Files
UnrealEvent/Aeon-740/SDK/AthenaMatchmakingPlay_functions.cpp
2024-10-18 01:01:36 +01:00

335 lines
12 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AthenaMatchmakingPlay
#include "Basic.hpp"
#include "AthenaMatchmakingPlay_classes.hpp"
#include "AthenaMatchmakingPlay_parameters.hpp"
namespace SDK
{
// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.PlaylistsUpdated__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UAthenaMatchmakingPlay_C::PlaylistsUpdated__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingPlay_C", "PlaylistsUpdated__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.OnPlaylistChanged__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPlaylistFrontEndData Playlist_Data (BlueprintVisible, BlueprintReadOnly, Parm)
// class FText Playlist_CMS_Override (BlueprintVisible, BlueprintReadOnly, Parm)
// EFortLobbyType Lobby_Type (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthenaMatchmakingPlay_C::OnPlaylistChanged__DelegateSignature(const struct FPlaylistFrontEndData& Playlist_Data, const class FText& Playlist_CMS_Override, EFortLobbyType Lobby_Type)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingPlay_C", "OnPlaylistChanged__DelegateSignature");
Params::AthenaMatchmakingPlay_C_OnPlaylistChanged__DelegateSignature Parms{};
Parms.Playlist_Data = std::move(Playlist_Data);
Parms.Playlist_CMS_Override = std::move(Playlist_CMS_Override);
Parms.Lobby_Type = Lobby_Type;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.ExecuteUbergraph_AthenaMatchmakingPlay
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthenaMatchmakingPlay_C::ExecuteUbergraph_AthenaMatchmakingPlay(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingPlay_C", "ExecuteUbergraph_AthenaMatchmakingPlay");
Params::AthenaMatchmakingPlay_C_ExecuteUbergraph_AthenaMatchmakingPlay Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.OpenCreativeOptions_NativizeMe
// (Event, Protected, BlueprintEvent)
void UAthenaMatchmakingPlay_C::OpenCreativeOptions_NativizeMe()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingPlay_C", "OpenCreativeOptions_NativizeMe");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.OnMatchmakingFinishedBlueprint
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bSuccess (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UAthenaMatchmakingPlay_C::OnMatchmakingFinishedBlueprint(bool bSuccess)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingPlay_C", "OnMatchmakingFinishedBlueprint");
Params::AthenaMatchmakingPlay_C_OnMatchmakingFinishedBlueprint Parms{};
Parms.bSuccess = bSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.Animate
// (BlueprintCallable, BlueprintEvent)
void UAthenaMatchmakingPlay_C::Animate()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingPlay_C", "Animate");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.UpdateCustomViolatorText
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// class FText ModeName (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// class FText SubText (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UAthenaMatchmakingPlay_C::UpdateCustomViolatorText(const class FText& ModeName, const class FText& SubText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingPlay_C", "UpdateCustomViolatorText");
Params::AthenaMatchmakingPlay_C_UpdateCustomViolatorText Parms{};
Parms.ModeName = std::move(ModeName);
Parms.SubText = std::move(SubText);
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.OnNewModeViolatorUpdated
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bShouldShow (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UAthenaMatchmakingPlay_C::OnNewModeViolatorUpdated(bool bShouldShow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingPlay_C", "OnNewModeViolatorUpdated");
Params::AthenaMatchmakingPlay_C_OnNewModeViolatorUpdated Parms{};
Parms.bShouldShow = bShouldShow;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.SetSquadFillText
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool InCurrentSquadFill (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UAthenaMatchmakingPlay_C::SetSquadFillText(bool InCurrentSquadFill)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingPlay_C", "SetSquadFillText");
Params::AthenaMatchmakingPlay_C_SetSquadFillText Parms{};
Parms.InCurrentSquadFill = InCurrentSquadFill;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.BndEvt__AthenaMatchmakingModeButton_K2Node_ComponentBoundEvent_42_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthenaMatchmakingPlay_C::BndEvt__AthenaMatchmakingModeButton_K2Node_ComponentBoundEvent_42_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingPlay_C", "BndEvt__AthenaMatchmakingModeButton_K2Node_ComponentBoundEvent_42_CommonButtonClicked__DelegateSignature");
Params::AthenaMatchmakingPlay_C_BndEvt__AthenaMatchmakingModeButton_K2Node_ComponentBoundEvent_42_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.PlaylistChanged
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// struct FPlaylistFrontEndData NewPlaylist (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// class FText PlaylistCMSOverrideName (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// EFortLobbyType LobbyType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthenaMatchmakingPlay_C::PlaylistChanged(const struct FPlaylistFrontEndData& NewPlaylist, const class FText& PlaylistCMSOverrideName, EFortLobbyType LobbyType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingPlay_C", "PlaylistChanged");
Params::AthenaMatchmakingPlay_C_PlaylistChanged Parms{};
Parms.NewPlaylist = std::move(NewPlaylist);
Parms.PlaylistCMSOverrideName = std::move(PlaylistCMSOverrideName);
Parms.LobbyType = LobbyType;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.OnSetCancelButtonText
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// class FText CancelButtonText (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UAthenaMatchmakingPlay_C::OnSetCancelButtonText(const class FText& CancelButtonText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingPlay_C", "OnSetCancelButtonText");
Params::AthenaMatchmakingPlay_C_OnSetCancelButtonText Parms{};
Parms.CancelButtonText = std::move(CancelButtonText);
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.OnSetPlayButtonText
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// class FText PlayButtonText (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UAthenaMatchmakingPlay_C::OnSetPlayButtonText(const class FText& PlayButtonText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingPlay_C", "OnSetPlayButtonText");
Params::AthenaMatchmakingPlay_C_OnSetPlayButtonText Parms{};
Parms.PlayButtonText = std::move(PlayButtonText);
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.OnAvailablePlaylistsUpdated
// (Event, Protected, BlueprintEvent)
void UAthenaMatchmakingPlay_C::OnAvailablePlaylistsUpdated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingPlay_C", "OnAvailablePlaylistsUpdated");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UAthenaMatchmakingPlay_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingPlay_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.OnLoaded_624287AB42851447B4164286AAD2D464
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UClass* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthenaMatchmakingPlay_C::OnLoaded_624287AB42851447B4164286AAD2D464(class UClass* Loaded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingPlay_C", "OnLoaded_624287AB42851447B4164286AAD2D464");
Params::AthenaMatchmakingPlay_C_OnLoaded_624287AB42851447B4164286AAD2D464 Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.OpenPlayOptions
// (Public, BlueprintCallable, BlueprintEvent)
void UAthenaMatchmakingPlay_C::OpenPlayOptions()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingPlay_C", "OpenPlayOptions");
UObject::ProcessEvent(Func, nullptr);
}
}