mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
322 lines
10 KiB
C++
322 lines
10 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AthenaPlayerLevel
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#include "Basic.hpp"
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#include "AthenaPlayerLevel_classes.hpp"
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#include "AthenaPlayerLevel_parameters.hpp"
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namespace SDK
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{
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// Function AthenaPlayerLevel.AthenaPlayerLevel_C.LevelChanged__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Level (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthenaPlayerLevel_C::LevelChanged__DelegateSignature(int32 Level)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaPlayerLevel_C", "LevelChanged__DelegateSignature");
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Params::AthenaPlayerLevel_C_LevelChanged__DelegateSignature Parms{};
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Parms.Level = Level;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaPlayerLevel.AthenaPlayerLevel_C.ExecuteUbergraph_AthenaPlayerLevel
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthenaPlayerLevel_C::ExecuteUbergraph_AthenaPlayerLevel(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaPlayerLevel_C", "ExecuteUbergraph_AthenaPlayerLevel");
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Params::AthenaPlayerLevel_C_ExecuteUbergraph_AthenaPlayerLevel Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaPlayerLevel.AthenaPlayerLevel_C.WidgetAnimationEvt_AnimateXpAndLevel_K2Node_WidgetAnimationEvent_1
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// (BlueprintEvent)
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void UAthenaPlayerLevel_C::WidgetAnimationEvt_AnimateXpAndLevel_K2Node_WidgetAnimationEvent_1()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaPlayerLevel_C", "WidgetAnimationEvt_AnimateXpAndLevel_K2Node_WidgetAnimationEvent_1");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AthenaPlayerLevel.AthenaPlayerLevel_C.WidgetAnimationEvt_AnimateXp_K2Node_WidgetAnimationEvent_0
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// (BlueprintEvent)
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void UAthenaPlayerLevel_C::WidgetAnimationEvt_AnimateXp_K2Node_WidgetAnimationEvent_0()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaPlayerLevel_C", "WidgetAnimationEvt_AnimateXp_K2Node_WidgetAnimationEvent_0");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AthenaPlayerLevel.AthenaPlayerLevel_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UAthenaPlayerLevel_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaPlayerLevel_C", "PreConstruct");
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Params::AthenaPlayerLevel_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaPlayerLevel.AthenaPlayerLevel_C.Destruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UAthenaPlayerLevel_C::Destruct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaPlayerLevel_C", "Destruct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AthenaPlayerLevel.AthenaPlayerLevel_C.EventTrack_Leveled
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// (BlueprintCallable, BlueprintEvent)
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void UAthenaPlayerLevel_C::EventTrack_Leveled()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaPlayerLevel_C", "EventTrack_Leveled");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AthenaPlayerLevel.AthenaPlayerLevel_C.Play XP Reward Directly
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Param_XpToAdd (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthenaPlayerLevel_C::Play_XP_Reward_Directly(int32 Param_XpToAdd)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaPlayerLevel_C", "Play XP Reward Directly");
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Params::AthenaPlayerLevel_C_Play_XP_Reward_Directly Parms{};
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Parms.Param_XpToAdd = Param_XpToAdd;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaPlayerLevel.AthenaPlayerLevel_C.Tick
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
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// float InDeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthenaPlayerLevel_C::Tick(const struct FGeometry& MyGeometry, float InDeltaTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaPlayerLevel_C", "Tick");
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Params::AthenaPlayerLevel_C_Tick Parms{};
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Parms.MyGeometry = std::move(MyGeometry);
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Parms.InDeltaTime = InDeltaTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaPlayerLevel.AthenaPlayerLevel_C.Play Xp Reward
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FAthenaMatchXpReward Reward (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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void UAthenaPlayerLevel_C::Play_Xp_Reward(const struct FAthenaMatchXpReward& Reward)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaPlayerLevel_C", "Play Xp Reward");
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Params::AthenaPlayerLevel_C_Play_Xp_Reward Parms{};
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Parms.Reward = std::move(Reward);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaPlayerLevel.AthenaPlayerLevel_C.InitializeFromAccount
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FFortPublicAccountInfo FortPublicAccountInfo (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
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void UAthenaPlayerLevel_C::InitializeFromAccount(struct FFortPublicAccountInfo& FortPublicAccountInfo)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaPlayerLevel_C", "InitializeFromAccount");
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Params::AthenaPlayerLevel_C_InitializeFromAccount Parms{};
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Parms.FortPublicAccountInfo = std::move(FortPublicAccountInfo);
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UObject::ProcessEvent(Func, &Parms);
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FortPublicAccountInfo = std::move(Parms.FortPublicAccountInfo);
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}
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// Function AthenaPlayerLevel.AthenaPlayerLevel_C.InitializeFromLevelInfo
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FAthenaLevelInfo LevelInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
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void UAthenaPlayerLevel_C::InitializeFromLevelInfo(const struct FAthenaLevelInfo& LevelInfo)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaPlayerLevel_C", "InitializeFromLevelInfo");
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Params::AthenaPlayerLevel_C_InitializeFromLevelInfo Parms{};
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Parms.LevelInfo = std::move(LevelInfo);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaPlayerLevel.AthenaPlayerLevel_C.IsReadyForNextXpReward
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Ready (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UAthenaPlayerLevel_C::IsReadyForNextXpReward(bool* Ready)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaPlayerLevel_C", "IsReadyForNextXpReward");
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Params::AthenaPlayerLevel_C_IsReadyForNextXpReward Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Ready != nullptr)
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*Ready = Parms.Ready;
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}
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// Function AthenaPlayerLevel.AthenaPlayerLevel_C.UpdateXp
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 LevelXp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Param_LevelXpForLevel (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Level (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Param_MaxLevel (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthenaPlayerLevel_C::UpdateXp(int32 LevelXp, int32 Param_LevelXpForLevel, int32 Level, int32 Param_MaxLevel)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaPlayerLevel_C", "UpdateXp");
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Params::AthenaPlayerLevel_C_UpdateXp Parms{};
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Parms.LevelXp = LevelXp;
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Parms.Param_LevelXpForLevel = Param_LevelXpForLevel;
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Parms.Level = Level;
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Parms.Param_MaxLevel = Param_MaxLevel;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaPlayerLevel.AthenaPlayerLevel_C.UpdateLevel
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthenaPlayerLevel_C::UpdateLevel(int32 Value)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaPlayerLevel_C", "UpdateLevel");
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Params::AthenaPlayerLevel_C_UpdateLevel Parms{};
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Parms.Value = Value;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaPlayerLevel.AthenaPlayerLevel_C.AnimateBar
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// (Public, BlueprintCallable, BlueprintEvent)
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void UAthenaPlayerLevel_C::AnimateBar()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaPlayerLevel_C", "AnimateBar");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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