mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
1432 lines
56 KiB
C++
1432 lines
56 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: BP_FortExpeditionBuildSquadWidget
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#include "Basic.hpp"
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#include "BP_FortExpeditionBuildSquadWidget_classes.hpp"
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#include "BP_FortExpeditionBuildSquadWidget_parameters.hpp"
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namespace SDK
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{
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// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.ExecuteUbergraph_BP_FortExpeditionBuildSquadWidget
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_FortExpeditionBuildSquadWidget_C::ExecuteUbergraph_BP_FortExpeditionBuildSquadWidget(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "ExecuteUbergraph_BP_FortExpeditionBuildSquadWidget");
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Params::BP_FortExpeditionBuildSquadWidget_C_ExecuteUbergraph_BP_FortExpeditionBuildSquadWidget Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.OnRequestClosePicker
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// (Event, Public, BlueprintEvent)
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void UBP_FortExpeditionBuildSquadWidget_C::OnRequestClosePicker()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "OnRequestClosePicker");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.BndEvt__CommonWidgetSwitcher_0_K2Node_ComponentBoundEvent_20_OnActiveWidgetChanged__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UWidget* ActiveWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 ActiveWidgetIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_FortExpeditionBuildSquadWidget_C::BndEvt__CommonWidgetSwitcher_0_K2Node_ComponentBoundEvent_20_OnActiveWidgetChanged__DelegateSignature(class UWidget* ActiveWidget, int32 ActiveWidgetIndex)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "BndEvt__CommonWidgetSwitcher_0_K2Node_ComponentBoundEvent_20_OnActiveWidgetChanged__DelegateSignature");
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Params::BP_FortExpeditionBuildSquadWidget_C_BndEvt__CommonWidgetSwitcher_0_K2Node_ComponentBoundEvent_20_OnActiveWidgetChanged__DelegateSignature Parms{};
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Parms.ActiveWidget = ActiveWidget;
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Parms.ActiveWidgetIndex = ActiveWidgetIndex;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.SetData
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UFortExpeditionItem* InItem (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_FortExpeditionBuildSquadWidget_C::SetData(class UFortExpeditionItem* InItem)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "SetData");
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Params::BP_FortExpeditionBuildSquadWidget_C_SetData Parms{};
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Parms.InItem = InItem;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UBP_FortExpeditionBuildSquadWidget_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.OnStartExpeditionCompleted
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// (Event, Protected, BlueprintCallable, BlueprintEvent)
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void UBP_FortExpeditionBuildSquadWidget_C::OnStartExpeditionCompleted()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "OnStartExpeditionCompleted");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.OnGamepadStateChanged
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UBP_FortExpeditionBuildSquadWidget_C::OnGamepadStateChanged(bool bUsingGamepad)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "OnGamepadStateChanged");
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Params::BP_FortExpeditionBuildSquadWidget_C_OnGamepadStateChanged Parms{};
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Parms.bUsingGamepad = bUsingGamepad;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.BndEvt__ExpeditionSquadSlotsView_K2Node_ComponentBoundEvent_77_OnSquadSlotSelected__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// int32 SquadSlotIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_FortExpeditionBuildSquadWidget_C::BndEvt__ExpeditionSquadSlotsView_K2Node_ComponentBoundEvent_77_OnSquadSlotSelected__DelegateSignature(int32 SquadSlotIndex)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "BndEvt__ExpeditionSquadSlotsView_K2Node_ComponentBoundEvent_77_OnSquadSlotSelected__DelegateSignature");
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Params::BP_FortExpeditionBuildSquadWidget_C_BndEvt__ExpeditionSquadSlotsView_K2Node_ComponentBoundEvent_77_OnSquadSlotSelected__DelegateSignature Parms{};
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Parms.SquadSlotIndex = SquadSlotIndex;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.BndEvt__ExpeditionSquadSlotsView_K2Node_ComponentBoundEvent_45_OnSquadSlotOpened__DelegateSignature
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// (BlueprintEvent)
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void UBP_FortExpeditionBuildSquadWidget_C::BndEvt__ExpeditionSquadSlotsView_K2Node_ComponentBoundEvent_45_OnSquadSlotOpened__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "BndEvt__ExpeditionSquadSlotsView_K2Node_ComponentBoundEvent_45_OnSquadSlotOpened__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.OnStartExpedition
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// (BlueprintCallable, BlueprintEvent)
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void UBP_FortExpeditionBuildSquadWidget_C::OnStartExpedition()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "OnStartExpedition");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.BndEvt__SquadSlotItemPicker_K2Node_ComponentBoundEvent_20_OnItemSelectionEvent__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UFortItem* SelectedItem (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_FortExpeditionBuildSquadWidget_C::BndEvt__SquadSlotItemPicker_K2Node_ComponentBoundEvent_20_OnItemSelectionEvent__DelegateSignature(class UFortItem* SelectedItem)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "BndEvt__SquadSlotItemPicker_K2Node_ComponentBoundEvent_20_OnItemSelectionEvent__DelegateSignature");
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Params::BP_FortExpeditionBuildSquadWidget_C_BndEvt__SquadSlotItemPicker_K2Node_ComponentBoundEvent_20_OnItemSelectionEvent__DelegateSignature Parms{};
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Parms.SelectedItem = SelectedItem;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.BndEvt__ViewInfoButton_NoText_K2Node_ComponentBoundEvent_35_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_FortExpeditionBuildSquadWidget_C::BndEvt__ViewInfoButton_NoText_K2Node_ComponentBoundEvent_35_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "BndEvt__ViewInfoButton_NoText_K2Node_ComponentBoundEvent_35_CommonButtonClicked__DelegateSignature");
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Params::BP_FortExpeditionBuildSquadWidget_C_BndEvt__ViewInfoButton_NoText_K2Node_ComponentBoundEvent_35_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.OnRefreshBuildSquadWidget
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// (Event, Protected, BlueprintEvent)
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void UBP_FortExpeditionBuildSquadWidget_C::OnRefreshBuildSquadWidget()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "OnRefreshBuildSquadWidget");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.HACK Select Item in Picker
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// (BlueprintCallable, BlueprintEvent)
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void UBP_FortExpeditionBuildSquadWidget_C::HACK_Select_Item_in_Picker()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "HACK Select Item in Picker");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.OnActivated
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// (Event, Protected, BlueprintEvent)
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void UBP_FortExpeditionBuildSquadWidget_C::OnActivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "OnActivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Destruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UBP_FortExpeditionBuildSquadWidget_C::Destruct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Destruct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.BndEvt__SquadSlotItemPicker_K2Node_ComponentBoundEvent_9_OnSelectionCommitted__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UFortItem* SelectedItem (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_FortExpeditionBuildSquadWidget_C::BndEvt__SquadSlotItemPicker_K2Node_ComponentBoundEvent_9_OnSelectionCommitted__DelegateSignature(class UFortItem* SelectedItem)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "BndEvt__SquadSlotItemPicker_K2Node_ComponentBoundEvent_9_OnSelectionCommitted__DelegateSignature");
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Params::BP_FortExpeditionBuildSquadWidget_C_BndEvt__SquadSlotItemPicker_K2Node_ComponentBoundEvent_9_OnSelectionCommitted__DelegateSignature Parms{};
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Parms.SelectedItem = SelectedItem;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.HandleVechicleSelected
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FName SquadId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_FortExpeditionBuildSquadWidget_C::HandleVechicleSelected(class FName SquadId)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "HandleVechicleSelected");
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Params::BP_FortExpeditionBuildSquadWidget_C_HandleVechicleSelected Parms{};
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Parms.SquadId = SquadId;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.DialogResult_B738291040F33B805332A7B633B3ACBD
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool bWaitingForLatentActionCompletion (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FFortDialogExternalLatentActionHandleWaitingDialogHandle (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
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void UBP_FortExpeditionBuildSquadWidget_C::DialogResult_B738291040F33B805332A7B633B3ACBD(EFortDialogResult Result, class FName ResultName, bool bWaitingForLatentActionCompletion, const struct FFortDialogExternalLatentActionHandle& WaitingDialogHandle)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "DialogResult_B738291040F33B805332A7B633B3ACBD");
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Params::BP_FortExpeditionBuildSquadWidget_C_DialogResult_B738291040F33B805332A7B633B3ACBD Parms{};
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Parms.Result = Result;
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Parms.ResultName = ResultName;
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Parms.bWaitingForLatentActionCompletion = bWaitingForLatentActionCompletion;
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Parms.WaitingDialogHandle = std::move(WaitingDialogHandle);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Handle Back
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UBP_FortExpeditionBuildSquadWidget_C::Handle_Back(bool* PassThrough)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Handle Back");
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Params::BP_FortExpeditionBuildSquadWidget_C_Handle_Back Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (PassThrough != nullptr)
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*PassThrough = Parms.PassThrough;
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}
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// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Setup Input Action Handlers
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// (Public, BlueprintCallable, BlueprintEvent)
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void UBP_FortExpeditionBuildSquadWidget_C::Setup_Input_Action_Handlers()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Setup Input Action Handlers");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Set Name
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UFortItem* Param_Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_FortExpeditionBuildSquadWidget_C::Set_Name(class UFortItem* Param_Item)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Set Name");
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Params::BP_FortExpeditionBuildSquadWidget_C_Set_Name Parms{};
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Parms.Param_Item = Param_Item;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Set Description
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UFortItem* Param_Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_FortExpeditionBuildSquadWidget_C::Set_Description(class UFortItem* Param_Item)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Set Description");
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Params::BP_FortExpeditionBuildSquadWidget_C_Set_Description Parms{};
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Parms.Param_Item = Param_Item;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Set Rating
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UFortExpeditionItem* Param_Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_FortExpeditionBuildSquadWidget_C::Set_Rating(class UFortExpeditionItem* Param_Item)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Set Rating");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Set_Rating Parms{};
|
|
|
|
Parms.Param_Item = Param_Item;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Refresh Item Data
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Refresh_Item_Data()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Refresh Item Data");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Get Expedition Item Definition
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// class UFortExpeditionItem* Param_Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UFortExpeditionItemDefinition* ItemDef (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Get_Expedition_Item_Definition(class UFortExpeditionItem* Param_Item, class UFortExpeditionItemDefinition** ItemDef)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Get Expedition Item Definition");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Get_Expedition_Item_Definition Parms{};
|
|
|
|
Parms.Param_Item = Param_Item;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (ItemDef != nullptr)
|
|
*ItemDef = Parms.ItemDef;
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Set Duration
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UFortExpeditionItemDefinition* ItemDef (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Set_Duration(class UFortExpeditionItemDefinition* ItemDef)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Set Duration");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Set_Duration Parms{};
|
|
|
|
Parms.ItemDef = ItemDef;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Set Rarity
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UFortItem* Param_Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Set_Rarity(class UFortItem* Param_Item)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Set Rarity");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Set_Rarity Parms{};
|
|
|
|
Parms.Param_Item = Param_Item;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Set Rewards
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UFortExpeditionItemDefinition* ItemDef (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Set_Rewards(class UFortExpeditionItemDefinition* ItemDef)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Set Rewards");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Set_Rewards Parms{};
|
|
|
|
Parms.ItemDef = ItemDef;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Handle Change Vehicle
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Handle_Change_Vehicle(bool* PassThrough)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Handle Change Vehicle");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Handle_Change_Vehicle Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (PassThrough != nullptr)
|
|
*PassThrough = Parms.PassThrough;
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Refresh Squad Widgets
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Refresh_Squad_Widgets()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Refresh Squad Widgets");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Set Vehicle Name
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FHomebaseSquad HomebaseSquad (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Set_Vehicle_Name(struct FHomebaseSquad& HomebaseSquad)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Set Vehicle Name");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Set_Vehicle_Name Parms{};
|
|
|
|
Parms.HomebaseSquad = std::move(HomebaseSquad);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
HomebaseSquad = std::move(Parms.HomebaseSquad);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Clear Vehicle Widgets
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Clear_Vehicle_Widgets()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Clear Vehicle Widgets");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Set Remaining Expiration Time
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UFortExpeditionItem* Param_Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Set_Remaining_Expiration_Time(class UFortExpeditionItem* Param_Item)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Set Remaining Expiration Time");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Set_Remaining_Expiration_Time Parms{};
|
|
|
|
Parms.Param_Item = Param_Item;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Set Requirements
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UFortExpeditionItemDefinition* ItemDef (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Set_Requirements(class UFortExpeditionItemDefinition* ItemDef)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Set Requirements");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Set_Requirements Parms{};
|
|
|
|
Parms.ItemDef = ItemDef;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Set Expedition Costs
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UFortExpeditionItemDefinition* ItemDef (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Set_Expedition_Costs(class UFortExpeditionItemDefinition* ItemDef)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Set Expedition Costs");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Set_Expedition_Costs Parms{};
|
|
|
|
Parms.ItemDef = ItemDef;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Update Squad Slot Pickers
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 SelectedSquadIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Update_Squad_Slot_Pickers(int32 SelectedSquadIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Update Squad Slot Pickers");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Update_Squad_Slot_Pickers Parms{};
|
|
|
|
Parms.SelectedSquadIndex = SelectedSquadIndex;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Update Expedition Power
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Update_Expedition_Power()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Update Expedition Power");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Set Bonus Criteria
|
|
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UFortExpeditionItem* Param_Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// TArray<class UFortItem*> SlottedItems (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Set_Bonus_Criteria(class UFortExpeditionItem* Param_Item, TArray<class UFortItem*>& SlottedItems)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Set Bonus Criteria");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Set_Bonus_Criteria Parms{};
|
|
|
|
Parms.Param_Item = Param_Item;
|
|
Parms.SlottedItems = std::move(SlottedItems);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
SlottedItems = std::move(Parms.SlottedItems);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.HACK_SetCursorToSquadSlotSlotted
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::HACK_SetCursorToSquadSlotSlotted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "HACK_SetCursorToSquadSlotSlotted");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Get Picker List View
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// class UFortItemTileView* PickerTileView (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Get_Picker_List_View(class UFortItemTileView** PickerTileView)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Get Picker List View");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Get_Picker_List_View Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (PickerTileView != nullptr)
|
|
*PickerTileView = Parms.PickerTileView;
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Get Selected Item
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
class UObject* UBP_FortExpeditionBuildSquadWidget_C::Get_Selected_Item()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Get Selected Item");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Get_Selected_Item Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Try to Auto Select First Vehicle
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Try_to_Auto_Select_First_Vehicle()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Try to Auto Select First Vehicle");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Handle Expedition Expired
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Handle_Expedition_Expired()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Handle Expedition Expired");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Update Start Expedition Widget State
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Update_Start_Expedition_Widget_State()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Update Start Expedition Widget State");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Handle Slot Item Action
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Handle_Slot_Item_Action(bool* PassThrough)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Handle Slot Item Action");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Handle_Slot_Item_Action Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (PassThrough != nullptr)
|
|
*PassThrough = Parms.PassThrough;
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Handle Close Picker Action
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Handle_Close_Picker_Action(bool* PassThrough)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Handle Close Picker Action");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Handle_Close_Picker_Action Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (PassThrough != nullptr)
|
|
*PassThrough = Parms.PassThrough;
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Handle Selected Item Committed
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Handle_Selected_Item_Committed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Handle Selected Item Committed");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Handle Squad Slot Selected
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Handle_Squad_Slot_Selected()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Handle Squad Slot Selected");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Handle Squad Picker Closed
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Handle_Squad_Picker_Closed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Handle Squad Picker Closed");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Handle Start Expedition
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Handle_Start_Expedition(bool* PassThrough)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Handle Start Expedition");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Handle_Start_Expedition Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (PassThrough != nullptr)
|
|
*PassThrough = Parms.PassThrough;
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Handle Open Picker
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Handle_Open_Picker(bool* PassThrough)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Handle Open Picker");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Handle_Open_Picker Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (PassThrough != nullptr)
|
|
*PassThrough = Parms.PassThrough;
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Update Vehicle Selected
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class FName Param_CurrentSquadId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Update_Vehicle_Selected(class FName Param_CurrentSquadId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Update Vehicle Selected");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Update_Vehicle_Selected Parms{};
|
|
|
|
Parms.Param_CurrentSquadId = Param_CurrentSquadId;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Get Slot Item State
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// EInputActionState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
EInputActionState UBP_FortExpeditionBuildSquadWidget_C::Get_Slot_Item_State()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Get Slot Item State");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Get_Slot_Item_State Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Handle Back with Squad Clear
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Handle_Back_with_Squad_Clear(bool* PassThrough)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Handle Back with Squad Clear");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Handle_Back_with_Squad_Clear Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (PassThrough != nullptr)
|
|
*PassThrough = Parms.PassThrough;
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Update For Preview
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UFortItem* Param_Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Update_For_Preview(class UFortItem* Param_Item)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Update For Preview");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Update_For_Preview Parms{};
|
|
|
|
Parms.Param_Item = Param_Item;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Determine Preview State
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float Preview (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float Current (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// EFortBuffState State (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Determine_Preview_State(float Preview, float Current, EFortBuffState* State)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Determine Preview State");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Determine_Preview_State Parms{};
|
|
|
|
Parms.Preview = Preview;
|
|
Parms.Current = Current;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (State != nullptr)
|
|
*State = Parms.State;
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Update Power and Rating for Preview
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UFortItem* Param_Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// TArray<class UFortItem*> SlottedItems1 (Parm, OutParm, ZeroConstructor)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Update_Power_and_Rating_for_Preview(class UFortItem* Param_Item, TArray<class UFortItem*>* SlottedItems1)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Update Power and Rating for Preview");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Update_Power_and_Rating_for_Preview Parms{};
|
|
|
|
Parms.Param_Item = Param_Item;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (SlottedItems1 != nullptr)
|
|
*SlottedItems1 = std::move(Parms.SlottedItems1);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Determine Text Style from Preview State
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// EFortBuffState Param_Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
class UClass* UBP_FortExpeditionBuildSquadWidget_C::Determine_Text_Style_from_Preview_State(EFortBuffState Param_Index)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Determine Text Style from Preview State");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Determine_Text_Style_from_Preview_State Parms{};
|
|
|
|
Parms.Param_Index = Param_Index;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Determine Buff Arrow Visiblity From Preview State
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// EFortBuffState Param_Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
ESlateVisibility UBP_FortExpeditionBuildSquadWidget_C::Determine_Buff_Arrow_Visiblity_From_Preview_State(EFortBuffState Param_Index)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Determine Buff Arrow Visiblity From Preview State");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Determine_Buff_Arrow_Visiblity_From_Preview_State Parms{};
|
|
|
|
Parms.Param_Index = Param_Index;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Update Rating Buff Arrow for Preview
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EFortBuffState Param_Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Update_Rating_Buff_Arrow_for_Preview(EFortBuffState Param_Index)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Update Rating Buff Arrow for Preview");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Update_Rating_Buff_Arrow_for_Preview Parms{};
|
|
|
|
Parms.Param_Index = Param_Index;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Update Chance Buff Arrow for Preview
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EFortBuffState Param_Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Update_Chance_Buff_Arrow_for_Preview(EFortBuffState Param_Index)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Update Chance Buff Arrow for Preview");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Update_Chance_Buff_Arrow_for_Preview Parms{};
|
|
|
|
Parms.Param_Index = Param_Index;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Determine Buff Arrow Color for Preview State
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// EFortBuffState Param_Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
struct FLinearColor UBP_FortExpeditionBuildSquadWidget_C::Determine_Buff_Arrow_Color_for_Preview_State(EFortBuffState Param_Index)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Determine Buff Arrow Color for Preview State");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Determine_Buff_Arrow_Color_for_Preview_State Parms{};
|
|
|
|
Parms.Param_Index = Param_Index;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Determine Buff Arrow Angle for Preview State
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// EFortBuffState Param_Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
float UBP_FortExpeditionBuildSquadWidget_C::Determine_Buff_Arrow_Angle_for_Preview_State(EFortBuffState Param_Index)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Determine Buff Arrow Angle for Preview State");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Determine_Buff_Arrow_Angle_for_Preview_State Parms{};
|
|
|
|
Parms.Param_Index = Param_Index;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Get Selected Slot (SAFE)
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
int32 UBP_FortExpeditionBuildSquadWidget_C::Get_Selected_Slot__SAFE_()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Get Selected Slot (SAFE)");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Get_Selected_Slot__SAFE_ Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Handle Inspect
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Handle_Inspect(bool* PassThrough)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Handle Inspect");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Handle_Inspect Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (PassThrough != nullptr)
|
|
*PassThrough = Parms.PassThrough;
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Determine Inspect Item for Squad Slot
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Determine_Inspect_Item_for_Squad_Slot()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Determine Inspect Item for Squad Slot");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.HACK_SetCursorToSquadPicker
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::HACK_SetCursorToSquadPicker()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "HACK_SetCursorToSquadPicker");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Get Item In Selected Squad Slot
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UFortItem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
class UFortItem* UBP_FortExpeditionBuildSquadWidget_C::Get_Item_In_Selected_Squad_Slot()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Get Item In Selected Squad Slot");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Get_Item_In_Selected_Squad_Slot Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Get Bonus Display Name and Brush
|
|
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FGameplayTag Tag (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash)
|
|
// bool Condition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// EFortRarity Rarity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FSlateBrush OutBrush_Brush_M (Parm, OutParm)
|
|
// class FText OutDisplayName (Parm, OutParm)
|
|
// struct FLinearColor OutRarityColor (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Get_Bonus_Display_Name_and_Brush(struct FGameplayTag& Tag, bool Condition, EFortRarity Rarity, struct FSlateBrush* OutBrush_Brush_M, class FText* OutDisplayName, struct FLinearColor* OutRarityColor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Get Bonus Display Name and Brush");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Get_Bonus_Display_Name_and_Brush Parms{};
|
|
|
|
Parms.Tag = std::move(Tag);
|
|
Parms.Condition = Condition;
|
|
Parms.Rarity = Rarity;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Tag = std::move(Parms.Tag);
|
|
|
|
if (OutBrush_Brush_M != nullptr)
|
|
*OutBrush_Brush_M = std::move(Parms.OutBrush_Brush_M);
|
|
|
|
if (OutDisplayName != nullptr)
|
|
*OutDisplayName = std::move(Parms.OutDisplayName);
|
|
|
|
if (OutRarityColor != nullptr)
|
|
*OutRarityColor = std::move(Parms.OutRarityColor);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.GetSquadRatingTooltipWidget
|
|
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
class UWidget* UBP_FortExpeditionBuildSquadWidget_C::GetSquadRatingTooltipWidget()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "GetSquadRatingTooltipWidget");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_GetSquadRatingTooltipWidget Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.GetSuccessChanceTooltipWidget
|
|
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
class UWidget* UBP_FortExpeditionBuildSquadWidget_C::GetSuccessChanceTooltipWidget()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "GetSuccessChanceTooltipWidget");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_GetSuccessChanceTooltipWidget Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Get Mcp Relative Utc Now
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// struct FDateTime UtcNow (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Get_Mcp_Relative_Utc_Now(struct FDateTime* UtcNow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Get Mcp Relative Utc Now");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Get_Mcp_Relative_Utc_Now Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (UtcNow != nullptr)
|
|
*UtcNow = std::move(Parms.UtcNow);
|
|
}
|
|
|
|
|
|
// Function BP_FortExpeditionBuildSquadWidget.BP_FortExpeditionBuildSquadWidget_C.Handle Sort Picker Action
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bPassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void UBP_FortExpeditionBuildSquadWidget_C::Handle_Sort_Picker_Action(bool* bPassThrough)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_FortExpeditionBuildSquadWidget_C", "Handle Sort Picker Action");
|
|
|
|
Params::BP_FortExpeditionBuildSquadWidget_C_Handle_Sort_Picker_Action Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (bPassThrough != nullptr)
|
|
*bPassThrough = Parms.bPassThrough;
|
|
}
|
|
|
|
}
|
|
|