Files
UnrealEvent/Aeon-740/SDK/BP_LocalPlayerProfileModal_functions.cpp
2024-10-18 01:01:36 +01:00

306 lines
11 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BP_LocalPlayerProfileModal
#include "Basic.hpp"
#include "BP_LocalPlayerProfileModal_classes.hpp"
#include "BP_LocalPlayerProfileModal_parameters.hpp"
namespace SDK
{
// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.ExecuteUbergraph_BP_LocalPlayerProfileModal
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerProfileModal_C::ExecuteUbergraph_BP_LocalPlayerProfileModal(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "ExecuteUbergraph_BP_LocalPlayerProfileModal");
Params::BP_LocalPlayerProfileModal_C_ExecuteUbergraph_BP_LocalPlayerProfileModal Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.OnInputModeChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UBP_LocalPlayerProfileModal_C::OnInputModeChanged(bool bUsingGamepad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "OnInputModeChanged");
Params::BP_LocalPlayerProfileModal_C_OnInputModeChanged Parms{};
Parms.bUsingGamepad = bUsingGamepad;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.OnDeactivated
// (Event, Protected, BlueprintEvent)
void UBP_LocalPlayerProfileModal_C::OnDeactivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "OnDeactivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.BndEvt__BP_LocalPlayerBannerEditor_K2Node_ComponentBoundEvent_18_CloseBannerEditor__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class FName IconId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName ColorId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerProfileModal_C::BndEvt__BP_LocalPlayerBannerEditor_K2Node_ComponentBoundEvent_18_CloseBannerEditor__DelegateSignature(class FName IconId, class FName ColorId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "BndEvt__BP_LocalPlayerBannerEditor_K2Node_ComponentBoundEvent_18_CloseBannerEditor__DelegateSignature");
Params::BP_LocalPlayerProfileModal_C_BndEvt__BP_LocalPlayerBannerEditor_K2Node_ComponentBoundEvent_18_CloseBannerEditor__DelegateSignature Parms{};
Parms.IconId = IconId;
Parms.ColorId = ColorId;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.BndEvt__BP_LocalPlayerProfileManagement_K2Node_ComponentBoundEvent_14_CloseProfileModal__DelegateSignature
// (BlueprintEvent)
void UBP_LocalPlayerProfileModal_C::BndEvt__BP_LocalPlayerProfileManagement_K2Node_ComponentBoundEvent_14_CloseProfileModal__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "BndEvt__BP_LocalPlayerProfileManagement_K2Node_ComponentBoundEvent_14_CloseProfileModal__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UBP_LocalPlayerProfileModal_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.OnActivated
// (Event, Protected, BlueprintEvent)
void UBP_LocalPlayerProfileModal_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.BndEvt__CommonWidgetSwitcher_0_K2Node_ComponentBoundEvent_66_OnActiveWidgetChanged__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UWidget* ActiveWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 ActiveWidgetIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerProfileModal_C::BndEvt__CommonWidgetSwitcher_0_K2Node_ComponentBoundEvent_66_OnActiveWidgetChanged__DelegateSignature(class UWidget* ActiveWidget, int32 ActiveWidgetIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "BndEvt__CommonWidgetSwitcher_0_K2Node_ComponentBoundEvent_66_OnActiveWidgetChanged__DelegateSignature");
Params::BP_LocalPlayerProfileModal_C_BndEvt__CommonWidgetSwitcher_0_K2Node_ComponentBoundEvent_66_OnActiveWidgetChanged__DelegateSignature Parms{};
Parms.ActiveWidget = ActiveWidget;
Parms.ActiveWidgetIndex = ActiveWidgetIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.BndEvt__BP_LocalPlayerProfileManagement_K2Node_ComponentBoundEvent_11_OpenBannerEditor__DelegateSignature
// (BlueprintEvent)
void UBP_LocalPlayerProfileModal_C::BndEvt__BP_LocalPlayerProfileManagement_K2Node_ComponentBoundEvent_11_OpenBannerEditor__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "BndEvt__BP_LocalPlayerProfileManagement_K2Node_ComponentBoundEvent_11_OpenBannerEditor__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UBP_LocalPlayerProfileModal_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "PreConstruct");
Params::BP_LocalPlayerProfileModal_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.Activate Widget
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Selection (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerProfileModal_C::Activate_Widget(int32 Selection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "Activate Widget");
Params::BP_LocalPlayerProfileModal_C_Activate_Widget Parms{};
Parms.Selection = Selection;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.HandleCloseAction
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UBP_LocalPlayerProfileModal_C::HandleCloseAction(bool* PassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "HandleCloseAction");
Params::BP_LocalPlayerProfileModal_C_HandleCloseAction Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PassThrough != nullptr)
*PassThrough = Parms.PassThrough;
}
// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.Setup Input Action Handlers
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerProfileModal_C::Setup_Input_Action_Handlers()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "Setup Input Action Handlers");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.HandlePreviousAction
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UBP_LocalPlayerProfileModal_C::HandlePreviousAction(bool* PassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "HandlePreviousAction");
Params::BP_LocalPlayerProfileModal_C_HandlePreviousAction Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PassThrough != nullptr)
*PassThrough = Parms.PassThrough;
}
// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.HandleNextAction
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UBP_LocalPlayerProfileModal_C::HandleNextAction(bool* PassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "HandleNextAction");
Params::BP_LocalPlayerProfileModal_C_HandleNextAction Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PassThrough != nullptr)
*PassThrough = Parms.PassThrough;
}
// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.Handle Leaving Banner Editor
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerProfileModal_C::Handle_Leaving_Banner_Editor()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "Handle Leaving Banner Editor");
UObject::ProcessEvent(Func, nullptr);
}
}