Files
UnrealEvent/Aeon-740/SDK/BP_SprayDecal_functions.cpp
2024-10-18 01:01:36 +01:00

303 lines
12 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BP_SprayDecal
#include "Basic.hpp"
#include "BP_SprayDecal_classes.hpp"
#include "BP_SprayDecal_parameters.hpp"
namespace SDK
{
// Function BP_SprayDecal.BP_SprayDecal_C.ExecuteUbergraph_BP_SprayDecal
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_SprayDecal_C::ExecuteUbergraph_BP_SprayDecal(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_SprayDecal_C", "ExecuteUbergraph_BP_SprayDecal");
Params::BP_SprayDecal_C_ExecuteUbergraph_BP_SprayDecal Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_SprayDecal.BP_SprayDecal_C.OnNearbyTrapPlaced
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class ABuildingTrap* Trap (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool bDetatched (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ABP_SprayDecal_C::OnNearbyTrapPlaced(class ABuildingTrap* Trap, bool bDetatched)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_SprayDecal_C", "OnNearbyTrapPlaced");
Params::BP_SprayDecal_C_OnNearbyTrapPlaced Parms{};
Parms.Trap = Trap;
Parms.bDetatched = bDetatched;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_SprayDecal.BP_SprayDecal_C.OnBounceOccurs
// (Event, Public, BlueprintEvent)
void ABP_SprayDecal_C::OnBounceOccurs()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_SprayDecal_C", "OnBounceOccurs");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_SprayDecal.BP_SprayDecal_C.OnNearbyWallDamaged
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* DamagedActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float Damage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* InstigatedBy (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* DamageCauser (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector HitLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* FHitComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName BoneName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector Momentum (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_SprayDecal_C::OnNearbyWallDamaged(class AActor* DamagedActor, float Damage, class AController* InstigatedBy, class AActor* DamageCauser, const struct FVector& HitLocation, class UPrimitiveComponent* FHitComponent, class FName BoneName, const struct FVector& Momentum)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_SprayDecal_C", "OnNearbyWallDamaged");
Params::BP_SprayDecal_C_OnNearbyWallDamaged Parms{};
Parms.DamagedActor = DamagedActor;
Parms.Damage = Damage;
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
Parms.HitLocation = std::move(HitLocation);
Parms.FHitComponent = FHitComponent;
Parms.BoneName = BoneName;
Parms.Momentum = std::move(Momentum);
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_SprayDecal.BP_SprayDecal_C.OnNearbyWallDied
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* DamagedActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float Damage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* InstigatedBy (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* DamageCauser (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector HitLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* FHitComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName BoneName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector Momentum (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_SprayDecal_C::OnNearbyWallDied(class AActor* DamagedActor, float Damage, class AController* InstigatedBy, class AActor* DamageCauser, const struct FVector& HitLocation, class UPrimitiveComponent* FHitComponent, class FName BoneName, const struct FVector& Momentum)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_SprayDecal_C", "OnNearbyWallDied");
Params::BP_SprayDecal_C_OnNearbyWallDied Parms{};
Parms.DamagedActor = DamagedActor;
Parms.Damage = Damage;
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
Parms.HitLocation = std::move(HitLocation);
Parms.FHitComponent = FHitComponent;
Parms.BoneName = BoneName;
Parms.Momentum = std::move(Momentum);
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_SprayDecal.BP_SprayDecal_C.StartSprayFadeOutDueToNewPlacement
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ABP_SprayDecal_C::StartSprayFadeOutDueToNewPlacement()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_SprayDecal_C", "StartSprayFadeOutDueToNewPlacement");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_SprayDecal.BP_SprayDecal_C.OnSprayInfoReady
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void ABP_SprayDecal_C::OnSprayInfoReady()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_SprayDecal_C", "OnSprayInfoReady");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_SprayDecal.BP_SprayDecal_C.OnSprayAssetReplicatedDown
// (BlueprintCallable, BlueprintEvent)
void ABP_SprayDecal_C::OnSprayAssetReplicatedDown()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_SprayDecal_C", "OnSprayAssetReplicatedDown");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_SprayDecal.BP_SprayDecal_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void ABP_SprayDecal_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_SprayDecal_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_SprayDecal.BP_SprayDecal_C.OnLoaded_F925FF00475A018319C73E9FB1540BC6
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_SprayDecal_C::OnLoaded_F925FF00475A018319C73E9FB1540BC6(class UObject* Loaded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_SprayDecal_C", "OnLoaded_F925FF00475A018319C73E9FB1540BC6");
Params::BP_SprayDecal_C_OnLoaded_F925FF00475A018319C73E9FB1540BC6 Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_SprayDecal.BP_SprayDecal_C.OnLoaded_F8AB699B4D8DD22B5A0409B608B7D6FA
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_SprayDecal_C::OnLoaded_F8AB699B4D8DD22B5A0409B608B7D6FA(class UObject* Loaded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_SprayDecal_C", "OnLoaded_F8AB699B4D8DD22B5A0409B608B7D6FA");
Params::BP_SprayDecal_C_OnLoaded_F8AB699B4D8DD22B5A0409B608B7D6FA Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_SprayDecal.BP_SprayDecal_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ABP_SprayDecal_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_SprayDecal_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_SprayDecal.BP_SprayDecal_C.CreateDecalComponents
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void ABP_SprayDecal_C::CreateDecalComponents()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_SprayDecal_C", "CreateDecalComponents");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_SprayDecal.BP_SprayDecal_C.GetInstigatorPlayerId
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FUniqueNetIdRepl ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash)
struct FUniqueNetIdRepl ABP_SprayDecal_C::GetInstigatorPlayerId()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_SprayDecal_C", "GetInstigatorPlayerId");
Params::BP_SprayDecal_C_GetInstigatorPlayerId Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_SprayDecal.BP_SprayDecal_C.OnRep_DecalFadeoutTime
// (BlueprintCallable, BlueprintEvent)
void ABP_SprayDecal_C::OnRep_DecalFadeoutTime()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_SprayDecal_C", "OnRep_DecalFadeoutTime");
UObject::ProcessEvent(Func, nullptr);
}
}