mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
145 lines
3.8 KiB
C++
145 lines
3.8 KiB
C++
#pragma once
|
|
|
|
/*
|
|
* SDK generated by Dumper-7
|
|
*
|
|
* https://github.com/Encryqed/Dumper-7
|
|
*/
|
|
|
|
// Package: BP_FortniteUpgrades
|
|
|
|
#include "Basic.hpp"
|
|
|
|
#include "BP_FortniteUpgrades_classes.hpp"
|
|
#include "BP_FortniteUpgrades_parameters.hpp"
|
|
|
|
|
|
namespace SDK
|
|
{
|
|
|
|
// Function BP_FortniteUpgrades.BP_FortniteUpgrades_C.ExecuteUbergraph_BP_FortniteUpgrades
|
|
// (Final, UbergraphFunction)
|
|
// Parameters:
|
|
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void ABP_FortniteUpgrades_C::ExecuteUbergraph_BP_FortniteUpgrades(int32 EntryPoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortniteUpgrades_C", "ExecuteUbergraph_BP_FortniteUpgrades");
|
|
|
|
Params::BP_FortniteUpgrades_C_ExecuteUbergraph_BP_FortniteUpgrades Parms{};
|
|
|
|
Parms.EntryPoint = EntryPoint;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function BP_FortniteUpgrades.BP_FortniteUpgrades_C.ReceiveBeginPlay
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void ABP_FortniteUpgrades_C::ReceiveBeginPlay()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortniteUpgrades_C", "ReceiveBeginPlay");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function BP_FortniteUpgrades.BP_FortniteUpgrades_C.EnableLobbySetLighting
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void ABP_FortniteUpgrades_C::EnableLobbySetLighting()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortniteUpgrades_C", "EnableLobbySetLighting");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function BP_FortniteUpgrades.BP_FortniteUpgrades_C.UpdateSettings
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void ABP_FortniteUpgrades_C::UpdateSettings()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortniteUpgrades_C", "UpdateSettings");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function BP_FortniteUpgrades.BP_FortniteUpgrades_C.DisableLobbySetLighting
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void ABP_FortniteUpgrades_C::DisableLobbySetLighting()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortniteUpgrades_C", "DisableLobbySetLighting");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function BP_FortniteUpgrades.BP_FortniteUpgrades_C.UserConstructionScript
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void ABP_FortniteUpgrades_C::UserConstructionScript()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortniteUpgrades_C", "UserConstructionScript");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function BP_FortniteUpgrades.BP_FortniteUpgrades_C.SetVisiblityofSceneLighting
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Activate (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void ABP_FortniteUpgrades_C::SetVisiblityofSceneLighting(bool Activate)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortniteUpgrades_C", "SetVisiblityofSceneLighting");
|
|
|
|
Params::BP_FortniteUpgrades_C_SetVisiblityofSceneLighting Parms{};
|
|
|
|
Parms.Activate = Activate;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function BP_FortniteUpgrades.BP_FortniteUpgrades_C.SetVisiblityofDetailSpecificMeshes
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void ABP_FortniteUpgrades_C::SetVisiblityofDetailSpecificMeshes()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortniteUpgrades_C", "SetVisiblityofDetailSpecificMeshes");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
}
|
|
|