mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
154 lines
5.5 KiB
C++
154 lines
5.5 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: BP_ProjectileTrajectory
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#include "Basic.hpp"
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#include "BP_ProjectileTrajectory_classes.hpp"
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#include "BP_ProjectileTrajectory_parameters.hpp"
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namespace SDK
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{
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// Function BP_ProjectileTrajectory.BP_ProjectileTrajectory_C.ExecuteUbergraph_BP_ProjectileTrajectory
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_ProjectileTrajectory_C::ExecuteUbergraph_BP_ProjectileTrajectory(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ProjectileTrajectory_C", "ExecuteUbergraph_BP_ProjectileTrajectory");
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Params::BP_ProjectileTrajectory_C_ExecuteUbergraph_BP_ProjectileTrajectory Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_ProjectileTrajectory.BP_ProjectileTrajectory_C.SetTrajectoryFromNative
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// TArray<struct FVector> SplinePoints (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<struct FVector> SplineTangents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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void ABP_ProjectileTrajectory_C::SetTrajectoryFromNative(const TArray<struct FVector>& SplinePoints, const TArray<struct FVector>& SplineTangents)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ProjectileTrajectory_C", "SetTrajectoryFromNative");
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Params::BP_ProjectileTrajectory_C_SetTrajectoryFromNative Parms{};
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Parms.SplinePoints = std::move(SplinePoints);
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Parms.SplineTangents = std::move(SplineTangents);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_ProjectileTrajectory.BP_ProjectileTrajectory_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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void ABP_ProjectileTrajectory_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ProjectileTrajectory_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ProjectileTrajectory.BP_ProjectileTrajectory_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void ABP_ProjectileTrajectory_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ProjectileTrajectory_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ProjectileTrajectory.BP_ProjectileTrajectory_C.SetTrajectorySpline
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// TArray<struct FVector> SplinePoints (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<struct FVector> SplineTangents (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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void ABP_ProjectileTrajectory_C::SetTrajectorySpline(TArray<struct FVector>& SplinePoints, TArray<struct FVector>& SplineTangents)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ProjectileTrajectory_C", "SetTrajectorySpline");
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Params::BP_ProjectileTrajectory_C_SetTrajectorySpline Parms{};
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Parms.SplinePoints = std::move(SplinePoints);
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Parms.SplineTangents = std::move(SplineTangents);
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UObject::ProcessEvent(Func, &Parms);
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SplinePoints = std::move(Parms.SplinePoints);
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SplineTangents = std::move(Parms.SplineTangents);
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}
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// Function BP_ProjectileTrajectory.BP_ProjectileTrajectory_C.UpdateFromTrajectoryOwner
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// (Public, BlueprintCallable, BlueprintEvent)
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void ABP_ProjectileTrajectory_C::UpdateFromTrajectoryOwner()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ProjectileTrajectory_C", "UpdateFromTrajectoryOwner");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ProjectileTrajectory.BP_ProjectileTrajectory_C.SetShouldUpdateFromOwner
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool ShouldUpdate (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UObject* Param_Owner (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float Interval (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_ProjectileTrajectory_C::SetShouldUpdateFromOwner(bool ShouldUpdate, class UObject* Param_Owner, float Interval)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ProjectileTrajectory_C", "SetShouldUpdateFromOwner");
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Params::BP_ProjectileTrajectory_C_SetShouldUpdateFromOwner Parms{};
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Parms.ShouldUpdate = ShouldUpdate;
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Parms.Param_Owner = Param_Owner;
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Parms.Interval = Interval;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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