mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
101 lines
4.0 KiB
C++
101 lines
4.0 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Athena_Prop_Prop_Bear
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#include "Basic.hpp"
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#include "Athena_Prop_Prop_Bear_classes.hpp"
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#include "Athena_Prop_Prop_Bear_parameters.hpp"
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namespace SDK
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{
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// Function Athena_Prop_Prop_Bear.Athena_Prop_Prop_Bear_C.ExecuteUbergraph_Athena_Prop_Prop_Bear
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AAthena_Prop_Prop_Bear_C::ExecuteUbergraph_Athena_Prop_Prop_Bear(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Athena_Prop_Prop_Bear_C", "ExecuteUbergraph_Athena_Prop_Prop_Bear");
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Params::Athena_Prop_Prop_Bear_C_ExecuteUbergraph_Athena_Prop_Prop_Bear Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Athena_Prop_Prop_Bear.Athena_Prop_Prop_Bear_C.OnDeathServer
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// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayTagContainer DamageTags (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FVector Momentum (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FHitResult HitInfo (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
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// class AController* InstigatedBy (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* DamageCauser (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayEffectContextHandle EffectContext (BlueprintVisible, BlueprintReadOnly, Parm)
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void AAthena_Prop_Prop_Bear_C::OnDeathServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Athena_Prop_Prop_Bear_C", "OnDeathServer");
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Params::Athena_Prop_Prop_Bear_C_OnDeathServer Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Athena_Prop_Prop_Bear.Athena_Prop_Prop_Bear_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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void AAthena_Prop_Prop_Bear_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Athena_Prop_Prop_Bear_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Athena_Prop_Prop_Bear.Athena_Prop_Prop_Bear_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AAthena_Prop_Prop_Bear_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Athena_Prop_Prop_Bear_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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