mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
306 lines
11 KiB
C++
306 lines
11 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: BP_LocalPlayerProfileModal
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#include "Basic.hpp"
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#include "BP_LocalPlayerProfileModal_classes.hpp"
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#include "BP_LocalPlayerProfileModal_parameters.hpp"
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namespace SDK
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{
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// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.ExecuteUbergraph_BP_LocalPlayerProfileModal
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_LocalPlayerProfileModal_C::ExecuteUbergraph_BP_LocalPlayerProfileModal(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "ExecuteUbergraph_BP_LocalPlayerProfileModal");
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Params::BP_LocalPlayerProfileModal_C_ExecuteUbergraph_BP_LocalPlayerProfileModal Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.OnInputModeChanged
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UBP_LocalPlayerProfileModal_C::OnInputModeChanged(bool bUsingGamepad)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "OnInputModeChanged");
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Params::BP_LocalPlayerProfileModal_C_OnInputModeChanged Parms{};
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Parms.bUsingGamepad = bUsingGamepad;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.OnDeactivated
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// (Event, Protected, BlueprintEvent)
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void UBP_LocalPlayerProfileModal_C::OnDeactivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "OnDeactivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.BndEvt__BP_LocalPlayerBannerEditor_K2Node_ComponentBoundEvent_18_CloseBannerEditor__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class FName IconId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName ColorId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_LocalPlayerProfileModal_C::BndEvt__BP_LocalPlayerBannerEditor_K2Node_ComponentBoundEvent_18_CloseBannerEditor__DelegateSignature(class FName IconId, class FName ColorId)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "BndEvt__BP_LocalPlayerBannerEditor_K2Node_ComponentBoundEvent_18_CloseBannerEditor__DelegateSignature");
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Params::BP_LocalPlayerProfileModal_C_BndEvt__BP_LocalPlayerBannerEditor_K2Node_ComponentBoundEvent_18_CloseBannerEditor__DelegateSignature Parms{};
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Parms.IconId = IconId;
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Parms.ColorId = ColorId;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.BndEvt__BP_LocalPlayerProfileManagement_K2Node_ComponentBoundEvent_14_CloseProfileModal__DelegateSignature
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// (BlueprintEvent)
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void UBP_LocalPlayerProfileModal_C::BndEvt__BP_LocalPlayerProfileManagement_K2Node_ComponentBoundEvent_14_CloseProfileModal__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "BndEvt__BP_LocalPlayerProfileManagement_K2Node_ComponentBoundEvent_14_CloseProfileModal__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UBP_LocalPlayerProfileModal_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.OnActivated
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// (Event, Protected, BlueprintEvent)
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void UBP_LocalPlayerProfileModal_C::OnActivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "OnActivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.BndEvt__CommonWidgetSwitcher_0_K2Node_ComponentBoundEvent_66_OnActiveWidgetChanged__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UWidget* ActiveWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 ActiveWidgetIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_LocalPlayerProfileModal_C::BndEvt__CommonWidgetSwitcher_0_K2Node_ComponentBoundEvent_66_OnActiveWidgetChanged__DelegateSignature(class UWidget* ActiveWidget, int32 ActiveWidgetIndex)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "BndEvt__CommonWidgetSwitcher_0_K2Node_ComponentBoundEvent_66_OnActiveWidgetChanged__DelegateSignature");
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Params::BP_LocalPlayerProfileModal_C_BndEvt__CommonWidgetSwitcher_0_K2Node_ComponentBoundEvent_66_OnActiveWidgetChanged__DelegateSignature Parms{};
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Parms.ActiveWidget = ActiveWidget;
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Parms.ActiveWidgetIndex = ActiveWidgetIndex;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.BndEvt__BP_LocalPlayerProfileManagement_K2Node_ComponentBoundEvent_11_OpenBannerEditor__DelegateSignature
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// (BlueprintEvent)
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void UBP_LocalPlayerProfileModal_C::BndEvt__BP_LocalPlayerProfileManagement_K2Node_ComponentBoundEvent_11_OpenBannerEditor__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "BndEvt__BP_LocalPlayerProfileManagement_K2Node_ComponentBoundEvent_11_OpenBannerEditor__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UBP_LocalPlayerProfileModal_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "PreConstruct");
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Params::BP_LocalPlayerProfileModal_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.Activate Widget
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Selection (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_LocalPlayerProfileModal_C::Activate_Widget(int32 Selection)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "Activate Widget");
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Params::BP_LocalPlayerProfileModal_C_Activate_Widget Parms{};
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Parms.Selection = Selection;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.HandleCloseAction
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UBP_LocalPlayerProfileModal_C::HandleCloseAction(bool* PassThrough)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "HandleCloseAction");
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Params::BP_LocalPlayerProfileModal_C_HandleCloseAction Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (PassThrough != nullptr)
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*PassThrough = Parms.PassThrough;
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}
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// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.Setup Input Action Handlers
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// (Public, BlueprintCallable, BlueprintEvent)
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void UBP_LocalPlayerProfileModal_C::Setup_Input_Action_Handlers()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "Setup Input Action Handlers");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.HandlePreviousAction
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UBP_LocalPlayerProfileModal_C::HandlePreviousAction(bool* PassThrough)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "HandlePreviousAction");
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Params::BP_LocalPlayerProfileModal_C_HandlePreviousAction Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (PassThrough != nullptr)
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*PassThrough = Parms.PassThrough;
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}
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// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.HandleNextAction
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UBP_LocalPlayerProfileModal_C::HandleNextAction(bool* PassThrough)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "HandleNextAction");
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Params::BP_LocalPlayerProfileModal_C_HandleNextAction Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (PassThrough != nullptr)
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*PassThrough = Parms.PassThrough;
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}
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// Function BP_LocalPlayerProfileModal.BP_LocalPlayerProfileModal_C.Handle Leaving Banner Editor
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// (Public, BlueprintCallable, BlueprintEvent)
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void UBP_LocalPlayerProfileModal_C::Handle_Leaving_Banner_Editor()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_LocalPlayerProfileModal_C", "Handle Leaving Banner Editor");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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