Files
UnrealEvent/Aeon-740/SDK/BP_LocalPlayerBannerEditor_functions.cpp
2024-10-18 01:01:36 +01:00

982 lines
35 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BP_LocalPlayerBannerEditor
#include "Basic.hpp"
#include "BP_LocalPlayerBannerEditor_classes.hpp"
#include "BP_LocalPlayerBannerEditor_parameters.hpp"
namespace SDK
{
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.CloseBannerEditor__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName IconId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName ColorId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerBannerEditor_C::CloseBannerEditor__DelegateSignature(class FName IconId, class FName ColorId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "CloseBannerEditor__DelegateSignature");
Params::BP_LocalPlayerBannerEditor_C_CloseBannerEditor__DelegateSignature Parms{};
Parms.IconId = IconId;
Parms.ColorId = ColorId;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.ExecuteUbergraph_BP_LocalPlayerBannerEditor
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerBannerEditor_C::ExecuteUbergraph_BP_LocalPlayerBannerEditor(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "ExecuteUbergraph_BP_LocalPlayerBannerEditor");
Params::BP_LocalPlayerBannerEditor_C_ExecuteUbergraph_BP_LocalPlayerBannerEditor Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.OnShowNextCategory
// (Event, Protected, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::OnShowNextCategory()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "OnShowNextCategory");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.OnShowPreviousCategory
// (Event, Protected, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::OnShowPreviousCategory()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "OnShowPreviousCategory");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Handle Bang State Changed
// (BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::Handle_Bang_State_Changed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Handle Bang State Changed");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.BannerTileBangUpdated_Event_0
// (BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::BannerTileBangUpdated_Event_0()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "BannerTileBangUpdated_Event_0");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.BndEvt__CommonTileView_0_K2Node_ComponentBoundEvent_306_OnListViewItemWidgetCreated__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UUserWidget* Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerBannerEditor_C::BndEvt__CommonTileView_0_K2Node_ComponentBoundEvent_306_OnListViewItemWidgetCreated__DelegateSignature(class UUserWidget* Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "BndEvt__CommonTileView_0_K2Node_ComponentBoundEvent_306_OnListViewItemWidgetCreated__DelegateSignature");
Params::BP_LocalPlayerBannerEditor_C_BndEvt__CommonTileView_0_K2Node_ComponentBoundEvent_306_OnListViewItemWidgetCreated__DelegateSignature Parms{};
Parms.Widget = Widget;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.BndEvt__CommonTileView_0_K2Node_ComponentBoundEvent_888_OnListViewItemClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UObject* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerBannerEditor_C::BndEvt__CommonTileView_0_K2Node_ComponentBoundEvent_888_OnListViewItemClicked__DelegateSignature(class UObject* Item)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "BndEvt__CommonTileView_0_K2Node_ComponentBoundEvent_888_OnListViewItemClicked__DelegateSignature");
Params::BP_LocalPlayerBannerEditor_C_BndEvt__CommonTileView_0_K2Node_ComponentBoundEvent_888_OnListViewItemClicked__DelegateSignature Parms{};
Parms.Item = Item;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.BndEvt__ApplyButton_K2Node_ComponentBoundEvent_363_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerBannerEditor_C::BndEvt__ApplyButton_K2Node_ComponentBoundEvent_363_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "BndEvt__ApplyButton_K2Node_ComponentBoundEvent_363_CommonButtonClicked__DelegateSignature");
Params::BP_LocalPlayerBannerEditor_C_BndEvt__ApplyButton_K2Node_ComponentBoundEvent_363_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.HandleInputMethodChanged
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UBP_LocalPlayerBannerEditor_C::HandleInputMethodChanged(bool bUsingGamepad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "HandleInputMethodChanged");
Params::BP_LocalPlayerBannerEditor_C_HandleInputMethodChanged Parms{};
Parms.bUsingGamepad = bUsingGamepad;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.BndEvt__CommonTileView_0_K2Node_ComponentBoundEvent_66_OnListViewItemSelected__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UObject* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool bIsSelected (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UBP_LocalPlayerBannerEditor_C::BndEvt__CommonTileView_0_K2Node_ComponentBoundEvent_66_OnListViewItemSelected__DelegateSignature(class UObject* Item, bool bIsSelected)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "BndEvt__CommonTileView_0_K2Node_ComponentBoundEvent_66_OnListViewItemSelected__DelegateSignature");
Params::BP_LocalPlayerBannerEditor_C_BndEvt__CommonTileView_0_K2Node_ComponentBoundEvent_66_OnListViewItemSelected__DelegateSignature Parms{};
Parms.Item = Item;
Parms.bIsSelected = bIsSelected;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.BndEvt__RightArrowButton_K2Node_ComponentBoundEvent_39_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerBannerEditor_C::BndEvt__RightArrowButton_K2Node_ComponentBoundEvent_39_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "BndEvt__RightArrowButton_K2Node_ComponentBoundEvent_39_CommonButtonClicked__DelegateSignature");
Params::BP_LocalPlayerBannerEditor_C_BndEvt__RightArrowButton_K2Node_ComponentBoundEvent_39_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.BndEvt__LeftArrowButton_K2Node_ComponentBoundEvent_16_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerBannerEditor_C::BndEvt__LeftArrowButton_K2Node_ComponentBoundEvent_16_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "BndEvt__LeftArrowButton_K2Node_ComponentBoundEvent_16_CommonButtonClicked__DelegateSignature");
Params::BP_LocalPlayerBannerEditor_C_BndEvt__LeftArrowButton_K2Node_ComponentBoundEvent_16_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.RefreshBannerEditor
// (Event, Protected, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::RefreshBannerEditor()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "RefreshBannerEditor");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.BndEvt__CloseEditorButton_K2Node_ComponentBoundEvent_74_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerBannerEditor_C::BndEvt__CloseEditorButton_K2Node_ComponentBoundEvent_74_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "BndEvt__CloseEditorButton_K2Node_ComponentBoundEvent_74_CommonButtonClicked__DelegateSignature");
Params::BP_LocalPlayerBannerEditor_C_BndEvt__CloseEditorButton_K2Node_ComponentBoundEvent_74_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.BndEvt__EditColorButton_K2Node_ComponentBoundEvent_49_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerBannerEditor_C::BndEvt__EditColorButton_K2Node_ComponentBoundEvent_49_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "BndEvt__EditColorButton_K2Node_ComponentBoundEvent_49_CommonButtonClicked__DelegateSignature");
Params::BP_LocalPlayerBannerEditor_C_BndEvt__EditColorButton_K2Node_ComponentBoundEvent_49_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.BndEvt__EditIconButton_K2Node_ComponentBoundEvent_33_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerBannerEditor_C::BndEvt__EditIconButton_K2Node_ComponentBoundEvent_33_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "BndEvt__EditIconButton_K2Node_ComponentBoundEvent_33_CommonButtonClicked__DelegateSignature");
Params::BP_LocalPlayerBannerEditor_C_BndEvt__EditIconButton_K2Node_ComponentBoundEvent_33_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.BndEvt__EditColorButton_K2Node_ComponentBoundEvent_319_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerBannerEditor_C::BndEvt__EditColorButton_K2Node_ComponentBoundEvent_319_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "BndEvt__EditColorButton_K2Node_ComponentBoundEvent_319_CommonButtonClicked__DelegateSignature");
Params::BP_LocalPlayerBannerEditor_C_BndEvt__EditColorButton_K2Node_ComponentBoundEvent_319_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.BndEvt__EditIconButton_K2Node_ComponentBoundEvent_302_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerBannerEditor_C::BndEvt__EditIconButton_K2Node_ComponentBoundEvent_302_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "BndEvt__EditIconButton_K2Node_ComponentBoundEvent_302_CommonButtonClicked__DelegateSignature");
Params::BP_LocalPlayerBannerEditor_C_BndEvt__EditIconButton_K2Node_ComponentBoundEvent_302_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.OnWidgetActivated
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::OnWidgetActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "OnWidgetActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Setup Tileview For Icons
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName CategoryRowName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerBannerEditor_C::Setup_Tileview_For_Icons(class FName CategoryRowName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Setup Tileview For Icons");
Params::BP_LocalPlayerBannerEditor_C_Setup_Tileview_For_Icons Parms{};
Parms.CategoryRowName = CategoryRowName;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Setup Tileview For Colorswatches
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName CategoryRowName (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerBannerEditor_C::Setup_Tileview_For_Colorswatches(class FName& CategoryRowName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Setup Tileview For Colorswatches");
Params::BP_LocalPlayerBannerEditor_C_Setup_Tileview_For_Colorswatches Parms{};
Parms.CategoryRowName = CategoryRowName;
UObject::ProcessEvent(Func, &Parms);
CategoryRowName = Parms.CategoryRowName;
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Set Current Category
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName Param_CurrentCategory (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerBannerEditor_C::Set_Current_Category(class FName Param_CurrentCategory)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Set Current Category");
Params::BP_LocalPlayerBannerEditor_C_Set_Current_Category Parms{};
Parms.Param_CurrentCategory = Param_CurrentCategory;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Next Category
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::Next_Category()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Next Category");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Previous Category
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::Previous_Category()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Previous Category");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Decrement Icon Category Index
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::Decrement_Icon_Category_Index()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Decrement Icon Category Index");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Decrement Color Category Index
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::Decrement_Color_Category_Index()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Decrement Color Category Index");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Increment Icon Category Index
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::Increment_Icon_Category_Index()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Increment Icon Category Index");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Increment Color Category Index
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::Increment_Color_Category_Index()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Increment Color Category Index");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Update Banner Color Tileview
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName Param_CurrentCategory (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerBannerEditor_C::Update_Banner_Color_Tileview(class FName Param_CurrentCategory)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Update Banner Color Tileview");
Params::BP_LocalPlayerBannerEditor_C_Update_Banner_Color_Tileview Parms{};
Parms.Param_CurrentCategory = Param_CurrentCategory;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Update Banner Icon Tileview
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName Param_CurrentCategory (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerBannerEditor_C::Update_Banner_Icon_Tileview(class FName Param_CurrentCategory)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Update Banner Icon Tileview");
Params::BP_LocalPlayerBannerEditor_C_Update_Banner_Icon_Tileview Parms{};
Parms.Param_CurrentCategory = Param_CurrentCategory;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.OnWidgetDeactivated
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::OnWidgetDeactivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "OnWidgetDeactivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Navigate to Chosen Icon
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::Navigate_to_Chosen_Icon()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Navigate to Chosen Icon");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Navigate to Chosen Color
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::Navigate_to_Chosen_Color()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Navigate to Chosen Color");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Attempt Leave Picker
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Left (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UBP_LocalPlayerBannerEditor_C::Attempt_Leave_Picker(bool* Left)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Attempt Leave Picker");
Params::BP_LocalPlayerBannerEditor_C_Attempt_Leave_Picker Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Left != nullptr)
*Left = Parms.Left;
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Set Picking Tile State
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Param_bPickingTile (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UBP_LocalPlayerBannerEditor_C::Set_Picking_Tile_State(bool Param_bPickingTile)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Set Picking Tile State");
Params::BP_LocalPlayerBannerEditor_C_Set_Picking_Tile_State Parms{};
Parms.Param_bPickingTile = Param_bPickingTile;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Apply Chosen Item
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::Apply_Chosen_Item()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Apply Chosen Item");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Refresh Apply Button State
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::Refresh_Apply_Button_State()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Refresh Apply Button State");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Update Temp State On Item Selected
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_LocalPlayerBannerEditor_C::Update_Temp_State_On_Item_Selected(class UObject* Item)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Update Temp State On Item Selected");
Params::BP_LocalPlayerBannerEditor_C_Update_Temp_State_On_Item_Selected Parms{};
Parms.Item = Item;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Reset for Keyboard and Mouse
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::Reset_for_Keyboard_and_Mouse()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Reset for Keyboard and Mouse");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Reset Pickers and Views
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::Reset_Pickers_and_Views()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Reset Pickers and Views");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.FoundsPackTextUpdate
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::FoundsPackTextUpdate()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "FoundsPackTextUpdate");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Update Bang States
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::Update_Bang_States()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Update Bang States");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Update Icon Button Bang State
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::Update_Icon_Button_Bang_State()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Update Icon Button Bang State");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Update Color Button Bang State
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::Update_Color_Button_Bang_State()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Update Color Button Bang State");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Get Next Icon Category Index
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 UBP_LocalPlayerBannerEditor_C::Get_Next_Icon_Category_Index()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Get Next Icon Category Index");
Params::BP_LocalPlayerBannerEditor_C_Get_Next_Icon_Category_Index Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Get Prev Icon Category Index
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 UBP_LocalPlayerBannerEditor_C::Get_Prev_Icon_Category_Index()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Get Prev Icon Category Index");
Params::BP_LocalPlayerBannerEditor_C_Get_Prev_Icon_Category_Index Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Get Next Color Category Index
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 UBP_LocalPlayerBannerEditor_C::Get_Next_Color_Category_Index()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Get Next Color Category Index");
Params::BP_LocalPlayerBannerEditor_C_Get_Next_Color_Category_Index Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Get Prev Color Category Index
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 UBP_LocalPlayerBannerEditor_C::Get_Prev_Color_Category_Index()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Get Prev Color Category Index");
Params::BP_LocalPlayerBannerEditor_C_Get_Prev_Color_Category_Index Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Update Left Icon Category Button Bang State
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::Update_Left_Icon_Category_Button_Bang_State()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Update Left Icon Category Button Bang State");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Update Right Icon Category Button Bang State
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::Update_Right_Icon_Category_Button_Bang_State()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Update Right Icon Category Button Bang State");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Update Left Color Category Button Bang State
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::Update_Left_Color_Category_Button_Bang_State()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Update Left Color Category Button Bang State");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Update Right Color Category Button Bang State
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::Update_Right_Color_Category_Button_Bang_State()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Update Right Color Category Button Bang State");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Reset Icon Category Index
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::Reset_Icon_Category_Index()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Reset Icon Category Index");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Reset Color Category Index
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::Reset_Color_Category_Index()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Reset Color Category Index");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_LocalPlayerBannerEditor.BP_LocalPlayerBannerEditor_C.Update Category Navigation Visibility
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_LocalPlayerBannerEditor_C::Update_Category_Navigation_Visibility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_LocalPlayerBannerEditor_C", "Update Category Navigation Visibility");
UObject::ProcessEvent(Func, nullptr);
}
}