Files
UnrealEvent/Aeon-740/SDK/BP_FortniteLobbyLightSwitcher_classes.hpp
2024-10-18 01:01:36 +01:00

80 lines
6.7 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BP_FortniteLobbyLightSwitcher
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "Engine_classes.hpp"
namespace SDK
{
// BlueprintGeneratedClass BP_FortniteLobbyLightSwitcher.BP_FortniteLobbyLightSwitcher_C
// 0x0070 (0x03A0 - 0x0330)
class ABP_FortniteLobbyLightSwitcher_C final : public AActor
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x0330(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
class USceneComponent* DefaultSceneRoot; // 0x0338(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
class ADirectionalLight* DirectionLight; // 0x0340(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class ASkyLight* SkyLight; // 0x0348(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
TArray<class APointLight*> Pointlights; // 0x0350(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate)
class AExponentialHeightFog* ExponentialHeightFog; // 0x0360(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class ADirectionalLight* DirectionalLight_LowDetailMode; // 0x0368(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
TArray<class AEmitter*> ParticleSystems; // 0x0370(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate)
bool IsActive; // 0x0380(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
bool DebugLOWQualityLighting; // 0x0381(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
uint8 Pad_382[0x6]; // 0x0382(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class ASkyLight* SkyLight_LowDetailMode; // 0x0388(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class AExponentialHeightFog* ExponentialHeightfog_LowDetailMode; // 0x0390(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool LOW_FX_Setting_Use_MobileLighting; // 0x0398(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
bool IsLightalreadyActive; // 0x0399(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
public:
void ExecuteUbergraph_BP_FortniteLobbyLightSwitcher(int32 EntryPoint);
void UpdateSettings();
void DisableLobbySetLighting();
void EnableLobbySetLighting();
void ReceiveBeginPlay();
void UserConstructionScript();
void SetVisiblityofSceneLighting(bool Activate);
void SetVisiblityofDetailSpecificMeshes();
public:
static class UClass* StaticClass()
{
return StaticBPGeneratedClassImpl<"BP_FortniteLobbyLightSwitcher_C">();
}
static class ABP_FortniteLobbyLightSwitcher_C* GetDefaultObj()
{
return GetDefaultObjImpl<ABP_FortniteLobbyLightSwitcher_C>();
}
};
static_assert(alignof(ABP_FortniteLobbyLightSwitcher_C) == 0x000008, "Wrong alignment on ABP_FortniteLobbyLightSwitcher_C");
static_assert(sizeof(ABP_FortniteLobbyLightSwitcher_C) == 0x0003A0, "Wrong size on ABP_FortniteLobbyLightSwitcher_C");
static_assert(offsetof(ABP_FortniteLobbyLightSwitcher_C, UberGraphFrame) == 0x000330, "Member 'ABP_FortniteLobbyLightSwitcher_C::UberGraphFrame' has a wrong offset!");
static_assert(offsetof(ABP_FortniteLobbyLightSwitcher_C, DefaultSceneRoot) == 0x000338, "Member 'ABP_FortniteLobbyLightSwitcher_C::DefaultSceneRoot' has a wrong offset!");
static_assert(offsetof(ABP_FortniteLobbyLightSwitcher_C, DirectionLight) == 0x000340, "Member 'ABP_FortniteLobbyLightSwitcher_C::DirectionLight' has a wrong offset!");
static_assert(offsetof(ABP_FortniteLobbyLightSwitcher_C, SkyLight) == 0x000348, "Member 'ABP_FortniteLobbyLightSwitcher_C::SkyLight' has a wrong offset!");
static_assert(offsetof(ABP_FortniteLobbyLightSwitcher_C, Pointlights) == 0x000350, "Member 'ABP_FortniteLobbyLightSwitcher_C::Pointlights' has a wrong offset!");
static_assert(offsetof(ABP_FortniteLobbyLightSwitcher_C, ExponentialHeightFog) == 0x000360, "Member 'ABP_FortniteLobbyLightSwitcher_C::ExponentialHeightFog' has a wrong offset!");
static_assert(offsetof(ABP_FortniteLobbyLightSwitcher_C, DirectionalLight_LowDetailMode) == 0x000368, "Member 'ABP_FortniteLobbyLightSwitcher_C::DirectionalLight_LowDetailMode' has a wrong offset!");
static_assert(offsetof(ABP_FortniteLobbyLightSwitcher_C, ParticleSystems) == 0x000370, "Member 'ABP_FortniteLobbyLightSwitcher_C::ParticleSystems' has a wrong offset!");
static_assert(offsetof(ABP_FortniteLobbyLightSwitcher_C, IsActive) == 0x000380, "Member 'ABP_FortniteLobbyLightSwitcher_C::IsActive' has a wrong offset!");
static_assert(offsetof(ABP_FortniteLobbyLightSwitcher_C, DebugLOWQualityLighting) == 0x000381, "Member 'ABP_FortniteLobbyLightSwitcher_C::DebugLOWQualityLighting' has a wrong offset!");
static_assert(offsetof(ABP_FortniteLobbyLightSwitcher_C, SkyLight_LowDetailMode) == 0x000388, "Member 'ABP_FortniteLobbyLightSwitcher_C::SkyLight_LowDetailMode' has a wrong offset!");
static_assert(offsetof(ABP_FortniteLobbyLightSwitcher_C, ExponentialHeightfog_LowDetailMode) == 0x000390, "Member 'ABP_FortniteLobbyLightSwitcher_C::ExponentialHeightfog_LowDetailMode' has a wrong offset!");
static_assert(offsetof(ABP_FortniteLobbyLightSwitcher_C, LOW_FX_Setting_Use_MobileLighting) == 0x000398, "Member 'ABP_FortniteLobbyLightSwitcher_C::LOW_FX_Setting_Use_MobileLighting' has a wrong offset!");
static_assert(offsetof(ABP_FortniteLobbyLightSwitcher_C, IsLightalreadyActive) == 0x000399, "Member 'ABP_FortniteLobbyLightSwitcher_C::IsLightalreadyActive' has a wrong offset!");
}