Files
UnrealEvent/Aeon-740/SDK/B_Ranged_Dual_Generic_MountedTurret_functions.cpp
2024-10-18 01:01:36 +01:00

821 lines
30 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: B_Ranged_Dual_Generic_MountedTurret
#include "Basic.hpp"
#include "B_Ranged_Dual_Generic_MountedTurret_classes.hpp"
#include "B_Ranged_Dual_Generic_MountedTurret_parameters.hpp"
namespace SDK
{
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.ExecuteUbergraph_B_Ranged_Dual_Generic_MountedTurret
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Dual_Generic_MountedTurret_C::ExecuteUbergraph_B_Ranged_Dual_Generic_MountedTurret(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "ExecuteUbergraph_B_Ranged_Dual_Generic_MountedTurret");
Params::B_Ranged_Dual_Generic_MountedTurret_C_ExecuteUbergraph_B_Ranged_Dual_Generic_MountedTurret Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.OnLocalFailedToFireWhenOverheated
// (Event, Protected, BlueprintEvent)
void AB_Ranged_Dual_Generic_MountedTurret_C::OnLocalFailedToFireWhenOverheated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "OnLocalFailedToFireWhenOverheated");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.OnFinishedCooling
// (Event, Protected, BlueprintEvent)
void AB_Ranged_Dual_Generic_MountedTurret_C::OnFinishedCooling()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "OnFinishedCooling");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.OnStartCooling
// (Event, Protected, BlueprintEvent)
void AB_Ranged_Dual_Generic_MountedTurret_C::OnStartCooling()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "OnStartCooling");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.OnStartHeating
// (Event, Protected, BlueprintEvent)
void AB_Ranged_Dual_Generic_MountedTurret_C::OnStartHeating()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "OnStartHeating");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.OnStartOverheated
// (Event, Protected, BlueprintEvent)
void AB_Ranged_Dual_Generic_MountedTurret_C::OnStartOverheated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "OnStartOverheated");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.BindOnHandFired
// (BlueprintCallable, BlueprintEvent)
void AB_Ranged_Dual_Generic_MountedTurret_C::BindOnHandFired()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "BindOnHandFired");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.HandFired
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EDualWeaponHand Hand (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool bPersistantFire (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Ranged_Dual_Generic_MountedTurret_C::HandFired(EDualWeaponHand Hand, bool bPersistantFire)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "HandFired");
Params::B_Ranged_Dual_Generic_MountedTurret_C_HandFired Parms{};
Parms.Hand = Hand;
Parms.bPersistantFire = bPersistantFire;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.ShowWeapon
// (BlueprintCallable, BlueprintEvent)
void AB_Ranged_Dual_Generic_MountedTurret_C::ShowWeapon()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "ShowWeapon");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.HideWeapon
// (BlueprintCallable, BlueprintEvent)
void AB_Ranged_Dual_Generic_MountedTurret_C::HideWeapon()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "HideWeapon");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.ShowWeaponMesh
// (BlueprintCallable, BlueprintEvent)
void AB_Ranged_Dual_Generic_MountedTurret_C::ShowWeaponMesh()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "ShowWeaponMesh");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.HideWeaponMesh
// (BlueprintCallable, BlueprintEvent)
void AB_Ranged_Dual_Generic_MountedTurret_C::HideWeaponMesh()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "HideWeaponMesh");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.OnWeaponVisibilityChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bVisible (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Ranged_Dual_Generic_MountedTurret_C::OnWeaponVisibilityChanged(bool bVisible)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "OnWeaponVisibilityChanged");
Params::B_Ranged_Dual_Generic_MountedTurret_C_OnWeaponVisibilityChanged Parms{};
Parms.bVisible = bVisible;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void AB_Ranged_Dual_Generic_MountedTurret_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.SetWeaponPierceThrough_ClientRep
// (Net, NetReliable, NetClient, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Enable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 TargetLimit (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Dual_Generic_MountedTurret_C::SetWeaponPierceThrough_ClientRep(bool Enable, int32 TargetLimit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "SetWeaponPierceThrough_ClientRep");
Params::B_Ranged_Dual_Generic_MountedTurret_C_SetWeaponPierceThrough_ClientRep Parms{};
Parms.Enable = Enable;
Parms.TargetLimit = TargetLimit;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.SetWeaponPierceThrough
// (Net, NetReliable, NetServer, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Enable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 TargetLimit (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Dual_Generic_MountedTurret_C::SetWeaponPierceThrough(bool Enable, int32 TargetLimit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "SetWeaponPierceThrough");
Params::B_Ranged_Dual_Generic_MountedTurret_C_SetWeaponPierceThrough Parms{};
Parms.Enable = Enable;
Parms.TargetLimit = TargetLimit;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.OnInitCosmeticAlterations
// (Event, Protected, BlueprintEvent)
// Parameters:
// struct FFortCosmeticModification CosmeticMod (BlueprintVisible, BlueprintReadOnly, Parm)
// class UMaterialInstanceDynamic* DynamicMaterialInstance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Dual_Generic_MountedTurret_C::OnInitCosmeticAlterations(const struct FFortCosmeticModification& CosmeticMod, class UMaterialInstanceDynamic* DynamicMaterialInstance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "OnInitCosmeticAlterations");
Params::B_Ranged_Dual_Generic_MountedTurret_C_OnInitCosmeticAlterations Parms{};
Parms.CosmeticMod = std::move(CosmeticMod);
Parms.DynamicMaterialInstance = DynamicMaterialInstance;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.OnInitAlteration
// (Event, Protected, BlueprintEvent)
// Parameters:
// class UFortAlterationItemDefinition* NewAlteration (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Dual_Generic_MountedTurret_C::OnInitAlteration(class UFortAlterationItemDefinition* NewAlteration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "OnInitAlteration");
Params::B_Ranged_Dual_Generic_MountedTurret_C_OnInitAlteration Parms{};
Parms.NewAlteration = NewAlteration;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.OnWeaponAttached
// (Event, Public, BlueprintEvent)
void AB_Ranged_Dual_Generic_MountedTurret_C::OnWeaponAttached()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "OnWeaponAttached");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.Update Enemy Custom Depths
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Enable_Or_Disable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 StencilBufferValue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Dual_Generic_MountedTurret_C::Update_Enemy_Custom_Depths(bool Enable_Or_Disable, int32 StencilBufferValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "Update Enemy Custom Depths");
Params::B_Ranged_Dual_Generic_MountedTurret_C_Update_Enemy_Custom_Depths Parms{};
Parms.Enable_Or_Disable = Enable_Or_Disable;
Parms.StencilBufferValue = StencilBufferValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.K2_OnUnEquip
// (Event, Public, BlueprintEvent)
void AB_Ranged_Dual_Generic_MountedTurret_C::K2_OnUnEquip()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "K2_OnUnEquip");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.OnSetTargeting
// (Event, Public, BlueprintEvent)
// Parameters:
// bool bNewIsTargeting (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Ranged_Dual_Generic_MountedTurret_C::OnSetTargeting(bool bNewIsTargeting)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "OnSetTargeting");
Params::B_Ranged_Dual_Generic_MountedTurret_C_OnSetTargeting Parms{};
Parms.bNewIsTargeting = bNewIsTargeting;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.OnPlayReloadFX
// (BlueprintCosmetic, Event, Protected, BlueprintEvent)
// Parameters:
// EFortReloadFXState ReloadStage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Dual_Generic_MountedTurret_C::OnPlayReloadFX(EFortReloadFXState ReloadStage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "OnPlayReloadFX");
Params::B_Ranged_Dual_Generic_MountedTurret_C_OnPlayReloadFX Parms{};
Parms.ReloadStage = ReloadStage;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.OnStopWeaponFireFX
// (BlueprintCosmetic, Event, Protected, BlueprintEvent)
void AB_Ranged_Dual_Generic_MountedTurret_C::OnStopWeaponFireFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "OnStopWeaponFireFX");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.OnPlayWeaponFireFX
// (BlueprintCosmetic, Event, Protected, BlueprintEvent)
// Parameters:
// bool bPersistentFire (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool bSecondaryFire (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Ranged_Dual_Generic_MountedTurret_C::OnPlayWeaponFireFX(bool bPersistentFire, bool bSecondaryFire)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "OnPlayWeaponFireFX");
Params::B_Ranged_Dual_Generic_MountedTurret_C_OnPlayWeaponFireFX Parms{};
Parms.bPersistentFire = bPersistentFire;
Parms.bSecondaryFire = bSecondaryFire;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.OnLoaded_1E63D17A42E49E043370B58CD8F301C5
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Dual_Generic_MountedTurret_C::OnLoaded_1E63D17A42E49E043370B58CD8F301C5(class UObject* Loaded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "OnLoaded_1E63D17A42E49E043370B58CD8F301C5");
Params::B_Ranged_Dual_Generic_MountedTurret_C_OnLoaded_1E63D17A42E49E043370B58CD8F301C5 Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.OnLoaded_BCE7AA6D424444D979EECCB29BA62459
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Dual_Generic_MountedTurret_C::OnLoaded_BCE7AA6D424444D979EECCB29BA62459(class UObject* Loaded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "OnLoaded_BCE7AA6D424444D979EECCB29BA62459");
Params::B_Ranged_Dual_Generic_MountedTurret_C_OnLoaded_BCE7AA6D424444D979EECCB29BA62459 Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.OnLoaded_8E55310B48630E205569E8A245229E05
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Dual_Generic_MountedTurret_C::OnLoaded_8E55310B48630E205569E8A245229E05(class UObject* Loaded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "OnLoaded_8E55310B48630E205569E8A245229E05");
Params::B_Ranged_Dual_Generic_MountedTurret_C_OnLoaded_8E55310B48630E205569E8A245229E05 Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.OnLoaded_A62EBF3C40D050102770839C33BDCD2B
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Dual_Generic_MountedTurret_C::OnLoaded_A62EBF3C40D050102770839C33BDCD2B(class UObject* Loaded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "OnLoaded_A62EBF3C40D050102770839C33BDCD2B");
Params::B_Ranged_Dual_Generic_MountedTurret_C_OnLoaded_A62EBF3C40D050102770839C33BDCD2B Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.UserConstructionScript
// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void AB_Ranged_Dual_Generic_MountedTurret_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.AddRandomScale
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool OffHand (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Ranged_Dual_Generic_MountedTurret_C::AddRandomScale(bool OffHand)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "AddRandomScale");
Params::B_Ranged_Dual_Generic_MountedTurret_C_AddRandomScale Parms{};
Parms.OffHand = OffHand;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.SetWpnRarity
// (Public, BlueprintCallable, BlueprintEvent)
void AB_Ranged_Dual_Generic_MountedTurret_C::SetWpnRarity()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "SetWpnRarity");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.Muzzle Flash FX
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Persistent_Fire (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool OffHand (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Ranged_Dual_Generic_MountedTurret_C::Muzzle_Flash_FX(bool Persistent_Fire, bool OffHand)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "Muzzle Flash FX");
Params::B_Ranged_Dual_Generic_MountedTurret_C_Muzzle_Flash_FX Parms{};
Parms.Persistent_Fire = Persistent_Fire;
Parms.OffHand = OffHand;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.Muzzle Play Reload FX
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortReloadFXState Selection (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Dual_Generic_MountedTurret_C::Muzzle_Play_Reload_FX(EFortReloadFXState Selection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "Muzzle Play Reload FX");
Params::B_Ranged_Dual_Generic_MountedTurret_C_Muzzle_Play_Reload_FX Parms{};
Parms.Selection = Selection;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.UpdateShellEmittersFX
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UParticleSystemComponent* PS (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Dual_Generic_MountedTurret_C::UpdateShellEmittersFX(class UParticleSystemComponent* PS)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "UpdateShellEmittersFX");
Params::B_Ranged_Dual_Generic_MountedTurret_C_UpdateShellEmittersFX Parms{};
Parms.PS = PS;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.SetupShellFX
// (Public, BlueprintCallable, BlueprintEvent)
void AB_Ranged_Dual_Generic_MountedTurret_C::SetupShellFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "SetupShellFX");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.DeactivateShellsFX
// (Public, BlueprintCallable, BlueprintEvent)
void AB_Ranged_Dual_Generic_MountedTurret_C::DeactivateShellsFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "DeactivateShellsFX");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.ActivateShellsFX
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Bool (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool OffHand (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Ranged_Dual_Generic_MountedTurret_C::ActivateShellsFX(bool Bool, bool OffHand)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "ActivateShellsFX");
Params::B_Ranged_Dual_Generic_MountedTurret_C_ActivateShellsFX Parms{};
Parms.Bool = Bool;
Parms.OffHand = OffHand;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.ActivateReloadSmokeFX
// (Public, BlueprintCallable, BlueprintEvent)
void AB_Ranged_Dual_Generic_MountedTurret_C::ActivateReloadSmokeFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "ActivateReloadSmokeFX");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.DeactivateReloadSmokeFX
// (Public, BlueprintCallable, BlueprintEvent)
void AB_Ranged_Dual_Generic_MountedTurret_C::DeactivateReloadSmokeFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "DeactivateReloadSmokeFX");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.DeactivateMuzzleFX
// (Public, BlueprintCallable, BlueprintEvent)
void AB_Ranged_Dual_Generic_MountedTurret_C::DeactivateMuzzleFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "DeactivateMuzzleFX");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.ActivateOrDeactivateWindParticle
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bNewActive (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Ranged_Dual_Generic_MountedTurret_C::ActivateOrDeactivateWindParticle(bool bNewActive)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "ActivateOrDeactivateWindParticle");
Params::B_Ranged_Dual_Generic_MountedTurret_C_ActivateOrDeactivateWindParticle Parms{};
Parms.bNewActive = bNewActive;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.HideReticle
// (Public, BlueprintCallable, BlueprintEvent)
void AB_Ranged_Dual_Generic_MountedTurret_C::HideReticle()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "HideReticle");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.ShowReticle
// (Public, BlueprintCallable, BlueprintEvent)
void AB_Ranged_Dual_Generic_MountedTurret_C::ShowReticle()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "ShowReticle");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.SetActiveAlterationIdleParticles
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Active (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Reset (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Ranged_Dual_Generic_MountedTurret_C::SetActiveAlterationIdleParticles(bool Active, bool Reset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "SetActiveAlterationIdleParticles");
Params::B_Ranged_Dual_Generic_MountedTurret_C_SetActiveAlterationIdleParticles Parms{};
Parms.Active = Active;
Parms.Reset = Reset;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Ranged_Dual_Generic_MountedTurret.B_Ranged_Dual_Generic_MountedTurret_C.SetPostProcessParams
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// float InputPin (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_Ranged_Dual_Generic_MountedTurret_C::SetPostProcessParams(float InputPin)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Ranged_Dual_Generic_MountedTurret_C", "SetPostProcessParams");
Params::B_Ranged_Dual_Generic_MountedTurret_C_SetPostProcessParams Parms{};
Parms.InputPin = InputPin;
UObject::ProcessEvent(Func, &Parms);
}
}