Files
UnrealEvent/Aeon-740/SDK/B_PlayerHealthDamage_CameraLensEffect_functions.cpp
2024-10-18 01:01:36 +01:00

77 lines
2.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: B_PlayerHealthDamage_CameraLensEffect
#include "Basic.hpp"
#include "B_PlayerHealthDamage_CameraLensEffect_classes.hpp"
#include "B_PlayerHealthDamage_CameraLensEffect_parameters.hpp"
namespace SDK
{
// Function B_PlayerHealthDamage_CameraLensEffect.B_PlayerHealthDamage_CameraLensEffect_C.ExecuteUbergraph_B_PlayerHealthDamage_CameraLensEffect
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_PlayerHealthDamage_CameraLensEffect_C::ExecuteUbergraph_B_PlayerHealthDamage_CameraLensEffect(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_PlayerHealthDamage_CameraLensEffect_C", "ExecuteUbergraph_B_PlayerHealthDamage_CameraLensEffect");
Params::B_PlayerHealthDamage_CameraLensEffect_C_ExecuteUbergraph_B_PlayerHealthDamage_CameraLensEffect Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_PlayerHealthDamage_CameraLensEffect.B_PlayerHealthDamage_CameraLensEffect_C.PassParticle_Parameter
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// float NewParam (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool First_Hit (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_PlayerHealthDamage_CameraLensEffect_C::PassParticle_Parameter(float NewParam, bool First_Hit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_PlayerHealthDamage_CameraLensEffect_C", "PassParticle_Parameter");
Params::B_PlayerHealthDamage_CameraLensEffect_C_PassParticle_Parameter Parms{};
Parms.NewParam = NewParam;
Parms.First_Hit = First_Hit;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_PlayerHealthDamage_CameraLensEffect.B_PlayerHealthDamage_CameraLensEffect_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AB_PlayerHealthDamage_CameraLensEffect_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_PlayerHealthDamage_CameraLensEffect_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}