Files
UnrealEvent/Aeon-740/SDK/BP_LocalPlayerProfileManagement_functions.cpp
2024-10-18 01:01:36 +01:00

281 lines
11 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BP_LocalPlayerProfileManagement
#include "Basic.hpp"
#include "BP_LocalPlayerProfileManagement_classes.hpp"
#include "BP_LocalPlayerProfileManagement_parameters.hpp"
namespace SDK
{
// Function BP_LocalPlayerProfileManagement.BP_LocalPlayerProfileManagement_C.OpenBannerEditor__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerProfileManagement_C::OpenBannerEditor__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileManagement_C", "OpenBannerEditor__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerProfileManagement.BP_LocalPlayerProfileManagement_C.CloseProfileModal__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerProfileManagement_C::CloseProfileModal__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileManagement_C", "CloseProfileModal__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerProfileManagement.BP_LocalPlayerProfileManagement_C.ExecuteUbergraph_BP_LocalPlayerProfileManagement
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerProfileManagement_C::ExecuteUbergraph_BP_LocalPlayerProfileManagement(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileManagement_C", "ExecuteUbergraph_BP_LocalPlayerProfileManagement");
Params::BP_LocalPlayerProfileManagement_C_ExecuteUbergraph_BP_LocalPlayerProfileManagement Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerProfileManagement.BP_LocalPlayerProfileManagement_C.BndEvt__ViewProfileButton_K2Node_ComponentBoundEvent_126_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerProfileManagement_C::BndEvt__ViewProfileButton_K2Node_ComponentBoundEvent_126_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileManagement_C", "BndEvt__ViewProfileButton_K2Node_ComponentBoundEvent_126_CommonButtonClicked__DelegateSignature");
Params::BP_LocalPlayerProfileManagement_C_BndEvt__ViewProfileButton_K2Node_ComponentBoundEvent_126_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerProfileManagement.BP_LocalPlayerProfileManagement_C.BndEvt__LeavePartyButton_K2Node_ComponentBoundEvent_100_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerProfileManagement_C::BndEvt__LeavePartyButton_K2Node_ComponentBoundEvent_100_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileManagement_C", "BndEvt__LeavePartyButton_K2Node_ComponentBoundEvent_100_CommonButtonClicked__DelegateSignature");
Params::BP_LocalPlayerProfileManagement_C_BndEvt__LeavePartyButton_K2Node_ComponentBoundEvent_100_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerProfileManagement.BP_LocalPlayerProfileManagement_C.BndEvt__CloseProfileButton_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerProfileManagement_C::BndEvt__CloseProfileButton_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileManagement_C", "BndEvt__CloseProfileButton_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature");
Params::BP_LocalPlayerProfileManagement_C_BndEvt__CloseProfileButton_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerProfileManagement.BP_LocalPlayerProfileManagement_C.BndEvt__IconTextButton_0_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerProfileManagement_C::BndEvt__IconTextButton_0_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileManagement_C", "BndEvt__IconTextButton_0_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature");
Params::BP_LocalPlayerProfileManagement_C_BndEvt__IconTextButton_0_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerProfileManagement.BP_LocalPlayerProfileManagement_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UBP_LocalPlayerProfileManagement_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileManagement_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerProfileManagement.BP_LocalPlayerProfileManagement_C.OnWidgetActivated
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerProfileManagement_C::OnWidgetActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileManagement_C", "OnWidgetActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerProfileManagement.BP_LocalPlayerProfileManagement_C.OnWidgetDeactivated
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerProfileManagement_C::OnWidgetDeactivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileManagement_C", "OnWidgetDeactivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerProfileManagement.BP_LocalPlayerProfileManagement_C.UpdateBannerIconAndColor
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName InBannerIconId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName InBannerColorId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerProfileManagement_C::UpdateBannerIconAndColor(class FName InBannerIconId, class FName InBannerColorId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileManagement_C", "UpdateBannerIconAndColor");
Params::BP_LocalPlayerProfileManagement_C_UpdateBannerIconAndColor Parms{};
Parms.InBannerIconId = InBannerIconId;
Parms.InBannerColorId = InBannerColorId;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerProfileManagement.BP_LocalPlayerProfileManagement_C.Get_ViewProfileButton_Visibility_0
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
ESlateVisibility UBP_LocalPlayerProfileManagement_C::Get_ViewProfileButton_Visibility_0()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileManagement_C", "Get_ViewProfileButton_Visibility_0");
Params::BP_LocalPlayerProfileManagement_C_Get_ViewProfileButton_Visibility_0 Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_LocalPlayerProfileManagement.BP_LocalPlayerProfileManagement_C.Get_LeavePartyButton_Visibility_0
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
ESlateVisibility UBP_LocalPlayerProfileManagement_C::Get_LeavePartyButton_Visibility_0()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileManagement_C", "Get_LeavePartyButton_Visibility_0");
Params::BP_LocalPlayerProfileManagement_C_Get_LeavePartyButton_Visibility_0 Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_LocalPlayerProfileManagement.BP_LocalPlayerProfileManagement_C.UpdateBannerEditorButton
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerProfileManagement_C::UpdateBannerEditorButton()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileManagement_C", "UpdateBannerEditorButton");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerProfileManagement.BP_LocalPlayerProfileManagement_C.Update Bang State
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerProfileManagement_C::Update_Bang_State()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerProfileManagement_C", "Update Bang State");
UObject::ProcessEvent(Func, nullptr);
}
}