Files
UnrealEvent/Aeon-740/SDK/BP_ProjectileTrajectory_functions.cpp
2024-10-18 01:01:36 +01:00

154 lines
5.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BP_ProjectileTrajectory
#include "Basic.hpp"
#include "BP_ProjectileTrajectory_classes.hpp"
#include "BP_ProjectileTrajectory_parameters.hpp"
namespace SDK
{
// Function BP_ProjectileTrajectory.BP_ProjectileTrajectory_C.ExecuteUbergraph_BP_ProjectileTrajectory
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_ProjectileTrajectory_C::ExecuteUbergraph_BP_ProjectileTrajectory(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ProjectileTrajectory_C", "ExecuteUbergraph_BP_ProjectileTrajectory");
Params::BP_ProjectileTrajectory_C_ExecuteUbergraph_BP_ProjectileTrajectory Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ProjectileTrajectory.BP_ProjectileTrajectory_C.SetTrajectoryFromNative
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<struct FVector> SplinePoints (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<struct FVector> SplineTangents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void ABP_ProjectileTrajectory_C::SetTrajectoryFromNative(const TArray<struct FVector>& SplinePoints, const TArray<struct FVector>& SplineTangents)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ProjectileTrajectory_C", "SetTrajectoryFromNative");
Params::BP_ProjectileTrajectory_C_SetTrajectoryFromNative Parms{};
Parms.SplinePoints = std::move(SplinePoints);
Parms.SplineTangents = std::move(SplineTangents);
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ProjectileTrajectory.BP_ProjectileTrajectory_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void ABP_ProjectileTrajectory_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ProjectileTrajectory_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ProjectileTrajectory.BP_ProjectileTrajectory_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ABP_ProjectileTrajectory_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ProjectileTrajectory_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ProjectileTrajectory.BP_ProjectileTrajectory_C.SetTrajectorySpline
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<struct FVector> SplinePoints (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<struct FVector> SplineTangents (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void ABP_ProjectileTrajectory_C::SetTrajectorySpline(TArray<struct FVector>& SplinePoints, TArray<struct FVector>& SplineTangents)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ProjectileTrajectory_C", "SetTrajectorySpline");
Params::BP_ProjectileTrajectory_C_SetTrajectorySpline Parms{};
Parms.SplinePoints = std::move(SplinePoints);
Parms.SplineTangents = std::move(SplineTangents);
UObject::ProcessEvent(Func, &Parms);
SplinePoints = std::move(Parms.SplinePoints);
SplineTangents = std::move(Parms.SplineTangents);
}
// Function BP_ProjectileTrajectory.BP_ProjectileTrajectory_C.UpdateFromTrajectoryOwner
// (Public, BlueprintCallable, BlueprintEvent)
void ABP_ProjectileTrajectory_C::UpdateFromTrajectoryOwner()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ProjectileTrajectory_C", "UpdateFromTrajectoryOwner");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ProjectileTrajectory.BP_ProjectileTrajectory_C.SetShouldUpdateFromOwner
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool ShouldUpdate (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UObject* Param_Owner (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float Interval (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_ProjectileTrajectory_C::SetShouldUpdateFromOwner(bool ShouldUpdate, class UObject* Param_Owner, float Interval)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ProjectileTrajectory_C", "SetShouldUpdateFromOwner");
Params::BP_ProjectileTrajectory_C_SetShouldUpdateFromOwner Parms{};
Parms.ShouldUpdate = ShouldUpdate;
Parms.Param_Owner = Param_Owner;
Parms.Interval = Interval;
UObject::ProcessEvent(Func, &Parms);
}
}