mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
327 lines
11 KiB
C++
327 lines
11 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AthenaMatchmakingSpinnerButton
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#include "Basic.hpp"
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#include "AthenaMatchmakingSpinnerButton_classes.hpp"
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#include "AthenaMatchmakingSpinnerButton_parameters.hpp"
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namespace SDK
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{
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// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.ExecuteUbergraph_AthenaMatchmakingSpinnerButton
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthenaMatchmakingSpinnerButton_C::ExecuteUbergraph_AthenaMatchmakingSpinnerButton(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "ExecuteUbergraph_AthenaMatchmakingSpinnerButton");
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Params::AthenaMatchmakingSpinnerButton_C_ExecuteUbergraph_AthenaMatchmakingSpinnerButton Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.OnLoadingStateChanged
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// bool bCurrentlyLoading (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UAthenaMatchmakingSpinnerButton_C::OnLoadingStateChanged(bool bCurrentlyLoading)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "OnLoadingStateChanged");
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Params::AthenaMatchmakingSpinnerButton_C_OnLoadingStateChanged Parms{};
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Parms.bCurrentlyLoading = bCurrentlyLoading;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.AnimateIn
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Param_Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthenaMatchmakingSpinnerButton_C::AnimateIn(int32 Param_Index)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "AnimateIn");
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Params::AthenaMatchmakingSpinnerButton_C_AnimateIn Parms{};
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Parms.Param_Index = Param_Index;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.ClearHoverState
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// (BlueprintCallable, BlueprintEvent)
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void UAthenaMatchmakingSpinnerButton_C::ClearHoverState()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "ClearHoverState");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.BP_OnUnhovered
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// (Event, Protected, BlueprintEvent)
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void UAthenaMatchmakingSpinnerButton_C::BP_OnUnhovered()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "BP_OnUnhovered");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.BP_OnHovered
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// (Event, Protected, BlueprintEvent)
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void UAthenaMatchmakingSpinnerButton_C::BP_OnHovered()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "BP_OnHovered");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.AfterRightIsDone
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// (BlueprintCallable, BlueprintEvent)
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void UAthenaMatchmakingSpinnerButton_C::AfterRightIsDone()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "AfterRightIsDone");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.AfterleftisDone
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// (BlueprintCallable, BlueprintEvent)
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void UAthenaMatchmakingSpinnerButton_C::AfterleftisDone()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "AfterleftisDone");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.InputUpdated
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// ECommonInputType bNewInputType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthenaMatchmakingSpinnerButton_C::InputUpdated(ECommonInputType bNewInputType)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "InputUpdated");
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Params::AthenaMatchmakingSpinnerButton_C_InputUpdated Parms{};
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Parms.bNewInputType = bNewInputType;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.CustomEvent
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UAthenaMatchmakingSpinnerButton_C::CustomEvent(bool bUsingGamepad)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "CustomEvent");
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Params::AthenaMatchmakingSpinnerButton_C_CustomEvent Parms{};
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Parms.bUsingGamepad = bUsingGamepad;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.BndEvt__SimpleCommonButton_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthenaMatchmakingSpinnerButton_C::BndEvt__SimpleCommonButton_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "BndEvt__SimpleCommonButton_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature");
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Params::AthenaMatchmakingSpinnerButton_C_BndEvt__SimpleCommonButton_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.BndEvt__SimpleCommonButton_1_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthenaMatchmakingSpinnerButton_C::BndEvt__SimpleCommonButton_1_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "BndEvt__SimpleCommonButton_1_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature");
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Params::AthenaMatchmakingSpinnerButton_C_BndEvt__SimpleCommonButton_1_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.InputModeChanged
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Gamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UAthenaMatchmakingSpinnerButton_C::InputModeChanged(bool Gamepad)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "InputModeChanged");
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Params::AthenaMatchmakingSpinnerButton_C_InputModeChanged Parms{};
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Parms.Gamepad = Gamepad;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UAthenaMatchmakingSpinnerButton_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "PreConstruct");
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Params::AthenaMatchmakingSpinnerButton_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UAthenaMatchmakingSpinnerButton_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.BP_OnClicked
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// (Event, Protected, BlueprintEvent)
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void UAthenaMatchmakingSpinnerButton_C::BP_OnClicked()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "BP_OnClicked");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.BP_OnDoubleClicked
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// (Event, Protected, BlueprintEvent)
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void UAthenaMatchmakingSpinnerButton_C::BP_OnDoubleClicked()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "BP_OnDoubleClicked");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AthenaMatchmakingSpinnerButton.AthenaMatchmakingSpinnerButton_C.Set Button Sizes
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// (Public, BlueprintCallable, BlueprintEvent)
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void UAthenaMatchmakingSpinnerButton_C::Set_Button_Sizes()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingSpinnerButton_C", "Set Button Sizes");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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