Files
UnrealEvent/Aeon-740/SDK/Athena_Matchmaking_GameModeButton_functions.cpp
2024-10-18 01:01:36 +01:00

314 lines
12 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Athena_Matchmaking_GameModeButton
#include "Basic.hpp"
#include "Athena_Matchmaking_GameModeButton_classes.hpp"
#include "Athena_Matchmaking_GameModeButton_parameters.hpp"
namespace SDK
{
// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.GameModeSelected__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UAthena_Matchmaking_GameModeButton_C*SelectedGameModeButton (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthena_Matchmaking_GameModeButton_C::GameModeSelected__DelegateSignature(class UAthena_Matchmaking_GameModeButton_C* SelectedGameModeButton)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "GameModeSelected__DelegateSignature");
Params::Athena_Matchmaking_GameModeButton_C_GameModeSelected__DelegateSignature Parms{};
Parms.SelectedGameModeButton = SelectedGameModeButton;
UObject::ProcessEvent(Func, &Parms);
}
// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.ButtonHovered__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UAthena_Matchmaking_GameModeButton_C*HoveredButton (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthena_Matchmaking_GameModeButton_C::ButtonHovered__DelegateSignature(class UAthena_Matchmaking_GameModeButton_C* HoveredButton)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "ButtonHovered__DelegateSignature");
Params::Athena_Matchmaking_GameModeButton_C_ButtonHovered__DelegateSignature Parms{};
Parms.HoveredButton = HoveredButton;
UObject::ProcessEvent(Func, &Parms);
}
// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.ExecuteUbergraph_Athena_Matchmaking_GameModeButton
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthena_Matchmaking_GameModeButton_C::ExecuteUbergraph_Athena_Matchmaking_GameModeButton(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "ExecuteUbergraph_Athena_Matchmaking_GameModeButton");
Params::Athena_Matchmaking_GameModeButton_C_ExecuteUbergraph_Athena_Matchmaking_GameModeButton Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UAthena_Matchmaking_GameModeButton_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.OnModeButtonHovered
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthena_Matchmaking_GameModeButton_C::OnModeButtonHovered(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "OnModeButtonHovered");
Params::Athena_Matchmaking_GameModeButton_C_OnModeButtonHovered Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.BndEvt__PlayButton_K2Node_ComponentBoundEvent_191_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthena_Matchmaking_GameModeButton_C::BndEvt__PlayButton_K2Node_ComponentBoundEvent_191_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "BndEvt__PlayButton_K2Node_ComponentBoundEvent_191_CommonButtonClicked__DelegateSignature");
Params::Athena_Matchmaking_GameModeButton_C_BndEvt__PlayButton_K2Node_ComponentBoundEvent_191_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UAthena_Matchmaking_GameModeButton_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "PreConstruct");
Params::Athena_Matchmaking_GameModeButton_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.SetupGameModeButton
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortPlaylistAthena* PlaylistObj (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Param_bIsEnabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UAthena_Matchmaking_GameModeButton_C::SetupGameModeButton(class UFortPlaylistAthena* PlaylistObj, bool Param_bIsEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "SetupGameModeButton");
Params::Athena_Matchmaking_GameModeButton_C_SetupGameModeButton Parms{};
Parms.PlaylistObj = PlaylistObj;
Parms.Param_bIsEnabled = Param_bIsEnabled;
UObject::ProcessEvent(Func, &Parms);
}
// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.OnFocusReceived
// (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// struct FFocusEvent InFocusEvent (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UAthena_Matchmaking_GameModeButton_C::OnFocusReceived(const struct FGeometry& MyGeometry, const struct FFocusEvent& InFocusEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "OnFocusReceived");
Params::Athena_Matchmaking_GameModeButton_C_OnFocusReceived Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InFocusEvent = std::move(InFocusEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.IsGameModeAvailable
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortPlaylistAthena* InMode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Available (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UAthena_Matchmaking_GameModeButton_C::IsGameModeAvailable(class UFortPlaylistAthena* InMode, bool* Available)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "IsGameModeAvailable");
Params::Athena_Matchmaking_GameModeButton_C_IsGameModeAvailable Parms{};
Parms.InMode = InMode;
UObject::ProcessEvent(Func, &Parms);
if (Available != nullptr)
*Available = Parms.Available;
}
// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.DisableGameModeButton
// (Public, BlueprintCallable, BlueprintEvent)
void UAthena_Matchmaking_GameModeButton_C::DisableGameModeButton()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "DisableGameModeButton");
UObject::ProcessEvent(Func, nullptr);
}
// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.ShowDisabledMessage
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Show (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UAthena_Matchmaking_GameModeButton_C::ShowDisabledMessage(bool Show)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "ShowDisabledMessage");
Params::Athena_Matchmaking_GameModeButton_C_ShowDisabledMessage Parms{};
Parms.Show = Show;
UObject::ProcessEvent(Func, &Parms);
}
// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.UpdateGameModeAvailibilty
// (Public, BlueprintCallable, BlueprintEvent)
void UAthena_Matchmaking_GameModeButton_C::UpdateGameModeAvailibilty()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "UpdateGameModeAvailibilty");
UObject::ProcessEvent(Func, nullptr);
}
// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.SetOwningDisplayWidget
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UAthenaMatchmakingOptionsDisplay_v2_C*OwningDisplay (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthena_Matchmaking_GameModeButton_C::SetOwningDisplayWidget(class UAthenaMatchmakingOptionsDisplay_v2_C* OwningDisplay)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "SetOwningDisplayWidget");
Params::Athena_Matchmaking_GameModeButton_C_SetOwningDisplayWidget Parms{};
Parms.OwningDisplay = OwningDisplay;
UObject::ProcessEvent(Func, &Parms);
}
// Function Athena_Matchmaking_GameModeButton.Athena_Matchmaking_GameModeButton_C.SetButtonSize
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool UseLargeSize (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UAthena_Matchmaking_GameModeButton_C::SetButtonSize(bool UseLargeSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Athena_Matchmaking_GameModeButton_C", "SetButtonSize");
Params::Athena_Matchmaking_GameModeButton_C_SetButtonSize Parms{};
Parms.UseLargeSize = UseLargeSize;
UObject::ProcessEvent(Func, &Parms);
}
}