFunc
// (BlueprintEvent)
void AB_Ranged_Generic_C::AnimateScopePostProcess__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "AnimateScopePostProcess__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.UserConstructionScript
// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.AddRandomScale
// (Public, BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::AddRandomScale()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "AddRandomScale");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.SetWpnRarity
// (Public, BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::SetWpnRarity()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "SetWpnRarity");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.Muzzle Flash FX
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Persistent_Fire (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Ranged_Generic_C::Muzzle_Flash_FX(bool Persistent_Fire)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "Muzzle Flash FX");
Params::B_Ranged_Generic_C_Muzzle_Flash_FX Parms{};
Parms.Persistent_Fire = Persistent_Fire;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.Muzzle Play Reload FX
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortReloadFXState Selection (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Generic_C::Muzzle_Play_Reload_FX(EFortReloadFXState Selection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "Muzzle Play Reload FX");
Params::B_Ranged_Generic_C_Muzzle_Play_Reload_FX Parms{};
Parms.Selection = Selection;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.UpdateShellEmittersFX
// (Public, BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::UpdateShellEmittersFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "UpdateShellEmittersFX");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.SetupShellFX
// (Public, BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::SetupShellFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "SetupShellFX");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.DeactivateShellsFX
// (Public, BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::DeactivateShellsFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "DeactivateShellsFX");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.ActivateShellsFX
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Bool (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Ranged_Generic_C::ActivateShellsFX(bool Bool)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "ActivateShellsFX");
Params::B_Ranged_Generic_C_ActivateShellsFX Parms{};
Parms.Bool = Bool;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.ActivateReloadSmokeFX
// (Public, BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::ActivateReloadSmokeFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "ActivateReloadSmokeFX");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.DeactivateReloadSmokeFX
// (Public, BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::DeactivateReloadSmokeFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "DeactivateReloadSmokeFX");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.DeactivateMuzzleFX
// (Public, BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::DeactivateMuzzleFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "DeactivateMuzzleFX");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.ActivateOrDeactivateWindParticle
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bNewActive (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Ranged_Generic_C::ActivateOrDeactivateWindParticle(bool bNewActive)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "ActivateOrDeactivateWindParticle");
Params::B_Ranged_Generic_C_ActivateOrDeactivateWindParticle Parms{};
Parms.bNewActive = bNewActive;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.HideReticle
// (Public, BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::HideReticle()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "HideReticle");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.ShowReticle
// (Public, BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::ShowReticle()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "ShowReticle");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.SetActiveAlterationIdleParticles
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Active (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Ranged_Generic_C::SetActiveAlterationIdleParticles(bool Active)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "SetActiveAlterationIdleParticles");
Params::B_Ranged_Generic_C_SetActiveAlterationIdleParticles Parms{};
Parms.Active = Active;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.SetPostProcessParams
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// float InputPin (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Generic_C::SetPostProcessParams(float InputPin)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "SetPostProcessParams");
Params::B_Ranged_Generic_C_SetPostProcessParams Parms{};
Parms.InputPin = InputPin;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.StartScopedAudio
// (Public, BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::StartScopedAudio()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "StartScopedAudio");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Generic.B_Ranged_Generic_C.StopScopedAudio
// (Public, BlueprintCallable, BlueprintEvent)
void AB_Ranged_Generic_C::StopScopedAudio()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Generic_C", "StopScopedAudio");
UObject::ProcessEvent(Func, nullptr);
}
}