mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
105 lines
3.3 KiB
C++
105 lines
3.3 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AthenaSeasonLevelFreeRewardsWidget
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#include "Basic.hpp"
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#include "AthenaSeasonLevelFreeRewardsWidget_classes.hpp"
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#include "AthenaSeasonLevelFreeRewardsWidget_parameters.hpp"
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namespace SDK
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{
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// Function AthenaSeasonLevelFreeRewardsWidget.AthenaSeasonLevelFreeRewardsWidget_C.ExecuteUbergraph_AthenaSeasonLevelFreeRewardsWidget
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthenaSeasonLevelFreeRewardsWidget_C::ExecuteUbergraph_AthenaSeasonLevelFreeRewardsWidget(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaSeasonLevelFreeRewardsWidget_C", "ExecuteUbergraph_AthenaSeasonLevelFreeRewardsWidget");
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Params::AthenaSeasonLevelFreeRewardsWidget_C_ExecuteUbergraph_AthenaSeasonLevelFreeRewardsWidget Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaSeasonLevelFreeRewardsWidget.AthenaSeasonLevelFreeRewardsWidget_C.PlayIntro
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void UAthenaSeasonLevelFreeRewardsWidget_C::PlayIntro()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaSeasonLevelFreeRewardsWidget_C", "PlayIntro");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AthenaSeasonLevelFreeRewardsWidget.AthenaSeasonLevelFreeRewardsWidget_C.OnLockedStatusChanged
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// bool FreeUnlocked (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool PaidUnlocked (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UAthenaSeasonLevelFreeRewardsWidget_C::OnLockedStatusChanged(bool FreeUnlocked, bool PaidUnlocked)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaSeasonLevelFreeRewardsWidget_C", "OnLockedStatusChanged");
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Params::AthenaSeasonLevelFreeRewardsWidget_C_OnLockedStatusChanged Parms{};
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Parms.FreeUnlocked = FreeUnlocked;
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Parms.PaidUnlocked = PaidUnlocked;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaSeasonLevelFreeRewardsWidget.AthenaSeasonLevelFreeRewardsWidget_C.OnSetup
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// (Event, Public, BlueprintEvent)
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void UAthenaSeasonLevelFreeRewardsWidget_C::OnSetup()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaSeasonLevelFreeRewardsWidget_C", "OnSetup");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AthenaSeasonLevelFreeRewardsWidget.AthenaSeasonLevelFreeRewardsWidget_C.UpdateStyling
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// (Public, BlueprintCallable, BlueprintEvent)
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void UAthenaSeasonLevelFreeRewardsWidget_C::UpdateStyling()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaSeasonLevelFreeRewardsWidget_C", "UpdateStyling");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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