Files
UnrealEvent/Aeon-740/SDK/Athena_Prop_Prop_Bear_functions.cpp
2024-10-18 01:01:36 +01:00

101 lines
4.0 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Athena_Prop_Prop_Bear
#include "Basic.hpp"
#include "Athena_Prop_Prop_Bear_classes.hpp"
#include "Athena_Prop_Prop_Bear_parameters.hpp"
namespace SDK
{
// Function Athena_Prop_Prop_Bear.Athena_Prop_Prop_Bear_C.ExecuteUbergraph_Athena_Prop_Prop_Bear
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AAthena_Prop_Prop_Bear_C::ExecuteUbergraph_Athena_Prop_Prop_Bear(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Athena_Prop_Prop_Bear_C", "ExecuteUbergraph_Athena_Prop_Prop_Bear");
Params::Athena_Prop_Prop_Bear_C_ExecuteUbergraph_Athena_Prop_Prop_Bear Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function Athena_Prop_Prop_Bear.Athena_Prop_Prop_Bear_C.OnDeathServer
// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float Damage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayTagContainer DamageTags (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FVector Momentum (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult HitInfo (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
// class AController* InstigatedBy (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* DamageCauser (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayEffectContextHandle EffectContext (BlueprintVisible, BlueprintReadOnly, Parm)
void AAthena_Prop_Prop_Bear_C::OnDeathServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Athena_Prop_Prop_Bear_C", "OnDeathServer");
Params::Athena_Prop_Prop_Bear_C_OnDeathServer Parms{};
Parms.Damage = Damage;
Parms.DamageTags = std::move(DamageTags);
Parms.Momentum = std::move(Momentum);
Parms.HitInfo = std::move(HitInfo);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
Parms.EffectContext = std::move(EffectContext);
UObject::ProcessEvent(Func, &Parms);
}
// Function Athena_Prop_Prop_Bear.Athena_Prop_Prop_Bear_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void AAthena_Prop_Prop_Bear_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Athena_Prop_Prop_Bear_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function Athena_Prop_Prop_Bear.Athena_Prop_Prop_Bear_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AAthena_Prop_Prop_Bear_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Athena_Prop_Prop_Bear_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}