Files
UnrealEvent/Aeon-740/SDK/BP_ExpeditionSquadSlotsView_functions.cpp
2024-10-18 01:01:36 +01:00

206 lines
7.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BP_ExpeditionSquadSlotsView
#include "Basic.hpp"
#include "BP_ExpeditionSquadSlotsView_classes.hpp"
#include "BP_ExpeditionSquadSlotsView_parameters.hpp"
namespace SDK
{
// Function BP_ExpeditionSquadSlotsView.BP_ExpeditionSquadSlotsView_C.OnSquadSlotSelected__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 SquadSlotIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ExpeditionSquadSlotsView_C::OnSquadSlotSelected__DelegateSignature(int32 SquadSlotIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ExpeditionSquadSlotsView_C", "OnSquadSlotSelected__DelegateSignature");
Params::BP_ExpeditionSquadSlotsView_C_OnSquadSlotSelected__DelegateSignature Parms{};
Parms.SquadSlotIndex = SquadSlotIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ExpeditionSquadSlotsView.BP_ExpeditionSquadSlotsView_C.OnSquadSlotOpened__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UBP_ExpeditionSquadSlotsView_C::OnSquadSlotOpened__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ExpeditionSquadSlotsView_C", "OnSquadSlotOpened__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ExpeditionSquadSlotsView.BP_ExpeditionSquadSlotsView_C.ExecuteUbergraph_BP_ExpeditionSquadSlotsView
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ExpeditionSquadSlotsView_C::ExecuteUbergraph_BP_ExpeditionSquadSlotsView(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ExpeditionSquadSlotsView_C", "ExecuteUbergraph_BP_ExpeditionSquadSlotsView");
Params::BP_ExpeditionSquadSlotsView_C_ExecuteUbergraph_BP_ExpeditionSquadSlotsView Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ExpeditionSquadSlotsView.BP_ExpeditionSquadSlotsView_C.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UBP_ExpeditionSquadSlotsView_C::Destruct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ExpeditionSquadSlotsView_C", "Destruct");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ExpeditionSquadSlotsView.BP_ExpeditionSquadSlotsView_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UBP_ExpeditionSquadSlotsView_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ExpeditionSquadSlotsView_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ExpeditionSquadSlotsView.BP_ExpeditionSquadSlotsView_C.OpenSquadSlotEvent
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 SquadSlotIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ExpeditionSquadSlotsView_C::OpenSquadSlotEvent(int32 SquadSlotIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ExpeditionSquadSlotsView_C", "OpenSquadSlotEvent");
Params::BP_ExpeditionSquadSlotsView_C_OpenSquadSlotEvent Parms{};
Parms.SquadSlotIndex = SquadSlotIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ExpeditionSquadSlotsView.BP_ExpeditionSquadSlotsView_C.HandleSquadSlotOpened
// (BlueprintCallable, BlueprintEvent)
void UBP_ExpeditionSquadSlotsView_C::HandleSquadSlotOpened()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ExpeditionSquadSlotsView_C", "HandleSquadSlotOpened");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ExpeditionSquadSlotsView.BP_ExpeditionSquadSlotsView_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UBP_ExpeditionSquadSlotsView_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ExpeditionSquadSlotsView_C", "PreConstruct");
Params::BP_ExpeditionSquadSlotsView_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ExpeditionSquadSlotsView.BP_ExpeditionSquadSlotsView_C.HandleSquadSlotSelected
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 SquadSlotIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ExpeditionSquadSlotsView_C::HandleSquadSlotSelected(int32 SquadSlotIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ExpeditionSquadSlotsView_C", "HandleSquadSlotSelected");
Params::BP_ExpeditionSquadSlotsView_C_HandleSquadSlotSelected Parms{};
Parms.SquadSlotIndex = SquadSlotIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ExpeditionSquadSlotsView.BP_ExpeditionSquadSlotsView_C.CreateAndAddSquadSlotButton
// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 SquadSlotIndex (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHomebaseSquadSlot SquadSlotDefinition (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// class UWidget* OutSquadSlotButtonHost (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UFortSquadSlotSelectorButton* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UFortSquadSlotSelectorButton* UBP_ExpeditionSquadSlotsView_C::CreateAndAddSquadSlotButton(const int32 SquadSlotIndex, const struct FHomebaseSquadSlot& SquadSlotDefinition, class UWidget** OutSquadSlotButtonHost)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_ExpeditionSquadSlotsView_C", "CreateAndAddSquadSlotButton");
Params::BP_ExpeditionSquadSlotsView_C_CreateAndAddSquadSlotButton Parms{};
Parms.SquadSlotIndex = SquadSlotIndex;
Parms.SquadSlotDefinition = std::move(SquadSlotDefinition);
UObject::ProcessEvent(Func, &Parms);
if (OutSquadSlotButtonHost != nullptr)
*OutSquadSlotButtonHost = Parms.OutSquadSlotButtonHost;
return Parms.ReturnValue;
}
}