mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
294 lines
8.4 KiB
C++
294 lines
8.4 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: BP_ReplayPC_Athena
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#include "Basic.hpp"
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#include "BP_ReplayPC_Athena_classes.hpp"
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#include "BP_ReplayPC_Athena_parameters.hpp"
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namespace SDK
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{
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// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.ExecuteUbergraph_BP_ReplayPC_Athena
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_ReplayPC_Athena_C::ExecuteUbergraph_BP_ReplayPC_Athena(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReplayPC_Athena_C", "ExecuteUbergraph_BP_ReplayPC_Athena");
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Params::BP_ReplayPC_Athena_C_ExecuteUbergraph_BP_ReplayPC_Athena Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.Looping Audio Update
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// (BlueprintCallable, BlueprintEvent)
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void ABP_ReplayPC_Athena_C::Looping_Audio_Update()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReplayPC_Athena_C", "Looping Audio Update");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.Handle Parachute Audio State
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// (BlueprintCallable, BlueprintEvent)
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void ABP_ReplayPC_Athena_C::Handle_Parachute_Audio_State()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReplayPC_Athena_C", "Handle Parachute Audio State");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.On Pause State Changed
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bPaused (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABP_ReplayPC_Athena_C::On_Pause_State_Changed(bool bPaused)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReplayPC_Athena_C", "On Pause State Changed");
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Params::BP_ReplayPC_Athena_C_On_Pause_State_Changed Parms{};
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Parms.bPaused = bPaused;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.OnZoomInBegin
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// (Event, Public, BlueprintEvent)
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void ABP_ReplayPC_Athena_C::OnZoomInBegin()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReplayPC_Athena_C", "OnZoomInBegin");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.OnZoomInEnd
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// (Event, Public, BlueprintEvent)
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void ABP_ReplayPC_Athena_C::OnZoomInEnd()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReplayPC_Athena_C", "OnZoomInEnd");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.OnZoomOutBegin
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// (Event, Public, BlueprintEvent)
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void ABP_ReplayPC_Athena_C::OnZoomOutBegin()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReplayPC_Athena_C", "OnZoomOutBegin");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.OnZoomOutEnd
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// (Event, Public, BlueprintEvent)
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void ABP_ReplayPC_Athena_C::OnZoomOutEnd()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReplayPC_Athena_C", "OnZoomOutEnd");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.OnReplayHudVisibilityChanged
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EHudVisibilityState IsVisible (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_ReplayPC_Athena_C::OnReplayHudVisibilityChanged(const EHudVisibilityState IsVisible)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReplayPC_Athena_C", "OnReplayHudVisibilityChanged");
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Params::BP_ReplayPC_Athena_C_OnReplayHudVisibilityChanged Parms{};
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Parms.IsVisible = IsVisible;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C. Speedup Loops
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float Playback_Multiplier (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_ReplayPC_Athena_C::_Speedup_Loops(float Playback_Multiplier)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReplayPC_Athena_C", " Speedup Loops");
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Params::BP_ReplayPC_Athena_C__Speedup_Loops Parms{};
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Parms.Playback_Multiplier = Playback_Multiplier;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.OnNotifyNewPlaybackMultiplier
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// float NewMultiplier (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_ReplayPC_Athena_C::OnNotifyNewPlaybackMultiplier(float NewMultiplier)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReplayPC_Athena_C", "OnNotifyNewPlaybackMultiplier");
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Params::BP_ReplayPC_Athena_C_OnNotifyNewPlaybackMultiplier Parms{};
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Parms.NewMultiplier = NewMultiplier;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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void ABP_ReplayPC_Athena_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReplayPC_Athena_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void ABP_ReplayPC_Athena_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReplayPC_Athena_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.GetSkydivingSound
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class USoundBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class USoundBase* ABP_ReplayPC_Athena_C::GetSkydivingSound()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReplayPC_Athena_C", "GetSkydivingSound");
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Params::BP_ReplayPC_Athena_C_GetSkydivingSound Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.SetSkydivingAudioEnabled
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Enabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABP_ReplayPC_Athena_C::SetSkydivingAudioEnabled(bool Enabled)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReplayPC_Athena_C", "SetSkydivingAudioEnabled");
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Params::BP_ReplayPC_Athena_C_SetSkydivingAudioEnabled Parms{};
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Parms.Enabled = Enabled;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_ReplayPC_Athena.BP_ReplayPC_Athena_C.IsGameplayCamera
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Param_IsGameplayCamera (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABP_ReplayPC_Athena_C::IsGameplayCamera(bool* Param_IsGameplayCamera)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReplayPC_Athena_C", "IsGameplayCamera");
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Params::BP_ReplayPC_Athena_C_IsGameplayCamera Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Param_IsGameplayCamera != nullptr)
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*Param_IsGameplayCamera = Parms.Param_IsGameplayCamera;
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}
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}
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