mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
1065 lines
31 KiB
C++
1065 lines
31 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: B_Ranged_Generic
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#include "Basic.hpp"
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#include "B_Ranged_Generic_classes.hpp"
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#include "B_Ranged_Generic_parameters.hpp"
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namespace SDK
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{
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// Function B_Ranged_Generic.B_Ranged_Generic_C.onAimDownSightsChanged__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool AimDownsights (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_Ranged_Generic_C::OnAimDownSightsChanged__DelegateSignature(bool AimDownsights)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "onAimDownSightsChanged__DelegateSignature");
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Params::B_Ranged_Generic_C_OnAimDownSightsChanged__DelegateSignature Parms{};
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Parms.AimDownsights = AimDownsights;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.ExecuteUbergraph_B_Ranged_Generic
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AB_Ranged_Generic_C::ExecuteUbergraph_B_Ranged_Generic(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "ExecuteUbergraph_B_Ranged_Generic");
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Params::B_Ranged_Generic_C_ExecuteUbergraph_B_Ranged_Generic Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.ForceScopeBackImmediatly
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// (BlueprintCallable, BlueprintEvent)
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void AB_Ranged_Generic_C::ForceScopeBackImmediatly()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "ForceScopeBackImmediatly");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.ShellEjectionOff
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// (BlueprintCallable, BlueprintEvent)
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void AB_Ranged_Generic_C::ShellEjectionOff()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "ShellEjectionOff");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.Bind on Effects Quality
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// (BlueprintCallable, BlueprintEvent)
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void AB_Ranged_Generic_C::Bind_on_Effects_Quality()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "Bind on Effects Quality");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.ShellEjectionFixOn
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// (BlueprintCallable, BlueprintEvent)
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void AB_Ranged_Generic_C::ShellEjectionFixOn()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "ShellEjectionFixOn");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.PitchUpOnRateOfFireChange
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float NewRateOfFire (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AB_Ranged_Generic_C::PitchUpOnRateOfFireChange(float NewRateOfFire)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "PitchUpOnRateOfFireChange");
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Params::B_Ranged_Generic_C_PitchUpOnRateOfFireChange Parms{};
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Parms.NewRateOfFire = NewRateOfFire;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.BindFireRateChange
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// (BlueprintCallable, BlueprintEvent)
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void AB_Ranged_Generic_C::BindFireRateChange()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "BindFireRateChange");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.SetupScopePostProcess
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// (BlueprintCallable, BlueprintEvent)
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void AB_Ranged_Generic_C::SetupScopePostProcess()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "SetupScopePostProcess");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.ForceScopeFX
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// (Event, Public, BlueprintEvent)
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void AB_Ranged_Generic_C::ForceScopeFX()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "ForceScopeFX");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.UnhideFirstPersonStuffPart1
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// (BlueprintCallable, BlueprintEvent)
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void AB_Ranged_Generic_C::UnhideFirstPersonStuffPart1()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "UnhideFirstPersonStuffPart1");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.UnhideFirstPersonStuffPart2
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Which_Call (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AB_Ranged_Generic_C::UnhideFirstPersonStuffPart2(int32 Which_Call)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "UnhideFirstPersonStuffPart2");
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Params::B_Ranged_Generic_C_UnhideFirstPersonStuffPart2 Parms{};
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Parms.Which_Call = Which_Call;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.HideThirdPersonStuff
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// (BlueprintCallable, BlueprintEvent)
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void AB_Ranged_Generic_C::HideThirdPersonStuff()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "HideThirdPersonStuff");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.AbortScopeFX
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// (Event, Public, BlueprintEvent)
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void AB_Ranged_Generic_C::AbortScopeFX()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "AbortScopeFX");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.HideFirstPersonStuff
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// (BlueprintCallable, BlueprintEvent)
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void AB_Ranged_Generic_C::HideFirstPersonStuff()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "HideFirstPersonStuff");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.PlayScopePP
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// (BlueprintCallable, BlueprintEvent)
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void AB_Ranged_Generic_C::PlayScopePP()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "PlayScopePP");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.UnhideThirdPersonStuff
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// (BlueprintCallable, BlueprintEvent)
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void AB_Ranged_Generic_C::UnhideThirdPersonStuff()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "UnhideThirdPersonStuff");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.ResetDoonceScopeSound
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// (BlueprintCallable, BlueprintEvent)
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void AB_Ranged_Generic_C::ResetDoonceScopeSound()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "ResetDoonceScopeSound");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.ReverseScopePP
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// (BlueprintCallable, BlueprintEvent)
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void AB_Ranged_Generic_C::ReverseScopePP()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "ReverseScopePP");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.ShowWeapon
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// (BlueprintCallable, BlueprintEvent)
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void AB_Ranged_Generic_C::ShowWeapon()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "ShowWeapon");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.HideWeapon
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// (BlueprintCallable, BlueprintEvent)
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void AB_Ranged_Generic_C::HideWeapon()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "HideWeapon");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.ShowWeaponMesh
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// (BlueprintCallable, BlueprintEvent)
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void AB_Ranged_Generic_C::ShowWeaponMesh()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "ShowWeaponMesh");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.HideWeaponMesh
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// (BlueprintCallable, BlueprintEvent)
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void AB_Ranged_Generic_C::HideWeaponMesh()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "HideWeaponMesh");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.OnWeaponVisibilityChanged
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// bool bVisible (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_Ranged_Generic_C::OnWeaponVisibilityChanged(bool bVisible)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "OnWeaponVisibilityChanged");
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Params::B_Ranged_Generic_C_OnWeaponVisibilityChanged Parms{};
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Parms.bVisible = bVisible;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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void AB_Ranged_Generic_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.SetWeaponPierceThrough_ClientRep
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// (Net, NetReliable, NetClient, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Enable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 TargetLimit (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AB_Ranged_Generic_C::SetWeaponPierceThrough_ClientRep(bool Enable, int32 TargetLimit)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "SetWeaponPierceThrough_ClientRep");
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Params::B_Ranged_Generic_C_SetWeaponPierceThrough_ClientRep Parms{};
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Parms.Enable = Enable;
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Parms.TargetLimit = TargetLimit;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.SetWeaponPierceThrough
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// (Net, NetReliable, NetServer, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Enable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 TargetLimit (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AB_Ranged_Generic_C::SetWeaponPierceThrough(bool Enable, int32 TargetLimit)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "SetWeaponPierceThrough");
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Params::B_Ranged_Generic_C_SetWeaponPierceThrough Parms{};
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Parms.Enable = Enable;
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Parms.TargetLimit = TargetLimit;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.OnEquippedWeaponDestory
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// (BlueprintCosmetic, Event, Protected, BlueprintEvent)
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void AB_Ranged_Generic_C::OnEquippedWeaponDestory()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "OnEquippedWeaponDestory");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.ShellsON_(onPump)
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// (BlueprintCallable, BlueprintEvent)
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void AB_Ranged_Generic_C::ShellsON__onPump_()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "ShellsON_(onPump)");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.OnInitCosmeticAlterations
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// struct FFortCosmeticModification CosmeticMod (BlueprintVisible, BlueprintReadOnly, Parm)
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// class UMaterialInstanceDynamic* DynamicMaterialInstance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AB_Ranged_Generic_C::OnInitCosmeticAlterations(const struct FFortCosmeticModification& CosmeticMod, class UMaterialInstanceDynamic* DynamicMaterialInstance)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "OnInitCosmeticAlterations");
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Params::B_Ranged_Generic_C_OnInitCosmeticAlterations Parms{};
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Parms.CosmeticMod = std::move(CosmeticMod);
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Parms.DynamicMaterialInstance = DynamicMaterialInstance;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.OnInitAlteration
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// class UFortAlterationItemDefinition* NewAlteration (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AB_Ranged_Generic_C::OnInitAlteration(class UFortAlterationItemDefinition* NewAlteration)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "OnInitAlteration");
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Params::B_Ranged_Generic_C_OnInitAlteration Parms{};
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Parms.NewAlteration = NewAlteration;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Ranged_Generic.B_Ranged_Generic_C.OnWeaponAttached
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// (Event, Public, BlueprintEvent)
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void AB_Ranged_Generic_C::OnWeaponAttached()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Ranged_Generic_C", "OnWeaponAttached");
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UObject::ProcessEvent(Func, nullptr);
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}
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|
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// Function B_Ranged_Generic.B_Ranged_Generic_C.Update Enemy Custom Depths
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Enable_Or_Disable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// int32 Param_StencilBufferValue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void AB_Ranged_Generic_C::Update_Enemy_Custom_Depths(bool Enable_Or_Disable, int32 Param_StencilBufferValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "Update Enemy Custom Depths");
|
|
|
|
Params::B_Ranged_Generic_C_Update_Enemy_Custom_Depths Parms{};
|
|
|
|
Parms.Enable_Or_Disable = Enable_Or_Disable;
|
|
Parms.Param_StencilBufferValue = Param_StencilBufferValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.InitializeScopeVariables
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_Ranged_Generic_C::InitializeScopeVariables()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "InitializeScopeVariables");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.K2_OnUnEquip
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AB_Ranged_Generic_C::K2_OnUnEquip()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "K2_OnUnEquip");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.OnSetTargeting
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bNewIsTargeting (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AB_Ranged_Generic_C::OnSetTargeting(bool bNewIsTargeting)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "OnSetTargeting");
|
|
|
|
Params::B_Ranged_Generic_C_OnSetTargeting Parms{};
|
|
|
|
Parms.bNewIsTargeting = bNewIsTargeting;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.OnPlayReloadFX
|
|
// (BlueprintCosmetic, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// EFortReloadFXState ReloadStage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void AB_Ranged_Generic_C::OnPlayReloadFX(EFortReloadFXState ReloadStage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "OnPlayReloadFX");
|
|
|
|
Params::B_Ranged_Generic_C_OnPlayReloadFX Parms{};
|
|
|
|
Parms.ReloadStage = ReloadStage;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.OnStopWeaponFireFX
|
|
// (BlueprintCosmetic, Event, Protected, BlueprintEvent)
|
|
|
|
void AB_Ranged_Generic_C::OnStopWeaponFireFX()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "OnStopWeaponFireFX");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.OnPlayWeaponFireFX
|
|
// (BlueprintCosmetic, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bPersistentFire (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool bSecondaryFire (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AB_Ranged_Generic_C::OnPlayWeaponFireFX(bool bPersistentFire, bool bSecondaryFire)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "OnPlayWeaponFireFX");
|
|
|
|
Params::B_Ranged_Generic_C_OnPlayWeaponFireFX Parms{};
|
|
|
|
Parms.bPersistentFire = bPersistentFire;
|
|
Parms.bSecondaryFire = bSecondaryFire;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.OnLoaded_5B08633343C4DA6FF40449A8A36357E4
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void AB_Ranged_Generic_C::OnLoaded_5B08633343C4DA6FF40449A8A36357E4(class UObject* Loaded)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "OnLoaded_5B08633343C4DA6FF40449A8A36357E4");
|
|
|
|
Params::B_Ranged_Generic_C_OnLoaded_5B08633343C4DA6FF40449A8A36357E4 Parms{};
|
|
|
|
Parms.Loaded = Loaded;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.OnLoaded_83457BA843174AC6288682A342EBEAD9
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void AB_Ranged_Generic_C::OnLoaded_83457BA843174AC6288682A342EBEAD9(class UObject* Loaded)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "OnLoaded_83457BA843174AC6288682A342EBEAD9");
|
|
|
|
Params::B_Ranged_Generic_C_OnLoaded_83457BA843174AC6288682A342EBEAD9 Parms{};
|
|
|
|
Parms.Loaded = Loaded;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.OnLoaded_3A9BBE884A5C5966375089938B7DC0CA
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void AB_Ranged_Generic_C::OnLoaded_3A9BBE884A5C5966375089938B7DC0CA(class UObject* Loaded)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "OnLoaded_3A9BBE884A5C5966375089938B7DC0CA");
|
|
|
|
Params::B_Ranged_Generic_C_OnLoaded_3A9BBE884A5C5966375089938B7DC0CA Parms{};
|
|
|
|
Parms.Loaded = Loaded;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.OnLoaded_4DE6158742ED7EE528BC98A240A81632
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void AB_Ranged_Generic_C::OnLoaded_4DE6158742ED7EE528BC98A240A81632(class UObject* Loaded)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "OnLoaded_4DE6158742ED7EE528BC98A240A81632");
|
|
|
|
Params::B_Ranged_Generic_C_OnLoaded_4DE6158742ED7EE528BC98A240A81632 Parms{};
|
|
|
|
Parms.Loaded = Loaded;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.AnimateScopePostProcess__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AB_Ranged_Generic_C::AnimateScopePostProcess__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "AnimateScopePostProcess__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.AnimateScopePostProcess__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AB_Ranged_Generic_C::AnimateScopePostProcess__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "AnimateScopePostProcess__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.UserConstructionScript
|
|
// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_Ranged_Generic_C::UserConstructionScript()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "UserConstructionScript");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.AddRandomScale
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_Ranged_Generic_C::AddRandomScale()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "AddRandomScale");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.SetWpnRarity
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_Ranged_Generic_C::SetWpnRarity()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "SetWpnRarity");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.Muzzle Flash FX
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Persistent_Fire (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AB_Ranged_Generic_C::Muzzle_Flash_FX(bool Persistent_Fire)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "Muzzle Flash FX");
|
|
|
|
Params::B_Ranged_Generic_C_Muzzle_Flash_FX Parms{};
|
|
|
|
Parms.Persistent_Fire = Persistent_Fire;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.Muzzle Play Reload FX
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EFortReloadFXState Selection (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void AB_Ranged_Generic_C::Muzzle_Play_Reload_FX(EFortReloadFXState Selection)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "Muzzle Play Reload FX");
|
|
|
|
Params::B_Ranged_Generic_C_Muzzle_Play_Reload_FX Parms{};
|
|
|
|
Parms.Selection = Selection;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.UpdateShellEmittersFX
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_Ranged_Generic_C::UpdateShellEmittersFX()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "UpdateShellEmittersFX");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.SetupShellFX
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_Ranged_Generic_C::SetupShellFX()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "SetupShellFX");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.DeactivateShellsFX
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_Ranged_Generic_C::DeactivateShellsFX()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "DeactivateShellsFX");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.ActivateShellsFX
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Bool (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AB_Ranged_Generic_C::ActivateShellsFX(bool Bool)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "ActivateShellsFX");
|
|
|
|
Params::B_Ranged_Generic_C_ActivateShellsFX Parms{};
|
|
|
|
Parms.Bool = Bool;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.ActivateReloadSmokeFX
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_Ranged_Generic_C::ActivateReloadSmokeFX()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "ActivateReloadSmokeFX");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.DeactivateReloadSmokeFX
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_Ranged_Generic_C::DeactivateReloadSmokeFX()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "DeactivateReloadSmokeFX");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.DeactivateMuzzleFX
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_Ranged_Generic_C::DeactivateMuzzleFX()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "DeactivateMuzzleFX");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.ActivateOrDeactivateWindParticle
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bNewActive (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AB_Ranged_Generic_C::ActivateOrDeactivateWindParticle(bool bNewActive)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "ActivateOrDeactivateWindParticle");
|
|
|
|
Params::B_Ranged_Generic_C_ActivateOrDeactivateWindParticle Parms{};
|
|
|
|
Parms.bNewActive = bNewActive;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.HideReticle
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_Ranged_Generic_C::HideReticle()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "HideReticle");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.ShowReticle
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_Ranged_Generic_C::ShowReticle()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "ShowReticle");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.SetActiveAlterationIdleParticles
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Active (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AB_Ranged_Generic_C::SetActiveAlterationIdleParticles(bool Active)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "SetActiveAlterationIdleParticles");
|
|
|
|
Params::B_Ranged_Generic_C_SetActiveAlterationIdleParticles Parms{};
|
|
|
|
Parms.Active = Active;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.SetPostProcessParams
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float InputPin (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void AB_Ranged_Generic_C::SetPostProcessParams(float InputPin)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "SetPostProcessParams");
|
|
|
|
Params::B_Ranged_Generic_C_SetPostProcessParams Parms{};
|
|
|
|
Parms.InputPin = InputPin;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.StartScopedAudio
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_Ranged_Generic_C::StartScopedAudio()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "StartScopedAudio");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Ranged_Generic.B_Ranged_Generic_C.StopScopedAudio
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_Ranged_Generic_C::StopScopedAudio()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Ranged_Generic_C", "StopScopedAudio");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
}
|
|
|