Files
UnrealEvent/Aeon-740/SDK/BP_DetailLevelMesh_classes.hpp
2024-10-18 01:01:36 +01:00

55 lines
2.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BP_DetailLevelMesh
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "Engine_classes.hpp"
namespace SDK
{
// BlueprintGeneratedClass BP_DetailLevelMesh.BP_DetailLevelMesh_C
// 0x0020 (0x0350 - 0x0330)
class ABP_DetailLevelMesh_C final : public AActor
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x0330(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
class UStaticMeshComponent* StaticMesh; // 0x0338(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
class USceneComponent* DefaultSceneRoot; // 0x0340(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
bool AlwaysVisible; // 0x0348(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
bool NotVisibleOnSwitch; // 0x0349(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
public:
void ExecuteUbergraph_BP_DetailLevelMesh(int32 EntryPoint);
void UserConstructionScript();
public:
static class UClass* StaticClass()
{
return StaticBPGeneratedClassImpl<"BP_DetailLevelMesh_C">();
}
static class ABP_DetailLevelMesh_C* GetDefaultObj()
{
return GetDefaultObjImpl<ABP_DetailLevelMesh_C>();
}
};
static_assert(alignof(ABP_DetailLevelMesh_C) == 0x000008, "Wrong alignment on ABP_DetailLevelMesh_C");
static_assert(sizeof(ABP_DetailLevelMesh_C) == 0x000350, "Wrong size on ABP_DetailLevelMesh_C");
static_assert(offsetof(ABP_DetailLevelMesh_C, UberGraphFrame) == 0x000330, "Member 'ABP_DetailLevelMesh_C::UberGraphFrame' has a wrong offset!");
static_assert(offsetof(ABP_DetailLevelMesh_C, StaticMesh) == 0x000338, "Member 'ABP_DetailLevelMesh_C::StaticMesh' has a wrong offset!");
static_assert(offsetof(ABP_DetailLevelMesh_C, DefaultSceneRoot) == 0x000340, "Member 'ABP_DetailLevelMesh_C::DefaultSceneRoot' has a wrong offset!");
static_assert(offsetof(ABP_DetailLevelMesh_C, AlwaysVisible) == 0x000348, "Member 'ABP_DetailLevelMesh_C::AlwaysVisible' has a wrong offset!");
static_assert(offsetof(ABP_DetailLevelMesh_C, NotVisibleOnSwitch) == 0x000349, "Member 'ABP_DetailLevelMesh_C::NotVisibleOnSwitch' has a wrong offset!");
}