Files
UnrealEvent/Aeon-740/SDK/BP_FortExpeditionMasterWidget_functions.cpp
2024-10-18 01:01:36 +01:00

426 lines
15 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BP_FortExpeditionMasterWidget
#include "Basic.hpp"
#include "BP_FortExpeditionMasterWidget_classes.hpp"
#include "BP_FortExpeditionMasterWidget_parameters.hpp"
namespace SDK
{
// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.ExecuteUbergraph_BP_FortExpeditionMasterWidget
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_FortExpeditionMasterWidget_C::ExecuteUbergraph_BP_FortExpeditionMasterWidget(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "ExecuteUbergraph_BP_FortExpeditionMasterWidget");
Params::BP_FortExpeditionMasterWidget_C_ExecuteUbergraph_BP_FortExpeditionMasterWidget Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.OnRewardsBlockedByLockedProfile
// (BlueprintCallable, BlueprintEvent)
void UBP_FortExpeditionMasterWidget_C::OnRewardsBlockedByLockedProfile()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "OnRewardsBlockedByLockedProfile");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.OnRewardsBlockedByStorage
// (BlueprintCallable, BlueprintEvent)
void UBP_FortExpeditionMasterWidget_C::OnRewardsBlockedByStorage()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "OnRewardsBlockedByStorage");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.OnActivated
// (Event, Protected, BlueprintEvent)
void UBP_FortExpeditionMasterWidget_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.HACK_OnActivate_UpdateMasterWidget
// (BlueprintCallable, BlueprintEvent)
void UBP_FortExpeditionMasterWidget_C::HACK_OnActivate_UpdateMasterWidget()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "HACK_OnActivate_UpdateMasterWidget");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.HandleAllCompletedExpeditionsCollected
// (BlueprintCallable, BlueprintEvent)
void UBP_FortExpeditionMasterWidget_C::HandleAllCompletedExpeditionsCollected()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "HandleAllCompletedExpeditionsCollected");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UBP_FortExpeditionMasterWidget_C::Destruct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "Destruct");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UBP_FortExpeditionMasterWidget_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.DialogResult_39A80A89449E8489E8E81EAECC14DE95
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_FortExpeditionMasterWidget_C::DialogResult_39A80A89449E8489E8E81EAECC14DE95(EFortDialogResult Result, class FName ResultName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "DialogResult_39A80A89449E8489E8E81EAECC14DE95");
Params::BP_FortExpeditionMasterWidget_C_DialogResult_39A80A89449E8489E8E81EAECC14DE95 Parms{};
Parms.Result = Result;
Parms.ResultName = ResultName;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.DialogResult_67CD2E3A4E1A6780703420B1064D5BD1
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_FortExpeditionMasterWidget_C::DialogResult_67CD2E3A4E1A6780703420B1064D5BD1(EFortDialogResult Result, class FName ResultName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "DialogResult_67CD2E3A4E1A6780703420B1064D5BD1");
Params::BP_FortExpeditionMasterWidget_C_DialogResult_67CD2E3A4E1A6780703420B1064D5BD1 Parms{};
Parms.Result = Result;
Parms.ResultName = ResultName;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.DialogResult_99152A754621D0E9A8C9C889926A827D
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_FortExpeditionMasterWidget_C::DialogResult_99152A754621D0E9A8C9C889926A827D(EFortDialogResult Result, class FName ResultName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "DialogResult_99152A754621D0E9A8C9C889926A827D");
Params::BP_FortExpeditionMasterWidget_C_DialogResult_99152A754621D0E9A8C9C889926A827D Parms{};
Parms.Result = Result;
Parms.ResultName = ResultName;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.Handle Back
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UBP_FortExpeditionMasterWidget_C::Handle_Back(bool* PassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "Handle Back");
Params::BP_FortExpeditionMasterWidget_C_Handle_Back Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PassThrough != nullptr)
*PassThrough = Parms.PassThrough;
}
// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.Setup Input Action Handlers
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_FortExpeditionMasterWidget_C::Setup_Input_Action_Handlers()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "Setup Input Action Handlers");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.Setup Bindings
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_FortExpeditionMasterWidget_C::Setup_Bindings()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "Setup Bindings");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.Update Master Widget
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_FortExpeditionMasterWidget_C::Update_Master_Widget()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "Update Master Widget");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.Hide Input Action
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FDataTableRowHandle InputActionRow (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
void UBP_FortExpeditionMasterWidget_C::Hide_Input_Action(const struct FDataTableRowHandle& InputActionRow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "Hide Input Action");
Params::BP_FortExpeditionMasterWidget_C_Hide_Input_Action Parms{};
Parms.InputActionRow = std::move(InputActionRow);
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.Show Input Action
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FDataTableRowHandle InputActionRow (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
void UBP_FortExpeditionMasterWidget_C::Show_Input_Action(const struct FDataTableRowHandle& InputActionRow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "Show Input Action");
Params::BP_FortExpeditionMasterWidget_C_Show_Input_Action Parms{};
Parms.InputActionRow = std::move(InputActionRow);
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.Present Reward UI
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_FortExpeditionMasterWidget_C::Present_Reward_UI()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "Present Reward UI");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.HandleBuildExpeditionAction
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UBP_FortExpeditionMasterWidget_C::HandleBuildExpeditionAction(bool* PassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "HandleBuildExpeditionAction");
Params::BP_FortExpeditionMasterWidget_C_HandleBuildExpeditionAction Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PassThrough != nullptr)
*PassThrough = Parms.PassThrough;
}
// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.HandleAbandonExpeditionAction
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UBP_FortExpeditionMasterWidget_C::HandleAbandonExpeditionAction(bool* PassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "HandleAbandonExpeditionAction");
Params::BP_FortExpeditionMasterWidget_C_HandleAbandonExpeditionAction Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PassThrough != nullptr)
*PassThrough = Parms.PassThrough;
}
// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.HandleCollectExpeditionAction
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UBP_FortExpeditionMasterWidget_C::HandleCollectExpeditionAction(bool* PassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "HandleCollectExpeditionAction");
Params::BP_FortExpeditionMasterWidget_C_HandleCollectExpeditionAction Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PassThrough != nullptr)
*PassThrough = Parms.PassThrough;
}
// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.Disable Input Action
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FDataTableRowHandle InputActionRow (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
void UBP_FortExpeditionMasterWidget_C::Disable_Input_Action(const struct FDataTableRowHandle& InputActionRow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "Disable Input Action");
Params::BP_FortExpeditionMasterWidget_C_Disable_Input_Action Parms{};
Parms.InputActionRow = std::move(InputActionRow);
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_FortExpeditionMasterWidget.BP_FortExpeditionMasterWidget_C.HandleSortExpeditionListAction
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UBP_FortExpeditionMasterWidget_C::HandleSortExpeditionListAction(bool* PassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionMasterWidget_C", "HandleSortExpeditionListAction");
Params::BP_FortExpeditionMasterWidget_C_HandleSortExpeditionListAction Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PassThrough != nullptr)
*PassThrough = Parms.PassThrough;
}
}