mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
145 lines
4.1 KiB
C++
145 lines
4.1 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: BP_Fortnite_CommanderLights
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#include "Basic.hpp"
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#include "BP_Fortnite_CommanderLights_classes.hpp"
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#include "BP_Fortnite_CommanderLights_parameters.hpp"
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namespace SDK
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{
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// Function BP_Fortnite_CommanderLights.BP_Fortnite_CommanderLights_C.ExecuteUbergraph_BP_Fortnite_CommanderLights
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_Fortnite_CommanderLights_C::ExecuteUbergraph_BP_Fortnite_CommanderLights(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_Fortnite_CommanderLights_C", "ExecuteUbergraph_BP_Fortnite_CommanderLights");
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Params::BP_Fortnite_CommanderLights_C_ExecuteUbergraph_BP_Fortnite_CommanderLights Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_Fortnite_CommanderLights.BP_Fortnite_CommanderLights_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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void ABP_Fortnite_CommanderLights_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_Fortnite_CommanderLights_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_Fortnite_CommanderLights.BP_Fortnite_CommanderLights_C.EnableLobbySetLighting
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// (BlueprintCallable, BlueprintEvent)
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void ABP_Fortnite_CommanderLights_C::EnableLobbySetLighting()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_Fortnite_CommanderLights_C", "EnableLobbySetLighting");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_Fortnite_CommanderLights.BP_Fortnite_CommanderLights_C.UpdateSettings
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// (BlueprintCallable, BlueprintEvent)
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void ABP_Fortnite_CommanderLights_C::UpdateSettings()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_Fortnite_CommanderLights_C", "UpdateSettings");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_Fortnite_CommanderLights.BP_Fortnite_CommanderLights_C.DisableLobbySetLighting
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// (BlueprintCallable, BlueprintEvent)
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void ABP_Fortnite_CommanderLights_C::DisableLobbySetLighting()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_Fortnite_CommanderLights_C", "DisableLobbySetLighting");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_Fortnite_CommanderLights.BP_Fortnite_CommanderLights_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void ABP_Fortnite_CommanderLights_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_Fortnite_CommanderLights_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_Fortnite_CommanderLights.BP_Fortnite_CommanderLights_C.SetVisiblityofSceneLighting
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Activate (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABP_Fortnite_CommanderLights_C::SetVisiblityofSceneLighting(bool Activate)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_Fortnite_CommanderLights_C", "SetVisiblityofSceneLighting");
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Params::BP_Fortnite_CommanderLights_C_SetVisiblityofSceneLighting Parms{};
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Parms.Activate = Activate;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_Fortnite_CommanderLights.BP_Fortnite_CommanderLights_C.SetVisiblityofDetailSpecificMeshes
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// (Public, BlueprintCallable, BlueprintEvent)
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void ABP_Fortnite_CommanderLights_C::SetVisiblityofDetailSpecificMeshes()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_Fortnite_CommanderLights_C", "SetVisiblityofDetailSpecificMeshes");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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