mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
314 lines
11 KiB
C++
314 lines
11 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: B_Athena_VendingMachine
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#include "Basic.hpp"
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#include "B_Athena_VendingMachine_classes.hpp"
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#include "B_Athena_VendingMachine_parameters.hpp"
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namespace SDK
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{
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// Function B_Athena_VendingMachine.B_Athena_VendingMachine_C.ExecuteUbergraph_B_Athena_VendingMachine
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AB_Athena_VendingMachine_C::ExecuteUbergraph_B_Athena_VendingMachine(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Athena_VendingMachine_C", "ExecuteUbergraph_B_Athena_VendingMachine");
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Params::B_Athena_VendingMachine_C_ExecuteUbergraph_B_Athena_VendingMachine Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Athena_VendingMachine.B_Athena_VendingMachine_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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void AB_Athena_VendingMachine_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Athena_VendingMachine_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Athena_VendingMachine.B_Athena_VendingMachine_C.OnForcedCycle
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// (Event, Public, BlueprintEvent)
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void AB_Athena_VendingMachine_C::OnForcedCycle()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Athena_VendingMachine_C", "OnForcedCycle");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Athena_VendingMachine.B_Athena_VendingMachine_C.PlayVendFailFX
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// (Net, NetMulticast, BlueprintCallable, BlueprintEvent)
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void AB_Athena_VendingMachine_C::PlayVendFailFX()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Athena_VendingMachine_C", "PlayVendFailFX");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Athena_VendingMachine.B_Athena_VendingMachine_C.UpdateCollectorsActiveItem
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// int32 StartingSeedValue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UFortWorldItemDefinition* InputItem (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UTexture* InputTexture (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CurrentGoal (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CurrentCollectedAmount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Param_CurrentCaptureCount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UTexture* OutputTexture (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AB_Athena_VendingMachine_C::UpdateCollectorsActiveItem(int32 StartingSeedValue, class UFortWorldItemDefinition* InputItem, class UTexture* InputTexture, int32 CurrentGoal, int32 CurrentCollectedAmount, int32 Param_CurrentCaptureCount, class UTexture* OutputTexture)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Athena_VendingMachine_C", "UpdateCollectorsActiveItem");
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Params::B_Athena_VendingMachine_C_UpdateCollectorsActiveItem Parms{};
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Parms.StartingSeedValue = StartingSeedValue;
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Parms.InputItem = InputItem;
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Parms.InputTexture = InputTexture;
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Parms.CurrentGoal = CurrentGoal;
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Parms.CurrentCollectedAmount = CurrentCollectedAmount;
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Parms.Param_CurrentCaptureCount = Param_CurrentCaptureCount;
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Parms.OutputTexture = OutputTexture;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Athena_VendingMachine.B_Athena_VendingMachine_C.PlayVendFX
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// (Net, NetMulticast, BlueprintCallable, BlueprintEvent)
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void AB_Athena_VendingMachine_C::PlayVendFX()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Athena_VendingMachine_C", "PlayVendFX");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Athena_VendingMachine.B_Athena_VendingMachine_C.BlueprintOnBeginInteract
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void AB_Athena_VendingMachine_C::BlueprintOnBeginInteract()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Athena_VendingMachine_C", "BlueprintOnBeginInteract");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Athena_VendingMachine.B_Athena_VendingMachine_C.BlueprintOnInteract
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// (BlueprintAuthorityOnly, Event, Public, BlueprintEvent)
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// Parameters:
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// class AFortPawn* InteractingPawn (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AB_Athena_VendingMachine_C::BlueprintOnInteract(const class AFortPawn* InteractingPawn)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Athena_VendingMachine_C", "BlueprintOnInteract");
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Params::B_Athena_VendingMachine_C_BlueprintOnInteract Parms{};
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Parms.InteractingPawn = InteractingPawn;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Athena_VendingMachine.B_Athena_VendingMachine_C.VendWobble__Start FF Time__EventFunc
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// (BlueprintEvent)
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void AB_Athena_VendingMachine_C::VendWobble__Start_FF_Time__EventFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Athena_VendingMachine_C", "VendWobble__Start FF Time__EventFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Athena_VendingMachine.B_Athena_VendingMachine_C.VendWobble__UpdateFunc
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// (BlueprintEvent)
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void AB_Athena_VendingMachine_C::VendWobble__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Athena_VendingMachine_C", "VendWobble__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Athena_VendingMachine.B_Athena_VendingMachine_C.VendWobble__FinishedFunc
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// (BlueprintEvent)
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void AB_Athena_VendingMachine_C::VendWobble__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Athena_VendingMachine_C", "VendWobble__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Athena_VendingMachine.B_Athena_VendingMachine_C.SwitchHitch__UpdateFunc
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// (BlueprintEvent)
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void AB_Athena_VendingMachine_C::SwitchHitch__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Athena_VendingMachine_C", "SwitchHitch__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Athena_VendingMachine.B_Athena_VendingMachine_C.SwitchHitch__FinishedFunc
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// (BlueprintEvent)
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void AB_Athena_VendingMachine_C::SwitchHitch__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Athena_VendingMachine_C", "SwitchHitch__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Athena_VendingMachine.B_Athena_VendingMachine_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AB_Athena_VendingMachine_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Athena_VendingMachine_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Athena_VendingMachine.B_Athena_VendingMachine_C.SetRarityColors
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FLinearColor Color (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AB_Athena_VendingMachine_C::SetRarityColors(const struct FLinearColor& Color)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Athena_VendingMachine_C", "SetRarityColors");
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Params::B_Athena_VendingMachine_C_SetRarityColors Parms{};
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Parms.Color = std::move(Color);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Athena_VendingMachine.B_Athena_VendingMachine_C.BlueprintGetInteractionString
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// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// class AFortPawn* InteractingPawn (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FText ReturnValue (Parm, OutParm, ReturnParm)
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class FText AB_Athena_VendingMachine_C::BlueprintGetInteractionString(const class AFortPawn* InteractingPawn) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Athena_VendingMachine_C", "BlueprintGetInteractionString");
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Params::B_Athena_VendingMachine_C_BlueprintGetInteractionString Parms{};
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Parms.InteractingPawn = InteractingPawn;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function B_Athena_VendingMachine.B_Athena_VendingMachine_C.GetOverrideRarity
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// EFortRarity Rarity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool AB_Athena_VendingMachine_C::GetOverrideRarity(EFortRarity* Rarity) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Athena_VendingMachine_C", "GetOverrideRarity");
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Params::B_Athena_VendingMachine_C_GetOverrideRarity Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Rarity != nullptr)
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*Rarity = Parms.Rarity;
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return Parms.ReturnValue;
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}
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}
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