Files
UnrealEvent/Aeon-740/SDK/BP_VictoryDrone_functions.cpp
2024-10-18 01:01:36 +01:00

173 lines
4.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BP_VictoryDrone
#include "Basic.hpp"
#include "BP_VictoryDrone_classes.hpp"
#include "BP_VictoryDrone_parameters.hpp"
namespace SDK
{
// Function BP_VictoryDrone.BP_VictoryDrone_C.SpawnOutAnimEndedDispatcher__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// class ABP_VictoryDrone_C* Drone (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_VictoryDrone_C::SpawnOutAnimEndedDispatcher__DelegateSignature(class ABP_VictoryDrone_C* Drone)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_VictoryDrone_C", "SpawnOutAnimEndedDispatcher__DelegateSignature");
Params::BP_VictoryDrone_C_SpawnOutAnimEndedDispatcher__DelegateSignature Parms{};
Parms.Drone = Drone;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_VictoryDrone.BP_VictoryDrone_C.ExecuteUbergraph_BP_VictoryDrone
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_VictoryDrone_C::ExecuteUbergraph_BP_VictoryDrone(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_VictoryDrone_C", "ExecuteUbergraph_BP_VictoryDrone");
Params::BP_VictoryDrone_C_ExecuteUbergraph_BP_VictoryDrone Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_VictoryDrone.BP_VictoryDrone_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_VictoryDrone_C::ReceiveTick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_VictoryDrone_C", "ReceiveTick");
Params::BP_VictoryDrone_C_ReceiveTick Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_VictoryDrone.BP_VictoryDrone_C.OnSpawnOutAnimEnded
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UAnimMontage* Montage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool bInterrupted (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ABP_VictoryDrone_C::OnSpawnOutAnimEnded(class UAnimMontage* Montage, bool bInterrupted)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_VictoryDrone_C", "OnSpawnOutAnimEnded");
Params::BP_VictoryDrone_C_OnSpawnOutAnimEnded Parms{};
Parms.Montage = Montage;
Parms.bInterrupted = bInterrupted;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_VictoryDrone.BP_VictoryDrone_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void ABP_VictoryDrone_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_VictoryDrone_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_VictoryDrone.BP_VictoryDrone_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ABP_VictoryDrone_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_VictoryDrone_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_VictoryDrone.BP_VictoryDrone_C.InitDrone
// (Public, BlueprintCallable, BlueprintEvent)
void ABP_VictoryDrone_C::InitDrone()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_VictoryDrone_C", "InitDrone");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_VictoryDrone.BP_VictoryDrone_C.PlaySpawnAnim
// (Public, BlueprintCallable, BlueprintEvent)
void ABP_VictoryDrone_C::PlaySpawnAnim()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_VictoryDrone_C", "PlaySpawnAnim");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_VictoryDrone.BP_VictoryDrone_C.NotifyTeleportFinishedTriggered
// (Public, BlueprintCallable, BlueprintEvent)
void ABP_VictoryDrone_C::NotifyTeleportFinishedTriggered()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_VictoryDrone_C", "NotifyTeleportFinishedTriggered");
UObject::ProcessEvent(Func, nullptr);
}
}