Files
UnrealEvent/Aeon-740/SDK/B_PlayerShieldDamage_CameraLensEffect_functions.cpp
2024-10-18 01:01:36 +01:00

75 lines
2.4 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: B_PlayerShieldDamage_CameraLensEffect
#include "Basic.hpp"
#include "B_PlayerShieldDamage_CameraLensEffect_classes.hpp"
#include "B_PlayerShieldDamage_CameraLensEffect_parameters.hpp"
namespace SDK
{
// Function B_PlayerShieldDamage_CameraLensEffect.B_PlayerShieldDamage_CameraLensEffect_C.ExecuteUbergraph_B_PlayerShieldDamage_CameraLensEffect
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_PlayerShieldDamage_CameraLensEffect_C::ExecuteUbergraph_B_PlayerShieldDamage_CameraLensEffect(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_PlayerShieldDamage_CameraLensEffect_C", "ExecuteUbergraph_B_PlayerShieldDamage_CameraLensEffect");
Params::B_PlayerShieldDamage_CameraLensEffect_C_ExecuteUbergraph_B_PlayerShieldDamage_CameraLensEffect Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_PlayerShieldDamage_CameraLensEffect.B_PlayerShieldDamage_CameraLensEffect_C.PassParticle_Parameter_Shield
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// float NewParam (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_PlayerShieldDamage_CameraLensEffect_C::PassParticle_Parameter_Shield(float NewParam)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_PlayerShieldDamage_CameraLensEffect_C", "PassParticle_Parameter_Shield");
Params::B_PlayerShieldDamage_CameraLensEffect_C_PassParticle_Parameter_Shield Parms{};
Parms.NewParam = NewParam;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_PlayerShieldDamage_CameraLensEffect.B_PlayerShieldDamage_CameraLensEffect_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AB_PlayerShieldDamage_CameraLensEffect_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_PlayerShieldDamage_CameraLensEffect_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}