Files
UnrealEvent/Aeon-740/SDK/AthenaSeasonLevelFreeRewardsWidget_functions.cpp
2024-10-18 01:01:36 +01:00

105 lines
3.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AthenaSeasonLevelFreeRewardsWidget
#include "Basic.hpp"
#include "AthenaSeasonLevelFreeRewardsWidget_classes.hpp"
#include "AthenaSeasonLevelFreeRewardsWidget_parameters.hpp"
namespace SDK
{
// Function AthenaSeasonLevelFreeRewardsWidget.AthenaSeasonLevelFreeRewardsWidget_C.ExecuteUbergraph_AthenaSeasonLevelFreeRewardsWidget
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthenaSeasonLevelFreeRewardsWidget_C::ExecuteUbergraph_AthenaSeasonLevelFreeRewardsWidget(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonLevelFreeRewardsWidget_C", "ExecuteUbergraph_AthenaSeasonLevelFreeRewardsWidget");
Params::AthenaSeasonLevelFreeRewardsWidget_C_ExecuteUbergraph_AthenaSeasonLevelFreeRewardsWidget Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaSeasonLevelFreeRewardsWidget.AthenaSeasonLevelFreeRewardsWidget_C.PlayIntro
// (Event, Public, BlueprintCallable, BlueprintEvent)
void UAthenaSeasonLevelFreeRewardsWidget_C::PlayIntro()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonLevelFreeRewardsWidget_C", "PlayIntro");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaSeasonLevelFreeRewardsWidget.AthenaSeasonLevelFreeRewardsWidget_C.OnLockedStatusChanged
// (Event, Public, BlueprintEvent)
// Parameters:
// bool FreeUnlocked (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool PaidUnlocked (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UAthenaSeasonLevelFreeRewardsWidget_C::OnLockedStatusChanged(bool FreeUnlocked, bool PaidUnlocked)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonLevelFreeRewardsWidget_C", "OnLockedStatusChanged");
Params::AthenaSeasonLevelFreeRewardsWidget_C_OnLockedStatusChanged Parms{};
Parms.FreeUnlocked = FreeUnlocked;
Parms.PaidUnlocked = PaidUnlocked;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaSeasonLevelFreeRewardsWidget.AthenaSeasonLevelFreeRewardsWidget_C.OnSetup
// (Event, Public, BlueprintEvent)
void UAthenaSeasonLevelFreeRewardsWidget_C::OnSetup()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonLevelFreeRewardsWidget_C", "OnSetup");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaSeasonLevelFreeRewardsWidget.AthenaSeasonLevelFreeRewardsWidget_C.UpdateStyling
// (Public, BlueprintCallable, BlueprintEvent)
void UAthenaSeasonLevelFreeRewardsWidget_C::UpdateStyling()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonLevelFreeRewardsWidget_C", "UpdateStyling");
UObject::ProcessEvent(Func, nullptr);
}
}