mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
303 lines
12 KiB
C++
303 lines
12 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: BP_SprayDecal
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#include "Basic.hpp"
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#include "BP_SprayDecal_classes.hpp"
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#include "BP_SprayDecal_parameters.hpp"
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namespace SDK
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{
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// Function BP_SprayDecal.BP_SprayDecal_C.ExecuteUbergraph_BP_SprayDecal
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_SprayDecal_C::ExecuteUbergraph_BP_SprayDecal(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_SprayDecal_C", "ExecuteUbergraph_BP_SprayDecal");
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Params::BP_SprayDecal_C_ExecuteUbergraph_BP_SprayDecal Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_SprayDecal.BP_SprayDecal_C.OnNearbyTrapPlaced
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class ABuildingTrap* Trap (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool bDetatched (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABP_SprayDecal_C::OnNearbyTrapPlaced(class ABuildingTrap* Trap, bool bDetatched)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_SprayDecal_C", "OnNearbyTrapPlaced");
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Params::BP_SprayDecal_C_OnNearbyTrapPlaced Parms{};
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Parms.Trap = Trap;
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Parms.bDetatched = bDetatched;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_SprayDecal.BP_SprayDecal_C.OnBounceOccurs
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// (Event, Public, BlueprintEvent)
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void ABP_SprayDecal_C::OnBounceOccurs()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_SprayDecal_C", "OnBounceOccurs");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_SprayDecal.BP_SprayDecal_C.OnNearbyWallDamaged
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* DamagedActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float Damage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AController* InstigatedBy (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* DamageCauser (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector HitLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPrimitiveComponent* FHitComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName BoneName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector Momentum (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_SprayDecal_C::OnNearbyWallDamaged(class AActor* DamagedActor, float Damage, class AController* InstigatedBy, class AActor* DamageCauser, const struct FVector& HitLocation, class UPrimitiveComponent* FHitComponent, class FName BoneName, const struct FVector& Momentum)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_SprayDecal_C", "OnNearbyWallDamaged");
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Params::BP_SprayDecal_C_OnNearbyWallDamaged Parms{};
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Parms.DamagedActor = DamagedActor;
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Parms.Damage = Damage;
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.HitLocation = std::move(HitLocation);
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Parms.FHitComponent = FHitComponent;
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Parms.BoneName = BoneName;
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Parms.Momentum = std::move(Momentum);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_SprayDecal.BP_SprayDecal_C.OnNearbyWallDied
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* DamagedActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float Damage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AController* InstigatedBy (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* DamageCauser (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector HitLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPrimitiveComponent* FHitComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName BoneName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector Momentum (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_SprayDecal_C::OnNearbyWallDied(class AActor* DamagedActor, float Damage, class AController* InstigatedBy, class AActor* DamageCauser, const struct FVector& HitLocation, class UPrimitiveComponent* FHitComponent, class FName BoneName, const struct FVector& Momentum)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_SprayDecal_C", "OnNearbyWallDied");
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Params::BP_SprayDecal_C_OnNearbyWallDied Parms{};
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Parms.DamagedActor = DamagedActor;
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Parms.Damage = Damage;
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.HitLocation = std::move(HitLocation);
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Parms.FHitComponent = FHitComponent;
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Parms.BoneName = BoneName;
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Parms.Momentum = std::move(Momentum);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_SprayDecal.BP_SprayDecal_C.StartSprayFadeOutDueToNewPlacement
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void ABP_SprayDecal_C::StartSprayFadeOutDueToNewPlacement()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_SprayDecal_C", "StartSprayFadeOutDueToNewPlacement");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_SprayDecal.BP_SprayDecal_C.OnSprayInfoReady
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void ABP_SprayDecal_C::OnSprayInfoReady()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_SprayDecal_C", "OnSprayInfoReady");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_SprayDecal.BP_SprayDecal_C.OnSprayAssetReplicatedDown
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// (BlueprintCallable, BlueprintEvent)
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void ABP_SprayDecal_C::OnSprayAssetReplicatedDown()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_SprayDecal_C", "OnSprayAssetReplicatedDown");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_SprayDecal.BP_SprayDecal_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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void ABP_SprayDecal_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_SprayDecal_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_SprayDecal.BP_SprayDecal_C.OnLoaded_F925FF00475A018319C73E9FB1540BC6
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_SprayDecal_C::OnLoaded_F925FF00475A018319C73E9FB1540BC6(class UObject* Loaded)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_SprayDecal_C", "OnLoaded_F925FF00475A018319C73E9FB1540BC6");
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Params::BP_SprayDecal_C_OnLoaded_F925FF00475A018319C73E9FB1540BC6 Parms{};
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Parms.Loaded = Loaded;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_SprayDecal.BP_SprayDecal_C.OnLoaded_F8AB699B4D8DD22B5A0409B608B7D6FA
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_SprayDecal_C::OnLoaded_F8AB699B4D8DD22B5A0409B608B7D6FA(class UObject* Loaded)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_SprayDecal_C", "OnLoaded_F8AB699B4D8DD22B5A0409B608B7D6FA");
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Params::BP_SprayDecal_C_OnLoaded_F8AB699B4D8DD22B5A0409B608B7D6FA Parms{};
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Parms.Loaded = Loaded;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_SprayDecal.BP_SprayDecal_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void ABP_SprayDecal_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_SprayDecal_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_SprayDecal.BP_SprayDecal_C.CreateDecalComponents
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void ABP_SprayDecal_C::CreateDecalComponents()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_SprayDecal_C", "CreateDecalComponents");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_SprayDecal.BP_SprayDecal_C.GetInstigatorPlayerId
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FUniqueNetIdRepl ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash)
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struct FUniqueNetIdRepl ABP_SprayDecal_C::GetInstigatorPlayerId()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_SprayDecal_C", "GetInstigatorPlayerId");
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Params::BP_SprayDecal_C_GetInstigatorPlayerId Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function BP_SprayDecal.BP_SprayDecal_C.OnRep_DecalFadeoutTime
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// (BlueprintCallable, BlueprintEvent)
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void ABP_SprayDecal_C::OnRep_DecalFadeoutTime()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_SprayDecal_C", "OnRep_DecalFadeoutTime");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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