Files
UnrealEvent/Aeon-740/SDK/Athena_GameState_functions.cpp
2024-10-18 01:01:36 +01:00

97 lines
2.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Athena_GameState
#include "Basic.hpp"
#include "Athena_GameState_classes.hpp"
#include "Athena_GameState_parameters.hpp"
namespace SDK
{
// Function Athena_GameState.Athena_GameState_C.ExecuteUbergraph_Athena_GameState
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AAthena_GameState_C::ExecuteUbergraph_Athena_GameState(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Athena_GameState_C", "ExecuteUbergraph_Athena_GameState");
Params::Athena_GameState_C_ExecuteUbergraph_Athena_GameState Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function Athena_GameState.Athena_GameState_C.OnWinnerAnnounced
// (Event, Public, BlueprintEvent)
void AAthena_GameState_C::OnWinnerAnnounced()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Athena_GameState_C", "OnWinnerAnnounced");
UObject::ProcessEvent(Func, nullptr);
}
// Function Athena_GameState.Athena_GameState_C.Timeline_0__FinishedFunc
// (BlueprintEvent)
void AAthena_GameState_C::Timeline_0__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Athena_GameState_C", "Timeline_0__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function Athena_GameState.Athena_GameState_C.Timeline_0__UpdateFunc
// (BlueprintEvent)
void AAthena_GameState_C::Timeline_0__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Athena_GameState_C", "Timeline_0__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function Athena_GameState.Athena_GameState_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AAthena_GameState_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Athena_GameState_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}