Files
UnrealEvent/Aeon-740/SDK/BP_ReplayPC_Athena_functions.cpp
2024-10-18 01:01:36 +01:00

294 lines
8.4 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BP_ReplayPC_Athena
#include "Basic.hpp"
#include "BP_ReplayPC_Athena_classes.hpp"
#include "BP_ReplayPC_Athena_parameters.hpp"
namespace SDK
{
// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.ExecuteUbergraph_BP_ReplayPC_Athena
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_ReplayPC_Athena_C::ExecuteUbergraph_BP_ReplayPC_Athena(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReplayPC_Athena_C", "ExecuteUbergraph_BP_ReplayPC_Athena");
Params::BP_ReplayPC_Athena_C_ExecuteUbergraph_BP_ReplayPC_Athena Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.Looping Audio Update
// (BlueprintCallable, BlueprintEvent)
void ABP_ReplayPC_Athena_C::Looping_Audio_Update()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReplayPC_Athena_C", "Looping Audio Update");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.Handle Parachute Audio State
// (BlueprintCallable, BlueprintEvent)
void ABP_ReplayPC_Athena_C::Handle_Parachute_Audio_State()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReplayPC_Athena_C", "Handle Parachute Audio State");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.On Pause State Changed
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bPaused (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ABP_ReplayPC_Athena_C::On_Pause_State_Changed(bool bPaused)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReplayPC_Athena_C", "On Pause State Changed");
Params::BP_ReplayPC_Athena_C_On_Pause_State_Changed Parms{};
Parms.bPaused = bPaused;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.OnZoomInBegin
// (Event, Public, BlueprintEvent)
void ABP_ReplayPC_Athena_C::OnZoomInBegin()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReplayPC_Athena_C", "OnZoomInBegin");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.OnZoomInEnd
// (Event, Public, BlueprintEvent)
void ABP_ReplayPC_Athena_C::OnZoomInEnd()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReplayPC_Athena_C", "OnZoomInEnd");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.OnZoomOutBegin
// (Event, Public, BlueprintEvent)
void ABP_ReplayPC_Athena_C::OnZoomOutBegin()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReplayPC_Athena_C", "OnZoomOutBegin");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.OnZoomOutEnd
// (Event, Public, BlueprintEvent)
void ABP_ReplayPC_Athena_C::OnZoomOutEnd()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReplayPC_Athena_C", "OnZoomOutEnd");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.OnReplayHudVisibilityChanged
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EHudVisibilityState IsVisible (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_ReplayPC_Athena_C::OnReplayHudVisibilityChanged(const EHudVisibilityState IsVisible)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReplayPC_Athena_C", "OnReplayHudVisibilityChanged");
Params::BP_ReplayPC_Athena_C_OnReplayHudVisibilityChanged Parms{};
Parms.IsVisible = IsVisible;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C. Speedup Loops
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// float Playback_Multiplier (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_ReplayPC_Athena_C::_Speedup_Loops(float Playback_Multiplier)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReplayPC_Athena_C", " Speedup Loops");
Params::BP_ReplayPC_Athena_C__Speedup_Loops Parms{};
Parms.Playback_Multiplier = Playback_Multiplier;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.OnNotifyNewPlaybackMultiplier
// (Event, Public, BlueprintEvent)
// Parameters:
// float NewMultiplier (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_ReplayPC_Athena_C::OnNotifyNewPlaybackMultiplier(float NewMultiplier)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReplayPC_Athena_C", "OnNotifyNewPlaybackMultiplier");
Params::BP_ReplayPC_Athena_C_OnNotifyNewPlaybackMultiplier Parms{};
Parms.NewMultiplier = NewMultiplier;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void ABP_ReplayPC_Athena_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReplayPC_Athena_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ABP_ReplayPC_Athena_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReplayPC_Athena_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.GetSkydivingSound
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class USoundBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class USoundBase* ABP_ReplayPC_Athena_C::GetSkydivingSound()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReplayPC_Athena_C", "GetSkydivingSound");
Params::BP_ReplayPC_Athena_C_GetSkydivingSound Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.SetSkydivingAudioEnabled
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Enabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ABP_ReplayPC_Athena_C::SetSkydivingAudioEnabled(bool Enabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReplayPC_Athena_C", "SetSkydivingAudioEnabled");
Params::BP_ReplayPC_Athena_C_SetSkydivingAudioEnabled Parms{};
Parms.Enabled = Enabled;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.IsGameplayCamera
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Param_IsGameplayCamera (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ABP_ReplayPC_Athena_C::IsGameplayCamera(bool* Param_IsGameplayCamera)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReplayPC_Athena_C", "IsGameplayCamera");
Params::BP_ReplayPC_Athena_C_IsGameplayCamera Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Param_IsGameplayCamera != nullptr)
*Param_IsGameplayCamera = Parms.Param_IsGameplayCamera;
}
}