Files
UnrealEvent/Aeon-740/SDK/BP_ReadyUp_Interact_functions.cpp
2024-10-18 01:01:36 +01:00

490 lines
24 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BP_ReadyUp_Interact
#include "Basic.hpp"
#include "BP_ReadyUp_Interact_classes.hpp"
#include "BP_ReadyUp_Interact_parameters.hpp"
namespace SDK
{
// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.ExecuteUbergraph_BP_ReadyUp_Interact
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_ReadyUp_Interact_C::ExecuteUbergraph_BP_ReadyUp_Interact(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReadyUp_Interact_C", "ExecuteUbergraph_BP_ReadyUp_Interact");
Params::BP_ReadyUp_Interact_C_ExecuteUbergraph_BP_ReadyUp_Interact Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.HandleMissionEvent_ActivatePrimary
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGuid InMissionGuid (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayTagContainer ObjectiveHandle (BlueprintVisible, BlueprintReadOnly, Parm)
// class UFortMissionEventParams* Params_0 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UObject* EventFocus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UDataAsset* EventContent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* EventInstigator (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 GenericInt (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float GenericFloat (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText GenericText (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FGameplayTagContainer GameplayTags (BlueprintVisible, BlueprintReadOnly, Parm)
// struct FFortMissionEvent MissionEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void ABP_ReadyUp_Interact_C::HandleMissionEvent_ActivatePrimary(const struct FGuid& InMissionGuid, const struct FGameplayTagContainer& ObjectiveHandle, class UFortMissionEventParams* Params_0, bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW, class UObject* EventFocus, const class UDataAsset* EventContent, class AActor* EventInstigator, int32 GenericInt, float GenericFloat, const class FText& GenericText, const struct FGameplayTagContainer& GameplayTags, const struct FFortMissionEvent& MissionEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReadyUp_Interact_C", "HandleMissionEvent_ActivatePrimary");
Params::BP_ReadyUp_Interact_C_HandleMissionEvent_ActivatePrimary Parms{};
Parms.InMissionGuid = std::move(InMissionGuid);
Parms.ObjectiveHandle = std::move(ObjectiveHandle);
Parms.Params_0 = Params_0;
Parms.DO_NOT_USE_THIS_OR_VARIABLES_BELOW = DO_NOT_USE_THIS_OR_VARIABLES_BELOW;
Parms.EventFocus = EventFocus;
Parms.EventContent = EventContent;
Parms.EventInstigator = EventInstigator;
Parms.GenericInt = GenericInt;
Parms.GenericFloat = GenericFloat;
Parms.GenericText = std::move(GenericText);
Parms.GameplayTags = std::move(GameplayTags);
Parms.MissionEvent = std::move(MissionEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.HandleMissionEvent_UnSupported
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGuid InMissionGuid (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayTagContainer ObjectiveHandle (BlueprintVisible, BlueprintReadOnly, Parm)
// class UFortMissionEventParams* Params_0 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UObject* EventFocus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UDataAsset* EventContent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* EventInstigator (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 GenericInt (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float GenericFloat (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText GenericText (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FGameplayTagContainer GameplayTags (BlueprintVisible, BlueprintReadOnly, Parm)
// struct FFortMissionEvent MissionEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void ABP_ReadyUp_Interact_C::HandleMissionEvent_UnSupported(const struct FGuid& InMissionGuid, const struct FGameplayTagContainer& ObjectiveHandle, class UFortMissionEventParams* Params_0, bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW, class UObject* EventFocus, const class UDataAsset* EventContent, class AActor* EventInstigator, int32 GenericInt, float GenericFloat, const class FText& GenericText, const struct FGameplayTagContainer& GameplayTags, const struct FFortMissionEvent& MissionEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReadyUp_Interact_C", "HandleMissionEvent_UnSupported");
Params::BP_ReadyUp_Interact_C_HandleMissionEvent_UnSupported Parms{};
Parms.InMissionGuid = std::move(InMissionGuid);
Parms.ObjectiveHandle = std::move(ObjectiveHandle);
Parms.Params_0 = Params_0;
Parms.DO_NOT_USE_THIS_OR_VARIABLES_BELOW = DO_NOT_USE_THIS_OR_VARIABLES_BELOW;
Parms.EventFocus = EventFocus;
Parms.EventContent = EventContent;
Parms.EventInstigator = EventInstigator;
Parms.GenericInt = GenericInt;
Parms.GenericFloat = GenericFloat;
Parms.GenericText = std::move(GenericText);
Parms.GameplayTags = std::move(GameplayTags);
Parms.MissionEvent = std::move(MissionEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.HandleMissionEvent_Supported
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGuid InMissionGuid (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayTagContainer ObjectiveHandle (BlueprintVisible, BlueprintReadOnly, Parm)
// class UFortMissionEventParams* Params_0 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UObject* EventFocus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UDataAsset* EventContent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* EventInstigator (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 GenericInt (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float GenericFloat (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText GenericText (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FGameplayTagContainer GameplayTags (BlueprintVisible, BlueprintReadOnly, Parm)
// struct FFortMissionEvent MissionEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void ABP_ReadyUp_Interact_C::HandleMissionEvent_Supported(const struct FGuid& InMissionGuid, const struct FGameplayTagContainer& ObjectiveHandle, class UFortMissionEventParams* Params_0, bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW, class UObject* EventFocus, const class UDataAsset* EventContent, class AActor* EventInstigator, int32 GenericInt, float GenericFloat, const class FText& GenericText, const struct FGameplayTagContainer& GameplayTags, const struct FFortMissionEvent& MissionEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReadyUp_Interact_C", "HandleMissionEvent_Supported");
Params::BP_ReadyUp_Interact_C_HandleMissionEvent_Supported Parms{};
Parms.InMissionGuid = std::move(InMissionGuid);
Parms.ObjectiveHandle = std::move(ObjectiveHandle);
Parms.Params_0 = Params_0;
Parms.DO_NOT_USE_THIS_OR_VARIABLES_BELOW = DO_NOT_USE_THIS_OR_VARIABLES_BELOW;
Parms.EventFocus = EventFocus;
Parms.EventContent = EventContent;
Parms.EventInstigator = EventInstigator;
Parms.GenericInt = GenericInt;
Parms.GenericFloat = GenericFloat;
Parms.GenericText = std::move(GenericText);
Parms.GameplayTags = std::move(GameplayTags);
Parms.MissionEvent = std::move(MissionEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.AtlasUnsupported
// (BlueprintCallable, BlueprintEvent)
void ABP_ReadyUp_Interact_C::AtlasUnsupported()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReadyUp_Interact_C", "AtlasUnsupported");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.DisableDifficultyVoting
// (BlueprintCallable, BlueprintEvent)
void ABP_ReadyUp_Interact_C::DisableDifficultyVoting()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReadyUp_Interact_C", "DisableDifficultyVoting");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.VoteCalled
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortVoteType VoteType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// EFortVoteStatus VoteStatus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 VoteResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<struct FVoter> Voters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void ABP_ReadyUp_Interact_C::VoteCalled(EFortVoteType VoteType, EFortVoteStatus VoteStatus, int32 VoteResult, const TArray<struct FVoter>& Voters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReadyUp_Interact_C", "VoteCalled");
Params::BP_ReadyUp_Interact_C_VoteCalled Parms{};
Parms.VoteType = VoteType;
Parms.VoteStatus = VoteStatus;
Parms.VoteResult = VoteResult;
Parms.Voters = std::move(Voters);
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.BlueprintOnInteract
// (BlueprintAuthorityOnly, Event, Public, BlueprintEvent)
// Parameters:
// class AFortPawn* InteractingPawn (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_ReadyUp_Interact_C::BlueprintOnInteract(const class AFortPawn* InteractingPawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReadyUp_Interact_C", "BlueprintOnInteract");
Params::BP_ReadyUp_Interact_C_BlueprintOnInteract Parms{};
Parms.InteractingPawn = InteractingPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.OpenMissionControl
// (Net, NetMulticast, BlueprintCallable, BlueprintEvent)
void ABP_ReadyUp_Interact_C::OpenMissionControl()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReadyUp_Interact_C", "OpenMissionControl");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void ABP_ReadyUp_Interact_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReadyUp_Interact_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.OnLoaded_EF452E634A72368CE34CF0A4B53E9FCE
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UClass* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_ReadyUp_Interact_C::OnLoaded_EF452E634A72368CE34CF0A4B53E9FCE(class UClass* Loaded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReadyUp_Interact_C", "OnLoaded_EF452E634A72368CE34CF0A4B53E9FCE");
Params::BP_ReadyUp_Interact_C_OnLoaded_EF452E634A72368CE34CF0A4B53E9FCE Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.OnAllClientsReady_1ED02ED748A4140AEF73B29EC94AD234
// (BlueprintCallable, BlueprintEvent)
void ABP_ReadyUp_Interact_C::OnAllClientsReady_1ED02ED748A4140AEF73B29EC94AD234()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReadyUp_Interact_C", "OnAllClientsReady_1ED02ED748A4140AEF73B29EC94AD234");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.OnCanceled_1ED02ED748A4140AEF73B29EC94AD234
// (BlueprintCallable, BlueprintEvent)
void ABP_ReadyUp_Interact_C::OnCanceled_1ED02ED748A4140AEF73B29EC94AD234()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReadyUp_Interact_C", "OnCanceled_1ED02ED748A4140AEF73B29EC94AD234");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.OnAllClientsReady_1ED02ED748A4140AEF73B29E96DDE83A
// (BlueprintCallable, BlueprintEvent)
void ABP_ReadyUp_Interact_C::OnAllClientsReady_1ED02ED748A4140AEF73B29E96DDE83A()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReadyUp_Interact_C", "OnAllClientsReady_1ED02ED748A4140AEF73B29E96DDE83A");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.OnCanceled_1ED02ED748A4140AEF73B29E96DDE83A
// (BlueprintCallable, BlueprintEvent)
void ABP_ReadyUp_Interact_C::OnCanceled_1ED02ED748A4140AEF73B29E96DDE83A()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReadyUp_Interact_C", "OnCanceled_1ED02ED748A4140AEF73B29E96DDE83A");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ABP_ReadyUp_Interact_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReadyUp_Interact_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.ShouldDie
// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// float Damage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* EventInstigator (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* DamageCauser (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool ABP_ReadyUp_Interact_C::ShouldDie(float Damage, class AController* EventInstigator, class AActor* DamageCauser)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReadyUp_Interact_C", "ShouldDie");
Params::BP_ReadyUp_Interact_C_ShouldDie Parms{};
Parms.Damage = Damage;
Parms.EventInstigator = EventInstigator;
Parms.DamageCauser = DamageCauser;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.OnRep_CanInteract
// (BlueprintCallable, BlueprintEvent)
void ABP_ReadyUp_Interact_C::OnRep_CanInteract()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReadyUp_Interact_C", "OnRep_CanInteract");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.ReturnBluGloToPlayer
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// TScriptInterface<class IFortInventoryOwnerInterface>InventoryOwner (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 NumberBGtoReturn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_ReadyUp_Interact_C::ReturnBluGloToPlayer(TScriptInterface<class IFortInventoryOwnerInterface> InventoryOwner, int32 NumberBGtoReturn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReadyUp_Interact_C", "ReturnBluGloToPlayer");
Params::BP_ReadyUp_Interact_C_ReturnBluGloToPlayer Parms{};
Parms.InventoryOwner = InventoryOwner;
Parms.NumberBGtoReturn = NumberBGtoReturn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.TakeBluGloFromPlayer
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AFortPlayerController* Param_PlayerController (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 NumberBGtoTake (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_ReadyUp_Interact_C::TakeBluGloFromPlayer(class AFortPlayerController* Param_PlayerController, int32 NumberBGtoTake)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReadyUp_Interact_C", "TakeBluGloFromPlayer");
Params::BP_ReadyUp_Interact_C_TakeBluGloFromPlayer Parms{};
Parms.Param_PlayerController = Param_PlayerController;
Parms.NumberBGtoTake = NumberBGtoTake;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.BlueprintCanInteract
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// class AFortPawn* InteractingPawn (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool ABP_ReadyUp_Interact_C::BlueprintCanInteract(const class AFortPawn* InteractingPawn) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReadyUp_Interact_C", "BlueprintCanInteract");
Params::BP_ReadyUp_Interact_C_BlueprintCanInteract Parms{};
Parms.InteractingPawn = InteractingPawn;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_ReadyUp_Interact.BP_ReadyUp_Interact_C.BlueprintGetInteractionString
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// class AFortPawn* InteractingPawn (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText ReturnValue (Parm, OutParm, ReturnParm)
class FText ABP_ReadyUp_Interact_C::BlueprintGetInteractionString(const class AFortPawn* InteractingPawn) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ReadyUp_Interact_C", "BlueprintGetInteractionString");
Params::BP_ReadyUp_Interact_C_BlueprintGetInteractionString Parms{};
Parms.InteractingPawn = InteractingPawn;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}