mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
173 lines
4.9 KiB
C++
173 lines
4.9 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: BP_VictoryDrone
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#include "Basic.hpp"
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#include "BP_VictoryDrone_classes.hpp"
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#include "BP_VictoryDrone_parameters.hpp"
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namespace SDK
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{
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// Function BP_VictoryDrone.BP_VictoryDrone_C.SpawnOutAnimEndedDispatcher__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class ABP_VictoryDrone_C* Drone (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_VictoryDrone_C::SpawnOutAnimEndedDispatcher__DelegateSignature(class ABP_VictoryDrone_C* Drone)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_VictoryDrone_C", "SpawnOutAnimEndedDispatcher__DelegateSignature");
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Params::BP_VictoryDrone_C_SpawnOutAnimEndedDispatcher__DelegateSignature Parms{};
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Parms.Drone = Drone;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_VictoryDrone.BP_VictoryDrone_C.ExecuteUbergraph_BP_VictoryDrone
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_VictoryDrone_C::ExecuteUbergraph_BP_VictoryDrone(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_VictoryDrone_C", "ExecuteUbergraph_BP_VictoryDrone");
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Params::BP_VictoryDrone_C_ExecuteUbergraph_BP_VictoryDrone Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_VictoryDrone.BP_VictoryDrone_C.ReceiveTick
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_VictoryDrone_C::ReceiveTick(float DeltaSeconds)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_VictoryDrone_C", "ReceiveTick");
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Params::BP_VictoryDrone_C_ReceiveTick Parms{};
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Parms.DeltaSeconds = DeltaSeconds;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_VictoryDrone.BP_VictoryDrone_C.OnSpawnOutAnimEnded
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UAnimMontage* Montage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool bInterrupted (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABP_VictoryDrone_C::OnSpawnOutAnimEnded(class UAnimMontage* Montage, bool bInterrupted)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_VictoryDrone_C", "OnSpawnOutAnimEnded");
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Params::BP_VictoryDrone_C_OnSpawnOutAnimEnded Parms{};
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Parms.Montage = Montage;
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Parms.bInterrupted = bInterrupted;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_VictoryDrone.BP_VictoryDrone_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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void ABP_VictoryDrone_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_VictoryDrone_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_VictoryDrone.BP_VictoryDrone_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void ABP_VictoryDrone_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_VictoryDrone_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_VictoryDrone.BP_VictoryDrone_C.InitDrone
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// (Public, BlueprintCallable, BlueprintEvent)
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void ABP_VictoryDrone_C::InitDrone()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_VictoryDrone_C", "InitDrone");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_VictoryDrone.BP_VictoryDrone_C.PlaySpawnAnim
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// (Public, BlueprintCallable, BlueprintEvent)
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void ABP_VictoryDrone_C::PlaySpawnAnim()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_VictoryDrone_C", "PlaySpawnAnim");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_VictoryDrone.BP_VictoryDrone_C.NotifyTeleportFinishedTriggered
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// (Public, BlueprintCallable, BlueprintEvent)
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void ABP_VictoryDrone_C::NotifyTeleportFinishedTriggered()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_VictoryDrone_C", "NotifyTeleportFinishedTriggered");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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