mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
248 lines
8.2 KiB
C++
248 lines
8.2 KiB
C++
#pragma once
|
|
|
|
/*
|
|
* SDK generated by Dumper-7
|
|
*
|
|
* https://github.com/Encryqed/Dumper-7
|
|
*/
|
|
|
|
// Package: BP_AmbientAudioController
|
|
|
|
#include "Basic.hpp"
|
|
|
|
#include "BP_AmbientAudioController_classes.hpp"
|
|
#include "BP_AmbientAudioController_parameters.hpp"
|
|
|
|
|
|
namespace SDK
|
|
{
|
|
|
|
// Function BP_AmbientAudioController.BP_AmbientAudioController_C.ExecuteUbergraph_BP_AmbientAudioController
|
|
// (Final, UbergraphFunction, HasDefaults)
|
|
// Parameters:
|
|
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AmbientAudioController_C::ExecuteUbergraph_BP_AmbientAudioController(int32 EntryPoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_AmbientAudioController_C", "ExecuteUbergraph_BP_AmbientAudioController");
|
|
|
|
Params::BP_AmbientAudioController_C_ExecuteUbergraph_BP_AmbientAudioController Parms{};
|
|
|
|
Parms.EntryPoint = EntryPoint;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function BP_AmbientAudioController.BP_AmbientAudioController_C.Set Storm Amb Layer Enabled
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Enabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void UBP_AmbientAudioController_C::Set_Storm_Amb_Layer_Enabled(bool Enabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_AmbientAudioController_C", "Set Storm Amb Layer Enabled");
|
|
|
|
Params::BP_AmbientAudioController_C_Set_Storm_Amb_Layer_Enabled Parms{};
|
|
|
|
Parms.Enabled = Enabled;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function BP_AmbientAudioController.BP_AmbientAudioController_C.On Game Phase Step Change
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EAthenaGamePhaseStep GamePhaseStep (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AmbientAudioController_C::On_Game_Phase_Step_Change(EAthenaGamePhaseStep GamePhaseStep)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_AmbientAudioController_C", "On Game Phase Step Change");
|
|
|
|
Params::BP_AmbientAudioController_C_On_Game_Phase_Step_Change Parms{};
|
|
|
|
Parms.GamePhaseStep = GamePhaseStep;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function BP_AmbientAudioController.BP_AmbientAudioController_C.On Game Phase Change
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EAthenaGamePhase GamePhase (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AmbientAudioController_C::On_Game_Phase_Change(EAthenaGamePhase GamePhase)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_AmbientAudioController_C", "On Game Phase Change");
|
|
|
|
Params::BP_AmbientAudioController_C_On_Game_Phase_Change Parms{};
|
|
|
|
Parms.GamePhase = GamePhase;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function BP_AmbientAudioController.BP_AmbientAudioController_C.ReceiveTick
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AmbientAudioController_C::ReceiveTick(float DeltaSeconds)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_AmbientAudioController_C", "ReceiveTick");
|
|
|
|
Params::BP_AmbientAudioController_C_ReceiveTick Parms{};
|
|
|
|
Parms.DeltaSeconds = DeltaSeconds;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function BP_AmbientAudioController.BP_AmbientAudioController_C.Evaluate Inside State
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void UBP_AmbientAudioController_C::Evaluate_Inside_State()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_AmbientAudioController_C", "Evaluate Inside State");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function BP_AmbientAudioController.BP_AmbientAudioController_C.OnCheckIfSurrounded
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void UBP_AmbientAudioController_C::OnCheckIfSurrounded()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_AmbientAudioController_C", "OnCheckIfSurrounded");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function BP_AmbientAudioController.BP_AmbientAudioController_C.ReceiveEndPlay
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AmbientAudioController_C::ReceiveEndPlay(EEndPlayReason EndPlayReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_AmbientAudioController_C", "ReceiveEndPlay");
|
|
|
|
Params::BP_AmbientAudioController_C_ReceiveEndPlay Parms{};
|
|
|
|
Parms.EndPlayReason = EndPlayReason;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function BP_AmbientAudioController.BP_AmbientAudioController_C.ReceiveBeginPlay
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UBP_AmbientAudioController_C::ReceiveBeginPlay()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_AmbientAudioController_C", "ReceiveBeginPlay");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function BP_AmbientAudioController.BP_AmbientAudioController_C.Trace
|
|
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FVector Start (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector Direction (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
|
|
|
|
bool UBP_AmbientAudioController_C::Trace(const struct FVector& Start, const struct FVector& Direction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_AmbientAudioController_C", "Trace");
|
|
|
|
Params::BP_AmbientAudioController_C_Trace Parms{};
|
|
|
|
Parms.Start = std::move(Start);
|
|
Parms.Direction = std::move(Direction);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function BP_AmbientAudioController.BP_AmbientAudioController_C.SetIndoorMixEnabled
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Enabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void UBP_AmbientAudioController_C::SetIndoorMixEnabled(bool Enabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_AmbientAudioController_C", "SetIndoorMixEnabled");
|
|
|
|
Params::BP_AmbientAudioController_C_SetIndoorMixEnabled Parms{};
|
|
|
|
Parms.Enabled = Enabled;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function BP_AmbientAudioController.BP_AmbientAudioController_C.SetTargetLPFFreq
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float Target (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AmbientAudioController_C::SetTargetLPFFreq(float Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BP_AmbientAudioController_C", "SetTargetLPFFreq");
|
|
|
|
Params::BP_AmbientAudioController_C_SetTargetLPFFreq Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
}
|
|
|