Files
UnrealEvent/Aeon-740/SDK/BP_FortExpeditionIconTabButton_functions.cpp
2024-10-18 01:01:36 +01:00

309 lines
9.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BP_FortExpeditionIconTabButton
#include "Basic.hpp"
#include "BP_FortExpeditionIconTabButton_classes.hpp"
#include "BP_FortExpeditionIconTabButton_parameters.hpp"
namespace SDK
{
// Function BP_FortExpeditionIconTabButton.BP_FortExpeditionIconTabButton_C.ExecuteUbergraph_BP_FortExpeditionIconTabButton
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_FortExpeditionIconTabButton_C::ExecuteUbergraph_BP_FortExpeditionIconTabButton(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionIconTabButton_C", "ExecuteUbergraph_BP_FortExpeditionIconTabButton");
Params::BP_FortExpeditionIconTabButton_C_ExecuteUbergraph_BP_FortExpeditionIconTabButton Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_FortExpeditionIconTabButton.BP_FortExpeditionIconTabButton_C.BP_OnUnhovered
// (Event, Protected, BlueprintEvent)
void UBP_FortExpeditionIconTabButton_C::BP_OnUnhovered()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionIconTabButton_C", "BP_OnUnhovered");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FortExpeditionIconTabButton.BP_FortExpeditionIconTabButton_C.BP_OnHovered
// (Event, Protected, BlueprintEvent)
void UBP_FortExpeditionIconTabButton_C::BP_OnHovered()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionIconTabButton_C", "BP_OnHovered");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FortExpeditionIconTabButton.BP_FortExpeditionIconTabButton_C.BP_OnDeselected
// (Event, Protected, BlueprintEvent)
void UBP_FortExpeditionIconTabButton_C::BP_OnDeselected()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionIconTabButton_C", "BP_OnDeselected");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FortExpeditionIconTabButton.BP_FortExpeditionIconTabButton_C.BP_OnSelected
// (Event, Protected, BlueprintEvent)
void UBP_FortExpeditionIconTabButton_C::BP_OnSelected()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionIconTabButton_C", "BP_OnSelected");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FortExpeditionIconTabButton.BP_FortExpeditionIconTabButton_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UBP_FortExpeditionIconTabButton_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionIconTabButton_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FortExpeditionIconTabButton.BP_FortExpeditionIconTabButton_C.SetTabLabelInfo
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FFortTabButtonLabelInfo TabLabelInfo (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UBP_FortExpeditionIconTabButton_C::SetTabLabelInfo(const struct FFortTabButtonLabelInfo& TabLabelInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionIconTabButton_C", "SetTabLabelInfo");
Params::BP_FortExpeditionIconTabButton_C_SetTabLabelInfo Parms{};
Parms.TabLabelInfo = std::move(TabLabelInfo);
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_FortExpeditionIconTabButton.BP_FortExpeditionIconTabButton_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UBP_FortExpeditionIconTabButton_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionIconTabButton_C", "PreConstruct");
Params::BP_FortExpeditionIconTabButton_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_FortExpeditionIconTabButton.BP_FortExpeditionIconTabButton_C.OnCurrentTextStyleChanged
// (Event, Protected, BlueprintEvent)
void UBP_FortExpeditionIconTabButton_C::OnCurrentTextStyleChanged()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionIconTabButton_C", "OnCurrentTextStyleChanged");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FortExpeditionIconTabButton.BP_FortExpeditionIconTabButton_C.Set Text
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText Param_ButtonText (BlueprintVisible, BlueprintReadOnly, Parm)
void UBP_FortExpeditionIconTabButton_C::Set_Text(const class FText& Param_ButtonText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionIconTabButton_C", "Set Text");
Params::BP_FortExpeditionIconTabButton_C_Set_Text Parms{};
Parms.Param_ButtonText = std::move(Param_ButtonText);
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_FortExpeditionIconTabButton.BP_FortExpeditionIconTabButton_C.Set Icon
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FSlateBrush Param_IconBrush (BlueprintVisible, BlueprintReadOnly, Parm)
void UBP_FortExpeditionIconTabButton_C::Set_Icon(const struct FSlateBrush& Param_IconBrush)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionIconTabButton_C", "Set Icon");
Params::BP_FortExpeditionIconTabButton_C_Set_Icon Parms{};
Parms.Param_IconBrush = std::move(Param_IconBrush);
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_FortExpeditionIconTabButton.BP_FortExpeditionIconTabButton_C.Refresh Bang State
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_FortExpeditionIconTabButton_C::Refresh_Bang_State()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionIconTabButton_C", "Refresh Bang State");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FortExpeditionIconTabButton.BP_FortExpeditionIconTabButton_C.Set Tab Id
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName Param_TabId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_FortExpeditionIconTabButton_C::Set_Tab_Id(class FName Param_TabId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionIconTabButton_C", "Set Tab Id");
Params::BP_FortExpeditionIconTabButton_C_Set_Tab_Id Parms{};
Parms.Param_TabId = Param_TabId;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_FortExpeditionIconTabButton.BP_FortExpeditionIconTabButton_C.Update Available Vehicles
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_FortExpeditionIconTabButton_C::Update_Available_Vehicles()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionIconTabButton_C", "Update Available Vehicles");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FortExpeditionIconTabButton.BP_FortExpeditionIconTabButton_C.Update All Vehicles
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_FortExpeditionIconTabButton_C::Update_All_Vehicles()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionIconTabButton_C", "Update All Vehicles");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FortExpeditionIconTabButton.BP_FortExpeditionIconTabButton_C.Update Land Vehicles
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_FortExpeditionIconTabButton_C::Update_Land_Vehicles()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionIconTabButton_C", "Update Land Vehicles");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FortExpeditionIconTabButton.BP_FortExpeditionIconTabButton_C.Update Sea Vehicles
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_FortExpeditionIconTabButton_C::Update_Sea_Vehicles()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionIconTabButton_C", "Update Sea Vehicles");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FortExpeditionIconTabButton.BP_FortExpeditionIconTabButton_C.Update Air Vehicles
// (Public, BlueprintCallable, BlueprintEvent)
void UBP_FortExpeditionIconTabButton_C::Update_Air_Vehicles()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FortExpeditionIconTabButton_C", "Update Air Vehicles");
UObject::ProcessEvent(Func, nullptr);
}
}