mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
490 lines
24 KiB
C++
490 lines
24 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: BP_ReadyUp_Interact
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#include "Basic.hpp"
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#include "BP_ReadyUp_Interact_classes.hpp"
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#include "BP_ReadyUp_Interact_parameters.hpp"
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namespace SDK
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{
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// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.ExecuteUbergraph_BP_ReadyUp_Interact
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_ReadyUp_Interact_C::ExecuteUbergraph_BP_ReadyUp_Interact(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReadyUp_Interact_C", "ExecuteUbergraph_BP_ReadyUp_Interact");
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Params::BP_ReadyUp_Interact_C_ExecuteUbergraph_BP_ReadyUp_Interact Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.HandleMissionEvent_ActivatePrimary
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGuid InMissionGuid (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayTagContainer ObjectiveHandle (BlueprintVisible, BlueprintReadOnly, Parm)
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// class UFortMissionEventParams* Params_0 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UObject* EventFocus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UDataAsset* EventContent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* EventInstigator (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 GenericInt (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float GenericFloat (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FText GenericText (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTagContainer GameplayTags (BlueprintVisible, BlueprintReadOnly, Parm)
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// struct FFortMissionEvent MissionEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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void ABP_ReadyUp_Interact_C::HandleMissionEvent_ActivatePrimary(const struct FGuid& InMissionGuid, const struct FGameplayTagContainer& ObjectiveHandle, class UFortMissionEventParams* Params_0, bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW, class UObject* EventFocus, const class UDataAsset* EventContent, class AActor* EventInstigator, int32 GenericInt, float GenericFloat, const class FText& GenericText, const struct FGameplayTagContainer& GameplayTags, const struct FFortMissionEvent& MissionEvent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReadyUp_Interact_C", "HandleMissionEvent_ActivatePrimary");
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Params::BP_ReadyUp_Interact_C_HandleMissionEvent_ActivatePrimary Parms{};
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Parms.InMissionGuid = std::move(InMissionGuid);
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Parms.ObjectiveHandle = std::move(ObjectiveHandle);
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Parms.Params_0 = Params_0;
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Parms.DO_NOT_USE_THIS_OR_VARIABLES_BELOW = DO_NOT_USE_THIS_OR_VARIABLES_BELOW;
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Parms.EventFocus = EventFocus;
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Parms.EventContent = EventContent;
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Parms.EventInstigator = EventInstigator;
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Parms.GenericInt = GenericInt;
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Parms.GenericFloat = GenericFloat;
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Parms.GenericText = std::move(GenericText);
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Parms.GameplayTags = std::move(GameplayTags);
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Parms.MissionEvent = std::move(MissionEvent);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.HandleMissionEvent_UnSupported
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGuid InMissionGuid (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayTagContainer ObjectiveHandle (BlueprintVisible, BlueprintReadOnly, Parm)
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// class UFortMissionEventParams* Params_0 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UObject* EventFocus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UDataAsset* EventContent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* EventInstigator (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 GenericInt (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float GenericFloat (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FText GenericText (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTagContainer GameplayTags (BlueprintVisible, BlueprintReadOnly, Parm)
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// struct FFortMissionEvent MissionEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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void ABP_ReadyUp_Interact_C::HandleMissionEvent_UnSupported(const struct FGuid& InMissionGuid, const struct FGameplayTagContainer& ObjectiveHandle, class UFortMissionEventParams* Params_0, bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW, class UObject* EventFocus, const class UDataAsset* EventContent, class AActor* EventInstigator, int32 GenericInt, float GenericFloat, const class FText& GenericText, const struct FGameplayTagContainer& GameplayTags, const struct FFortMissionEvent& MissionEvent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReadyUp_Interact_C", "HandleMissionEvent_UnSupported");
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Params::BP_ReadyUp_Interact_C_HandleMissionEvent_UnSupported Parms{};
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Parms.InMissionGuid = std::move(InMissionGuid);
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Parms.ObjectiveHandle = std::move(ObjectiveHandle);
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Parms.Params_0 = Params_0;
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Parms.DO_NOT_USE_THIS_OR_VARIABLES_BELOW = DO_NOT_USE_THIS_OR_VARIABLES_BELOW;
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Parms.EventFocus = EventFocus;
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Parms.EventContent = EventContent;
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Parms.EventInstigator = EventInstigator;
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Parms.GenericInt = GenericInt;
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Parms.GenericFloat = GenericFloat;
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Parms.GenericText = std::move(GenericText);
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Parms.GameplayTags = std::move(GameplayTags);
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Parms.MissionEvent = std::move(MissionEvent);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.HandleMissionEvent_Supported
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGuid InMissionGuid (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayTagContainer ObjectiveHandle (BlueprintVisible, BlueprintReadOnly, Parm)
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// class UFortMissionEventParams* Params_0 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UObject* EventFocus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UDataAsset* EventContent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* EventInstigator (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 GenericInt (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float GenericFloat (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FText GenericText (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTagContainer GameplayTags (BlueprintVisible, BlueprintReadOnly, Parm)
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// struct FFortMissionEvent MissionEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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void ABP_ReadyUp_Interact_C::HandleMissionEvent_Supported(const struct FGuid& InMissionGuid, const struct FGameplayTagContainer& ObjectiveHandle, class UFortMissionEventParams* Params_0, bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW, class UObject* EventFocus, const class UDataAsset* EventContent, class AActor* EventInstigator, int32 GenericInt, float GenericFloat, const class FText& GenericText, const struct FGameplayTagContainer& GameplayTags, const struct FFortMissionEvent& MissionEvent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReadyUp_Interact_C", "HandleMissionEvent_Supported");
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Params::BP_ReadyUp_Interact_C_HandleMissionEvent_Supported Parms{};
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Parms.InMissionGuid = std::move(InMissionGuid);
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Parms.ObjectiveHandle = std::move(ObjectiveHandle);
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Parms.Params_0 = Params_0;
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Parms.DO_NOT_USE_THIS_OR_VARIABLES_BELOW = DO_NOT_USE_THIS_OR_VARIABLES_BELOW;
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Parms.EventFocus = EventFocus;
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Parms.EventContent = EventContent;
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Parms.EventInstigator = EventInstigator;
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Parms.GenericInt = GenericInt;
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Parms.GenericFloat = GenericFloat;
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Parms.GenericText = std::move(GenericText);
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Parms.GameplayTags = std::move(GameplayTags);
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Parms.MissionEvent = std::move(MissionEvent);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.AtlasUnsupported
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// (BlueprintCallable, BlueprintEvent)
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void ABP_ReadyUp_Interact_C::AtlasUnsupported()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReadyUp_Interact_C", "AtlasUnsupported");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.DisableDifficultyVoting
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// (BlueprintCallable, BlueprintEvent)
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void ABP_ReadyUp_Interact_C::DisableDifficultyVoting()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReadyUp_Interact_C", "DisableDifficultyVoting");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.VoteCalled
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EFortVoteType VoteType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// EFortVoteStatus VoteStatus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 VoteResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TArray<struct FVoter> Voters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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void ABP_ReadyUp_Interact_C::VoteCalled(EFortVoteType VoteType, EFortVoteStatus VoteStatus, int32 VoteResult, const TArray<struct FVoter>& Voters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReadyUp_Interact_C", "VoteCalled");
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Params::BP_ReadyUp_Interact_C_VoteCalled Parms{};
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Parms.VoteType = VoteType;
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Parms.VoteStatus = VoteStatus;
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Parms.VoteResult = VoteResult;
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Parms.Voters = std::move(Voters);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.BlueprintOnInteract
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// (BlueprintAuthorityOnly, Event, Public, BlueprintEvent)
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// Parameters:
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// class AFortPawn* InteractingPawn (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_ReadyUp_Interact_C::BlueprintOnInteract(const class AFortPawn* InteractingPawn)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReadyUp_Interact_C", "BlueprintOnInteract");
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Params::BP_ReadyUp_Interact_C_BlueprintOnInteract Parms{};
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Parms.InteractingPawn = InteractingPawn;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.OpenMissionControl
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// (Net, NetMulticast, BlueprintCallable, BlueprintEvent)
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void ABP_ReadyUp_Interact_C::OpenMissionControl()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReadyUp_Interact_C", "OpenMissionControl");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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void ABP_ReadyUp_Interact_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReadyUp_Interact_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.OnLoaded_EF452E634A72368CE34CF0A4B53E9FCE
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UClass* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_ReadyUp_Interact_C::OnLoaded_EF452E634A72368CE34CF0A4B53E9FCE(class UClass* Loaded)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReadyUp_Interact_C", "OnLoaded_EF452E634A72368CE34CF0A4B53E9FCE");
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Params::BP_ReadyUp_Interact_C_OnLoaded_EF452E634A72368CE34CF0A4B53E9FCE Parms{};
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Parms.Loaded = Loaded;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.OnAllClientsReady_1ED02ED748A4140AEF73B29EC94AD234
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// (BlueprintCallable, BlueprintEvent)
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void ABP_ReadyUp_Interact_C::OnAllClientsReady_1ED02ED748A4140AEF73B29EC94AD234()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReadyUp_Interact_C", "OnAllClientsReady_1ED02ED748A4140AEF73B29EC94AD234");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.OnCanceled_1ED02ED748A4140AEF73B29EC94AD234
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// (BlueprintCallable, BlueprintEvent)
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void ABP_ReadyUp_Interact_C::OnCanceled_1ED02ED748A4140AEF73B29EC94AD234()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReadyUp_Interact_C", "OnCanceled_1ED02ED748A4140AEF73B29EC94AD234");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.OnAllClientsReady_1ED02ED748A4140AEF73B29E96DDE83A
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// (BlueprintCallable, BlueprintEvent)
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void ABP_ReadyUp_Interact_C::OnAllClientsReady_1ED02ED748A4140AEF73B29E96DDE83A()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReadyUp_Interact_C", "OnAllClientsReady_1ED02ED748A4140AEF73B29E96DDE83A");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.OnCanceled_1ED02ED748A4140AEF73B29E96DDE83A
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// (BlueprintCallable, BlueprintEvent)
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void ABP_ReadyUp_Interact_C::OnCanceled_1ED02ED748A4140AEF73B29E96DDE83A()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReadyUp_Interact_C", "OnCanceled_1ED02ED748A4140AEF73B29E96DDE83A");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void ABP_ReadyUp_Interact_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReadyUp_Interact_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.ShouldDie
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// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float Damage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AController* EventInstigator (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* DamageCauser (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool ABP_ReadyUp_Interact_C::ShouldDie(float Damage, class AController* EventInstigator, class AActor* DamageCauser)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReadyUp_Interact_C", "ShouldDie");
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Params::BP_ReadyUp_Interact_C_ShouldDie Parms{};
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Parms.Damage = Damage;
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Parms.EventInstigator = EventInstigator;
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Parms.DamageCauser = DamageCauser;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.OnRep_CanInteract
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// (BlueprintCallable, BlueprintEvent)
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void ABP_ReadyUp_Interact_C::OnRep_CanInteract()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReadyUp_Interact_C", "OnRep_CanInteract");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.ReturnBluGloToPlayer
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// TScriptInterface<class IFortInventoryOwnerInterface>InventoryOwner (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 NumberBGtoReturn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_ReadyUp_Interact_C::ReturnBluGloToPlayer(TScriptInterface<class IFortInventoryOwnerInterface> InventoryOwner, int32 NumberBGtoReturn)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReadyUp_Interact_C", "ReturnBluGloToPlayer");
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Params::BP_ReadyUp_Interact_C_ReturnBluGloToPlayer Parms{};
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Parms.InventoryOwner = InventoryOwner;
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Parms.NumberBGtoReturn = NumberBGtoReturn;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.TakeBluGloFromPlayer
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AFortPlayerController* Param_PlayerController (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 NumberBGtoTake (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_ReadyUp_Interact_C::TakeBluGloFromPlayer(class AFortPlayerController* Param_PlayerController, int32 NumberBGtoTake)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReadyUp_Interact_C", "TakeBluGloFromPlayer");
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Params::BP_ReadyUp_Interact_C_TakeBluGloFromPlayer Parms{};
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Parms.Param_PlayerController = Param_PlayerController;
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Parms.NumberBGtoTake = NumberBGtoTake;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.BlueprintCanInteract
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// class AFortPawn* InteractingPawn (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool ABP_ReadyUp_Interact_C::BlueprintCanInteract(const class AFortPawn* InteractingPawn) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReadyUp_Interact_C", "BlueprintCanInteract");
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Params::BP_ReadyUp_Interact_C_BlueprintCanInteract Parms{};
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Parms.InteractingPawn = InteractingPawn;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.BlueprintGetInteractionString
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// class AFortPawn* InteractingPawn (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FText ReturnValue (Parm, OutParm, ReturnParm)
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class FText ABP_ReadyUp_Interact_C::BlueprintGetInteractionString(const class AFortPawn* InteractingPawn) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ReadyUp_Interact_C", "BlueprintGetInteractionString");
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Params::BP_ReadyUp_Interact_C_BlueprintGetInteractionString Parms{};
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Parms.InteractingPawn = InteractingPawn;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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}
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