mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
314 lines
12 KiB
C++
314 lines
12 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Athena_Matchmaking_GameModeButton
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#include "Basic.hpp"
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#include "Athena_Matchmaking_GameModeButton_classes.hpp"
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#include "Athena_Matchmaking_GameModeButton_parameters.hpp"
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namespace SDK
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{
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// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.GameModeSelected__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UAthena_Matchmaking_GameModeButton_C*SelectedGameModeButton (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthena_Matchmaking_GameModeButton_C::GameModeSelected__DelegateSignature(class UAthena_Matchmaking_GameModeButton_C* SelectedGameModeButton)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "GameModeSelected__DelegateSignature");
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Params::Athena_Matchmaking_GameModeButton_C_GameModeSelected__DelegateSignature Parms{};
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Parms.SelectedGameModeButton = SelectedGameModeButton;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.ButtonHovered__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UAthena_Matchmaking_GameModeButton_C*HoveredButton (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthena_Matchmaking_GameModeButton_C::ButtonHovered__DelegateSignature(class UAthena_Matchmaking_GameModeButton_C* HoveredButton)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "ButtonHovered__DelegateSignature");
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Params::Athena_Matchmaking_GameModeButton_C_ButtonHovered__DelegateSignature Parms{};
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Parms.HoveredButton = HoveredButton;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.ExecuteUbergraph_Athena_Matchmaking_GameModeButton
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthena_Matchmaking_GameModeButton_C::ExecuteUbergraph_Athena_Matchmaking_GameModeButton(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "ExecuteUbergraph_Athena_Matchmaking_GameModeButton");
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Params::Athena_Matchmaking_GameModeButton_C_ExecuteUbergraph_Athena_Matchmaking_GameModeButton Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UAthena_Matchmaking_GameModeButton_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.OnModeButtonHovered
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthena_Matchmaking_GameModeButton_C::OnModeButtonHovered(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "OnModeButtonHovered");
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Params::Athena_Matchmaking_GameModeButton_C_OnModeButtonHovered Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.BndEvt__PlayButton_K2Node_ComponentBoundEvent_191_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthena_Matchmaking_GameModeButton_C::BndEvt__PlayButton_K2Node_ComponentBoundEvent_191_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "BndEvt__PlayButton_K2Node_ComponentBoundEvent_191_CommonButtonClicked__DelegateSignature");
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Params::Athena_Matchmaking_GameModeButton_C_BndEvt__PlayButton_K2Node_ComponentBoundEvent_191_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UAthena_Matchmaking_GameModeButton_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "PreConstruct");
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Params::Athena_Matchmaking_GameModeButton_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.SetupGameModeButton
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UFortPlaylistAthena* PlaylistObj (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Param_bIsEnabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UAthena_Matchmaking_GameModeButton_C::SetupGameModeButton(class UFortPlaylistAthena* PlaylistObj, bool Param_bIsEnabled)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "SetupGameModeButton");
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Params::Athena_Matchmaking_GameModeButton_C_SetupGameModeButton Parms{};
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Parms.PlaylistObj = PlaylistObj;
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Parms.Param_bIsEnabled = Param_bIsEnabled;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.OnFocusReceived
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// (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
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// struct FFocusEvent InFocusEvent (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
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// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
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struct FEventReply UAthena_Matchmaking_GameModeButton_C::OnFocusReceived(const struct FGeometry& MyGeometry, const struct FFocusEvent& InFocusEvent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "OnFocusReceived");
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Params::Athena_Matchmaking_GameModeButton_C_OnFocusReceived Parms{};
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Parms.MyGeometry = std::move(MyGeometry);
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Parms.InFocusEvent = std::move(InFocusEvent);
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.IsGameModeAvailable
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UFortPlaylistAthena* InMode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Available (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UAthena_Matchmaking_GameModeButton_C::IsGameModeAvailable(class UFortPlaylistAthena* InMode, bool* Available)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "IsGameModeAvailable");
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Params::Athena_Matchmaking_GameModeButton_C_IsGameModeAvailable Parms{};
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Parms.InMode = InMode;
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UObject::ProcessEvent(Func, &Parms);
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if (Available != nullptr)
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*Available = Parms.Available;
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}
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// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.DisableGameModeButton
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// (Public, BlueprintCallable, BlueprintEvent)
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void UAthena_Matchmaking_GameModeButton_C::DisableGameModeButton()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "DisableGameModeButton");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.ShowDisabledMessage
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Show (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UAthena_Matchmaking_GameModeButton_C::ShowDisabledMessage(bool Show)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "ShowDisabledMessage");
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Params::Athena_Matchmaking_GameModeButton_C_ShowDisabledMessage Parms{};
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Parms.Show = Show;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.UpdateGameModeAvailibilty
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// (Public, BlueprintCallable, BlueprintEvent)
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void UAthena_Matchmaking_GameModeButton_C::UpdateGameModeAvailibilty()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "UpdateGameModeAvailibilty");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.SetOwningDisplayWidget
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UAthenaMatchmakingOptionsDisplay_v2_C*OwningDisplay (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthena_Matchmaking_GameModeButton_C::SetOwningDisplayWidget(class UAthenaMatchmakingOptionsDisplay_v2_C* OwningDisplay)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "SetOwningDisplayWidget");
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Params::Athena_Matchmaking_GameModeButton_C_SetOwningDisplayWidget Parms{};
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Parms.OwningDisplay = OwningDisplay;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.SetButtonSize
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool UseLargeSize (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UAthena_Matchmaking_GameModeButton_C::SetButtonSize(bool UseLargeSize)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "SetButtonSize");
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Params::Athena_Matchmaking_GameModeButton_C_SetButtonSize Parms{};
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Parms.UseLargeSize = UseLargeSize;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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