mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
426 lines
15 KiB
C++
426 lines
15 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: BP_FortExpeditionMasterWidget
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#include "Basic.hpp"
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#include "BP_FortExpeditionMasterWidget_classes.hpp"
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#include "BP_FortExpeditionMasterWidget_parameters.hpp"
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namespace SDK
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{
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// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.ExecuteUbergraph_BP_FortExpeditionMasterWidget
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_FortExpeditionMasterWidget_C::ExecuteUbergraph_BP_FortExpeditionMasterWidget(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "ExecuteUbergraph_BP_FortExpeditionMasterWidget");
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Params::BP_FortExpeditionMasterWidget_C_ExecuteUbergraph_BP_FortExpeditionMasterWidget Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.OnRewardsBlockedByLockedProfile
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// (BlueprintCallable, BlueprintEvent)
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void UBP_FortExpeditionMasterWidget_C::OnRewardsBlockedByLockedProfile()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "OnRewardsBlockedByLockedProfile");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.OnRewardsBlockedByStorage
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// (BlueprintCallable, BlueprintEvent)
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void UBP_FortExpeditionMasterWidget_C::OnRewardsBlockedByStorage()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "OnRewardsBlockedByStorage");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.OnActivated
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// (Event, Protected, BlueprintEvent)
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void UBP_FortExpeditionMasterWidget_C::OnActivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "OnActivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.HACK_OnActivate_UpdateMasterWidget
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// (BlueprintCallable, BlueprintEvent)
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void UBP_FortExpeditionMasterWidget_C::HACK_OnActivate_UpdateMasterWidget()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "HACK_OnActivate_UpdateMasterWidget");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.HandleAllCompletedExpeditionsCollected
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// (BlueprintCallable, BlueprintEvent)
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void UBP_FortExpeditionMasterWidget_C::HandleAllCompletedExpeditionsCollected()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "HandleAllCompletedExpeditionsCollected");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.Destruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UBP_FortExpeditionMasterWidget_C::Destruct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "Destruct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UBP_FortExpeditionMasterWidget_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.DialogResult_39A80A89449E8489E8E81EAECC14DE95
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_FortExpeditionMasterWidget_C::DialogResult_39A80A89449E8489E8E81EAECC14DE95(EFortDialogResult Result, class FName ResultName)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "DialogResult_39A80A89449E8489E8E81EAECC14DE95");
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Params::BP_FortExpeditionMasterWidget_C_DialogResult_39A80A89449E8489E8E81EAECC14DE95 Parms{};
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Parms.Result = Result;
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Parms.ResultName = ResultName;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.DialogResult_67CD2E3A4E1A6780703420B1064D5BD1
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_FortExpeditionMasterWidget_C::DialogResult_67CD2E3A4E1A6780703420B1064D5BD1(EFortDialogResult Result, class FName ResultName)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "DialogResult_67CD2E3A4E1A6780703420B1064D5BD1");
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Params::BP_FortExpeditionMasterWidget_C_DialogResult_67CD2E3A4E1A6780703420B1064D5BD1 Parms{};
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Parms.Result = Result;
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Parms.ResultName = ResultName;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.DialogResult_99152A754621D0E9A8C9C889926A827D
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_FortExpeditionMasterWidget_C::DialogResult_99152A754621D0E9A8C9C889926A827D(EFortDialogResult Result, class FName ResultName)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "DialogResult_99152A754621D0E9A8C9C889926A827D");
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Params::BP_FortExpeditionMasterWidget_C_DialogResult_99152A754621D0E9A8C9C889926A827D Parms{};
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Parms.Result = Result;
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Parms.ResultName = ResultName;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.Handle Back
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UBP_FortExpeditionMasterWidget_C::Handle_Back(bool* PassThrough)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "Handle Back");
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Params::BP_FortExpeditionMasterWidget_C_Handle_Back Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (PassThrough != nullptr)
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*PassThrough = Parms.PassThrough;
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}
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// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.Setup Input Action Handlers
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// (Public, BlueprintCallable, BlueprintEvent)
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void UBP_FortExpeditionMasterWidget_C::Setup_Input_Action_Handlers()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "Setup Input Action Handlers");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.Setup Bindings
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// (Public, BlueprintCallable, BlueprintEvent)
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void UBP_FortExpeditionMasterWidget_C::Setup_Bindings()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "Setup Bindings");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.Update Master Widget
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// (Public, BlueprintCallable, BlueprintEvent)
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void UBP_FortExpeditionMasterWidget_C::Update_Master_Widget()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "Update Master Widget");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.Hide Input Action
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FDataTableRowHandle InputActionRow (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
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void UBP_FortExpeditionMasterWidget_C::Hide_Input_Action(const struct FDataTableRowHandle& InputActionRow)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "Hide Input Action");
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Params::BP_FortExpeditionMasterWidget_C_Hide_Input_Action Parms{};
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Parms.InputActionRow = std::move(InputActionRow);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.Show Input Action
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FDataTableRowHandle InputActionRow (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
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void UBP_FortExpeditionMasterWidget_C::Show_Input_Action(const struct FDataTableRowHandle& InputActionRow)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "Show Input Action");
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Params::BP_FortExpeditionMasterWidget_C_Show_Input_Action Parms{};
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Parms.InputActionRow = std::move(InputActionRow);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.Present Reward UI
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// (Public, BlueprintCallable, BlueprintEvent)
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void UBP_FortExpeditionMasterWidget_C::Present_Reward_UI()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "Present Reward UI");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.HandleBuildExpeditionAction
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UBP_FortExpeditionMasterWidget_C::HandleBuildExpeditionAction(bool* PassThrough)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "HandleBuildExpeditionAction");
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Params::BP_FortExpeditionMasterWidget_C_HandleBuildExpeditionAction Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (PassThrough != nullptr)
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*PassThrough = Parms.PassThrough;
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}
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// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.HandleAbandonExpeditionAction
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UBP_FortExpeditionMasterWidget_C::HandleAbandonExpeditionAction(bool* PassThrough)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "HandleAbandonExpeditionAction");
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Params::BP_FortExpeditionMasterWidget_C_HandleAbandonExpeditionAction Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (PassThrough != nullptr)
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*PassThrough = Parms.PassThrough;
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}
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// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.HandleCollectExpeditionAction
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UBP_FortExpeditionMasterWidget_C::HandleCollectExpeditionAction(bool* PassThrough)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "HandleCollectExpeditionAction");
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Params::BP_FortExpeditionMasterWidget_C_HandleCollectExpeditionAction Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (PassThrough != nullptr)
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*PassThrough = Parms.PassThrough;
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}
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// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.Disable Input Action
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FDataTableRowHandle InputActionRow (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
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void UBP_FortExpeditionMasterWidget_C::Disable_Input_Action(const struct FDataTableRowHandle& InputActionRow)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "Disable Input Action");
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Params::BP_FortExpeditionMasterWidget_C_Disable_Input_Action Parms{};
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Parms.InputActionRow = std::move(InputActionRow);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.HandleSortExpeditionListAction
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UBP_FortExpeditionMasterWidget_C::HandleSortExpeditionListAction(bool* PassThrough)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "HandleSortExpeditionListAction");
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Params::BP_FortExpeditionMasterWidget_C_HandleSortExpeditionListAction Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (PassThrough != nullptr)
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*PassThrough = Parms.PassThrough;
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}
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}
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