mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
55 lines
2.6 KiB
C++
55 lines
2.6 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: BP_DetailLevelMesh
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "Engine_classes.hpp"
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namespace SDK
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{
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// BlueprintGeneratedClass BP_DetailLevelMesh.BP_DetailLevelMesh_C
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// 0x0020 (0x0350 - 0x0330)
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class ABP_DetailLevelMesh_C final : public AActor
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x0330(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
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class UStaticMeshComponent* StaticMesh; // 0x0338(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class USceneComponent* DefaultSceneRoot; // 0x0340(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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bool AlwaysVisible; // 0x0348(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
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bool NotVisibleOnSwitch; // 0x0349(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
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public:
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void ExecuteUbergraph_BP_DetailLevelMesh(int32 EntryPoint);
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void UserConstructionScript();
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public:
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static class UClass* StaticClass()
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{
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return StaticBPGeneratedClassImpl<"BP_DetailLevelMesh_C">();
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}
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static class ABP_DetailLevelMesh_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<ABP_DetailLevelMesh_C>();
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}
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};
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static_assert(alignof(ABP_DetailLevelMesh_C) == 0x000008, "Wrong alignment on ABP_DetailLevelMesh_C");
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static_assert(sizeof(ABP_DetailLevelMesh_C) == 0x000350, "Wrong size on ABP_DetailLevelMesh_C");
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static_assert(offsetof(ABP_DetailLevelMesh_C, UberGraphFrame) == 0x000330, "Member 'ABP_DetailLevelMesh_C::UberGraphFrame' has a wrong offset!");
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static_assert(offsetof(ABP_DetailLevelMesh_C, StaticMesh) == 0x000338, "Member 'ABP_DetailLevelMesh_C::StaticMesh' has a wrong offset!");
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static_assert(offsetof(ABP_DetailLevelMesh_C, DefaultSceneRoot) == 0x000340, "Member 'ABP_DetailLevelMesh_C::DefaultSceneRoot' has a wrong offset!");
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static_assert(offsetof(ABP_DetailLevelMesh_C, AlwaysVisible) == 0x000348, "Member 'ABP_DetailLevelMesh_C::AlwaysVisible' has a wrong offset!");
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static_assert(offsetof(ABP_DetailLevelMesh_C, NotVisibleOnSwitch) == 0x000349, "Member 'ABP_DetailLevelMesh_C::NotVisibleOnSwitch' has a wrong offset!");
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}
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