Files
UnrealEvent/Aeon-740/SDK/AthenaMatchmakingSpinnerButton_functions.cpp
2024-10-18 01:01:36 +01:00

327 lines
11 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AthenaMatchmakingSpinnerButton
#include "Basic.hpp"
#include "AthenaMatchmakingSpinnerButton_classes.hpp"
#include "AthenaMatchmakingSpinnerButton_parameters.hpp"
namespace SDK
{
// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.ExecuteUbergraph_AthenaMatchmakingSpinnerButton
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthenaMatchmakingSpinnerButton_C::ExecuteUbergraph_AthenaMatchmakingSpinnerButton(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "ExecuteUbergraph_AthenaMatchmakingSpinnerButton");
Params::AthenaMatchmakingSpinnerButton_C_ExecuteUbergraph_AthenaMatchmakingSpinnerButton Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.OnLoadingStateChanged
// (Event, Public, BlueprintEvent)
// Parameters:
// bool bCurrentlyLoading (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UAthenaMatchmakingSpinnerButton_C::OnLoadingStateChanged(bool bCurrentlyLoading)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "OnLoadingStateChanged");
Params::AthenaMatchmakingSpinnerButton_C_OnLoadingStateChanged Parms{};
Parms.bCurrentlyLoading = bCurrentlyLoading;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.AnimateIn
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Param_Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthenaMatchmakingSpinnerButton_C::AnimateIn(int32 Param_Index)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "AnimateIn");
Params::AthenaMatchmakingSpinnerButton_C_AnimateIn Parms{};
Parms.Param_Index = Param_Index;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.ClearHoverState
// (BlueprintCallable, BlueprintEvent)
void UAthenaMatchmakingSpinnerButton_C::ClearHoverState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "ClearHoverState");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.BP_OnUnhovered
// (Event, Protected, BlueprintEvent)
void UAthenaMatchmakingSpinnerButton_C::BP_OnUnhovered()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "BP_OnUnhovered");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.BP_OnHovered
// (Event, Protected, BlueprintEvent)
void UAthenaMatchmakingSpinnerButton_C::BP_OnHovered()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "BP_OnHovered");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.AfterRightIsDone
// (BlueprintCallable, BlueprintEvent)
void UAthenaMatchmakingSpinnerButton_C::AfterRightIsDone()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "AfterRightIsDone");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.AfterleftisDone
// (BlueprintCallable, BlueprintEvent)
void UAthenaMatchmakingSpinnerButton_C::AfterleftisDone()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "AfterleftisDone");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.InputUpdated
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// ECommonInputType bNewInputType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthenaMatchmakingSpinnerButton_C::InputUpdated(ECommonInputType bNewInputType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "InputUpdated");
Params::AthenaMatchmakingSpinnerButton_C_InputUpdated Parms{};
Parms.bNewInputType = bNewInputType;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.CustomEvent
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UAthenaMatchmakingSpinnerButton_C::CustomEvent(bool bUsingGamepad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "CustomEvent");
Params::AthenaMatchmakingSpinnerButton_C_CustomEvent Parms{};
Parms.bUsingGamepad = bUsingGamepad;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.BndEvt__SimpleCommonButton_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthenaMatchmakingSpinnerButton_C::BndEvt__SimpleCommonButton_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "BndEvt__SimpleCommonButton_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature");
Params::AthenaMatchmakingSpinnerButton_C_BndEvt__SimpleCommonButton_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.BndEvt__SimpleCommonButton_1_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthenaMatchmakingSpinnerButton_C::BndEvt__SimpleCommonButton_1_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "BndEvt__SimpleCommonButton_1_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature");
Params::AthenaMatchmakingSpinnerButton_C_BndEvt__SimpleCommonButton_1_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.InputModeChanged
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Gamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UAthenaMatchmakingSpinnerButton_C::InputModeChanged(bool Gamepad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "InputModeChanged");
Params::AthenaMatchmakingSpinnerButton_C_InputModeChanged Parms{};
Parms.Gamepad = Gamepad;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UAthenaMatchmakingSpinnerButton_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "PreConstruct");
Params::AthenaMatchmakingSpinnerButton_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UAthenaMatchmakingSpinnerButton_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.BP_OnClicked
// (Event, Protected, BlueprintEvent)
void UAthenaMatchmakingSpinnerButton_C::BP_OnClicked()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "BP_OnClicked");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.BP_OnDoubleClicked
// (Event, Protected, BlueprintEvent)
void UAthenaMatchmakingSpinnerButton_C::BP_OnDoubleClicked()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "BP_OnDoubleClicked");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.Set Button Sizes
// (Public, BlueprintCallable, BlueprintEvent)
void UAthenaMatchmakingSpinnerButton_C::Set_Button_Sizes()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "Set Button Sizes");
UObject::ProcessEvent(Func, nullptr);
}
}