Files
UnrealEvent/Aeon-740/SDK/BP_BattlePassUnlockAnim_functions.cpp
2024-10-18 01:01:36 +01:00

137 lines
3.8 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BP_BattlePassUnlockAnim
#include "Basic.hpp"
#include "BP_BattlePassUnlockAnim_classes.hpp"
#include "BP_BattlePassUnlockAnim_parameters.hpp"
namespace SDK
{
// Function BP_BattlePassUnlockAnim.BP_BattlePassUnlockAnim_C.ExecuteUbergraph_BP_BattlePassUnlockAnim
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_BattlePassUnlockAnim_C::ExecuteUbergraph_BP_BattlePassUnlockAnim(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_BattlePassUnlockAnim_C", "ExecuteUbergraph_BP_BattlePassUnlockAnim");
Params::BP_BattlePassUnlockAnim_C_ExecuteUbergraph_BP_BattlePassUnlockAnim Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_BattlePassUnlockAnim.BP_BattlePassUnlockAnim_C.PlayIntro
// (BlueprintCallable, BlueprintEvent)
void UBP_BattlePassUnlockAnim_C::PlayIntro()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_BattlePassUnlockAnim_C", "PlayIntro");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_BattlePassUnlockAnim.BP_BattlePassUnlockAnim_C.OnActivated
// (Event, Protected, BlueprintEvent)
void UBP_BattlePassUnlockAnim_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_BattlePassUnlockAnim_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_BattlePassUnlockAnim.BP_BattlePassUnlockAnim_C.CustomEvent_0
// (BlueprintCallable, BlueprintEvent)
void UBP_BattlePassUnlockAnim_C::CustomEvent_0()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_BattlePassUnlockAnim_C", "CustomEvent_0");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_BattlePassUnlockAnim.BP_BattlePassUnlockAnim_C.AnimComplete
// (BlueprintCallable, BlueprintEvent)
void UBP_BattlePassUnlockAnim_C::AnimComplete()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_BattlePassUnlockAnim_C", "AnimComplete");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_BattlePassUnlockAnim.BP_BattlePassUnlockAnim_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UBP_BattlePassUnlockAnim_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_BattlePassUnlockAnim_C", "PreConstruct");
Params::BP_BattlePassUnlockAnim_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_BattlePassUnlockAnim.BP_BattlePassUnlockAnim_C.GetWidgetForFramingViewedItem
// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UWidget* UBP_BattlePassUnlockAnim_C::GetWidgetForFramingViewedItem()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_BattlePassUnlockAnim_C", "GetWidgetForFramingViewedItem");
Params::BP_BattlePassUnlockAnim_C_GetWidgetForFramingViewedItem Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}