Files
UnrealEvent/Aeon-740/SDK/BP_AmbientAudioController_functions.cpp
2024-10-18 01:01:36 +01:00

248 lines
8.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BP_AmbientAudioController
#include "Basic.hpp"
#include "BP_AmbientAudioController_classes.hpp"
#include "BP_AmbientAudioController_parameters.hpp"
namespace SDK
{
// Function BP_AmbientAudioController.BP_AmbientAudioController_C.ExecuteUbergraph_BP_AmbientAudioController
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AmbientAudioController_C::ExecuteUbergraph_BP_AmbientAudioController(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_AmbientAudioController_C", "ExecuteUbergraph_BP_AmbientAudioController");
Params::BP_AmbientAudioController_C_ExecuteUbergraph_BP_AmbientAudioController Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AmbientAudioController.BP_AmbientAudioController_C.Set Storm Amb Layer Enabled
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Enabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UBP_AmbientAudioController_C::Set_Storm_Amb_Layer_Enabled(bool Enabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_AmbientAudioController_C", "Set Storm Amb Layer Enabled");
Params::BP_AmbientAudioController_C_Set_Storm_Amb_Layer_Enabled Parms{};
Parms.Enabled = Enabled;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AmbientAudioController.BP_AmbientAudioController_C.On Game Phase Step Change
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EAthenaGamePhaseStep GamePhaseStep (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AmbientAudioController_C::On_Game_Phase_Step_Change(EAthenaGamePhaseStep GamePhaseStep)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_AmbientAudioController_C", "On Game Phase Step Change");
Params::BP_AmbientAudioController_C_On_Game_Phase_Step_Change Parms{};
Parms.GamePhaseStep = GamePhaseStep;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AmbientAudioController.BP_AmbientAudioController_C.On Game Phase Change
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EAthenaGamePhase GamePhase (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AmbientAudioController_C::On_Game_Phase_Change(EAthenaGamePhase GamePhase)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_AmbientAudioController_C", "On Game Phase Change");
Params::BP_AmbientAudioController_C_On_Game_Phase_Change Parms{};
Parms.GamePhase = GamePhase;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AmbientAudioController.BP_AmbientAudioController_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AmbientAudioController_C::ReceiveTick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_AmbientAudioController_C", "ReceiveTick");
Params::BP_AmbientAudioController_C_ReceiveTick Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AmbientAudioController.BP_AmbientAudioController_C.Evaluate Inside State
// (BlueprintCallable, BlueprintEvent)
void UBP_AmbientAudioController_C::Evaluate_Inside_State()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_AmbientAudioController_C", "Evaluate Inside State");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AmbientAudioController.BP_AmbientAudioController_C.OnCheckIfSurrounded
// (BlueprintCallable, BlueprintEvent)
void UBP_AmbientAudioController_C::OnCheckIfSurrounded()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_AmbientAudioController_C", "OnCheckIfSurrounded");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AmbientAudioController.BP_AmbientAudioController_C.ReceiveEndPlay
// (Event, Public, BlueprintEvent)
// Parameters:
// EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AmbientAudioController_C::ReceiveEndPlay(EEndPlayReason EndPlayReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_AmbientAudioController_C", "ReceiveEndPlay");
Params::BP_AmbientAudioController_C_ReceiveEndPlay Parms{};
Parms.EndPlayReason = EndPlayReason;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AmbientAudioController.BP_AmbientAudioController_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)
void UBP_AmbientAudioController_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_AmbientAudioController_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AmbientAudioController.BP_AmbientAudioController_C.Trace
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector Start (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector Direction (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UBP_AmbientAudioController_C::Trace(const struct FVector& Start, const struct FVector& Direction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_AmbientAudioController_C", "Trace");
Params::BP_AmbientAudioController_C_Trace Parms{};
Parms.Start = std::move(Start);
Parms.Direction = std::move(Direction);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_AmbientAudioController.BP_AmbientAudioController_C.SetIndoorMixEnabled
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Enabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UBP_AmbientAudioController_C::SetIndoorMixEnabled(bool Enabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_AmbientAudioController_C", "SetIndoorMixEnabled");
Params::BP_AmbientAudioController_C_SetIndoorMixEnabled Parms{};
Parms.Enabled = Enabled;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AmbientAudioController.BP_AmbientAudioController_C.SetTargetLPFFreq
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// float Target (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AmbientAudioController_C::SetTargetLPFFreq(float Target)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_AmbientAudioController_C", "SetTargetLPFFreq");
Params::BP_AmbientAudioController_C_SetTargetLPFFreq Parms{};
Parms.Target = Target;
UObject::ProcessEvent(Func, &Parms);
}
}