mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
206 lines
7.2 KiB
C++
206 lines
7.2 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: BP_ExpeditionSquadSlotsView
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#include "Basic.hpp"
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#include "BP_ExpeditionSquadSlotsView_classes.hpp"
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#include "BP_ExpeditionSquadSlotsView_parameters.hpp"
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namespace SDK
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{
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// Function BP_ExpeditionSquadSlotsView.BP_ExpeditionSquadSlotsView_C.OnSquadSlotSelected__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 SquadSlotIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_ExpeditionSquadSlotsView_C::OnSquadSlotSelected__DelegateSignature(int32 SquadSlotIndex)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ExpeditionSquadSlotsView_C", "OnSquadSlotSelected__DelegateSignature");
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Params::BP_ExpeditionSquadSlotsView_C_OnSquadSlotSelected__DelegateSignature Parms{};
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Parms.SquadSlotIndex = SquadSlotIndex;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_ExpeditionSquadSlotsView.BP_ExpeditionSquadSlotsView_C.OnSquadSlotOpened__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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void UBP_ExpeditionSquadSlotsView_C::OnSquadSlotOpened__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ExpeditionSquadSlotsView_C", "OnSquadSlotOpened__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ExpeditionSquadSlotsView.BP_ExpeditionSquadSlotsView_C.ExecuteUbergraph_BP_ExpeditionSquadSlotsView
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_ExpeditionSquadSlotsView_C::ExecuteUbergraph_BP_ExpeditionSquadSlotsView(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ExpeditionSquadSlotsView_C", "ExecuteUbergraph_BP_ExpeditionSquadSlotsView");
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Params::BP_ExpeditionSquadSlotsView_C_ExecuteUbergraph_BP_ExpeditionSquadSlotsView Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_ExpeditionSquadSlotsView.BP_ExpeditionSquadSlotsView_C.Destruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UBP_ExpeditionSquadSlotsView_C::Destruct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ExpeditionSquadSlotsView_C", "Destruct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ExpeditionSquadSlotsView.BP_ExpeditionSquadSlotsView_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UBP_ExpeditionSquadSlotsView_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ExpeditionSquadSlotsView_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ExpeditionSquadSlotsView.BP_ExpeditionSquadSlotsView_C.OpenSquadSlotEvent
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 SquadSlotIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_ExpeditionSquadSlotsView_C::OpenSquadSlotEvent(int32 SquadSlotIndex)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ExpeditionSquadSlotsView_C", "OpenSquadSlotEvent");
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Params::BP_ExpeditionSquadSlotsView_C_OpenSquadSlotEvent Parms{};
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Parms.SquadSlotIndex = SquadSlotIndex;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_ExpeditionSquadSlotsView.BP_ExpeditionSquadSlotsView_C.HandleSquadSlotOpened
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// (BlueprintCallable, BlueprintEvent)
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void UBP_ExpeditionSquadSlotsView_C::HandleSquadSlotOpened()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ExpeditionSquadSlotsView_C", "HandleSquadSlotOpened");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ExpeditionSquadSlotsView.BP_ExpeditionSquadSlotsView_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UBP_ExpeditionSquadSlotsView_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ExpeditionSquadSlotsView_C", "PreConstruct");
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Params::BP_ExpeditionSquadSlotsView_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_ExpeditionSquadSlotsView.BP_ExpeditionSquadSlotsView_C.HandleSquadSlotSelected
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 SquadSlotIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_ExpeditionSquadSlotsView_C::HandleSquadSlotSelected(int32 SquadSlotIndex)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ExpeditionSquadSlotsView_C", "HandleSquadSlotSelected");
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Params::BP_ExpeditionSquadSlotsView_C_HandleSquadSlotSelected Parms{};
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Parms.SquadSlotIndex = SquadSlotIndex;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_ExpeditionSquadSlotsView.BP_ExpeditionSquadSlotsView_C.CreateAndAddSquadSlotButton
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// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 SquadSlotIndex (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FHomebaseSquadSlot SquadSlotDefinition (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// class UWidget* OutSquadSlotButtonHost (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UFortSquadSlotSelectorButton* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UFortSquadSlotSelectorButton* UBP_ExpeditionSquadSlotsView_C::CreateAndAddSquadSlotButton(const int32 SquadSlotIndex, const struct FHomebaseSquadSlot& SquadSlotDefinition, class UWidget** OutSquadSlotButtonHost)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_ExpeditionSquadSlotsView_C", "CreateAndAddSquadSlotButton");
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Params::BP_ExpeditionSquadSlotsView_C_CreateAndAddSquadSlotButton Parms{};
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Parms.SquadSlotIndex = SquadSlotIndex;
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Parms.SquadSlotDefinition = std::move(SquadSlotDefinition);
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UObject::ProcessEvent(Func, &Parms);
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if (OutSquadSlotButtonHost != nullptr)
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*OutSquadSlotButtonHost = Parms.OutSquadSlotButtonHost;
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return Parms.ReturnValue;
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}
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}
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