mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
335 lines
12 KiB
C++
335 lines
12 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AthenaMatchmakingPlay
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#include "Basic.hpp"
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#include "AthenaMatchmakingPlay_classes.hpp"
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#include "AthenaMatchmakingPlay_parameters.hpp"
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namespace SDK
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{
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// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.PlaylistsUpdated__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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void UAthenaMatchmakingPlay_C::PlaylistsUpdated__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingPlay_C", "PlaylistsUpdated__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.OnPlaylistChanged__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FPlaylistFrontEndData Playlist_Data (BlueprintVisible, BlueprintReadOnly, Parm)
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// class FText Playlist_CMS_Override (BlueprintVisible, BlueprintReadOnly, Parm)
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// EFortLobbyType Lobby_Type (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthenaMatchmakingPlay_C::OnPlaylistChanged__DelegateSignature(const struct FPlaylistFrontEndData& Playlist_Data, const class FText& Playlist_CMS_Override, EFortLobbyType Lobby_Type)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingPlay_C", "OnPlaylistChanged__DelegateSignature");
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Params::AthenaMatchmakingPlay_C_OnPlaylistChanged__DelegateSignature Parms{};
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Parms.Playlist_Data = std::move(Playlist_Data);
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Parms.Playlist_CMS_Override = std::move(Playlist_CMS_Override);
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Parms.Lobby_Type = Lobby_Type;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.ExecuteUbergraph_AthenaMatchmakingPlay
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthenaMatchmakingPlay_C::ExecuteUbergraph_AthenaMatchmakingPlay(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingPlay_C", "ExecuteUbergraph_AthenaMatchmakingPlay");
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Params::AthenaMatchmakingPlay_C_ExecuteUbergraph_AthenaMatchmakingPlay Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.OpenCreativeOptions_NativizeMe
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// (Event, Protected, BlueprintEvent)
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void UAthenaMatchmakingPlay_C::OpenCreativeOptions_NativizeMe()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingPlay_C", "OpenCreativeOptions_NativizeMe");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.OnMatchmakingFinishedBlueprint
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// bool bSuccess (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UAthenaMatchmakingPlay_C::OnMatchmakingFinishedBlueprint(bool bSuccess)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingPlay_C", "OnMatchmakingFinishedBlueprint");
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Params::AthenaMatchmakingPlay_C_OnMatchmakingFinishedBlueprint Parms{};
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Parms.bSuccess = bSuccess;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.Animate
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// (BlueprintCallable, BlueprintEvent)
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void UAthenaMatchmakingPlay_C::Animate()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingPlay_C", "Animate");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.UpdateCustomViolatorText
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// (Event, Protected, HasOutParams, BlueprintEvent)
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// Parameters:
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// class FText ModeName (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// class FText SubText (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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void UAthenaMatchmakingPlay_C::UpdateCustomViolatorText(const class FText& ModeName, const class FText& SubText)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingPlay_C", "UpdateCustomViolatorText");
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Params::AthenaMatchmakingPlay_C_UpdateCustomViolatorText Parms{};
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Parms.ModeName = std::move(ModeName);
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Parms.SubText = std::move(SubText);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.OnNewModeViolatorUpdated
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// bool bShouldShow (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UAthenaMatchmakingPlay_C::OnNewModeViolatorUpdated(bool bShouldShow)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingPlay_C", "OnNewModeViolatorUpdated");
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Params::AthenaMatchmakingPlay_C_OnNewModeViolatorUpdated Parms{};
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Parms.bShouldShow = bShouldShow;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.SetSquadFillText
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// bool InCurrentSquadFill (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UAthenaMatchmakingPlay_C::SetSquadFillText(bool InCurrentSquadFill)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingPlay_C", "SetSquadFillText");
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Params::AthenaMatchmakingPlay_C_SetSquadFillText Parms{};
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Parms.InCurrentSquadFill = InCurrentSquadFill;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.BndEvt__AthenaMatchmakingModeButton_K2Node_ComponentBoundEvent_42_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthenaMatchmakingPlay_C::BndEvt__AthenaMatchmakingModeButton_K2Node_ComponentBoundEvent_42_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingPlay_C", "BndEvt__AthenaMatchmakingModeButton_K2Node_ComponentBoundEvent_42_CommonButtonClicked__DelegateSignature");
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Params::AthenaMatchmakingPlay_C_BndEvt__AthenaMatchmakingModeButton_K2Node_ComponentBoundEvent_42_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.PlaylistChanged
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// (Event, Protected, HasOutParams, BlueprintEvent)
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// Parameters:
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// struct FPlaylistFrontEndData NewPlaylist (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// class FText PlaylistCMSOverrideName (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// EFortLobbyType LobbyType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthenaMatchmakingPlay_C::PlaylistChanged(const struct FPlaylistFrontEndData& NewPlaylist, const class FText& PlaylistCMSOverrideName, EFortLobbyType LobbyType)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingPlay_C", "PlaylistChanged");
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Params::AthenaMatchmakingPlay_C_PlaylistChanged Parms{};
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Parms.NewPlaylist = std::move(NewPlaylist);
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Parms.PlaylistCMSOverrideName = std::move(PlaylistCMSOverrideName);
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Parms.LobbyType = LobbyType;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.OnSetCancelButtonText
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// (Event, Protected, HasOutParams, BlueprintEvent)
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// Parameters:
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// class FText CancelButtonText (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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void UAthenaMatchmakingPlay_C::OnSetCancelButtonText(const class FText& CancelButtonText)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingPlay_C", "OnSetCancelButtonText");
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Params::AthenaMatchmakingPlay_C_OnSetCancelButtonText Parms{};
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Parms.CancelButtonText = std::move(CancelButtonText);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.OnSetPlayButtonText
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// (Event, Protected, HasOutParams, BlueprintEvent)
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// Parameters:
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// class FText PlayButtonText (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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void UAthenaMatchmakingPlay_C::OnSetPlayButtonText(const class FText& PlayButtonText)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingPlay_C", "OnSetPlayButtonText");
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Params::AthenaMatchmakingPlay_C_OnSetPlayButtonText Parms{};
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Parms.PlayButtonText = std::move(PlayButtonText);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.OnAvailablePlaylistsUpdated
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// (Event, Protected, BlueprintEvent)
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void UAthenaMatchmakingPlay_C::OnAvailablePlaylistsUpdated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingPlay_C", "OnAvailablePlaylistsUpdated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UAthenaMatchmakingPlay_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingPlay_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.OnLoaded_624287AB42851447B4164286AAD2D464
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UClass* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthenaMatchmakingPlay_C::OnLoaded_624287AB42851447B4164286AAD2D464(class UClass* Loaded)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingPlay_C", "OnLoaded_624287AB42851447B4164286AAD2D464");
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Params::AthenaMatchmakingPlay_C_OnLoaded_624287AB42851447B4164286AAD2D464 Parms{};
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Parms.Loaded = Loaded;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingPlay.AthenaMatchmakingPlay_C.OpenPlayOptions
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// (Public, BlueprintCallable, BlueprintEvent)
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void UAthenaMatchmakingPlay_C::OpenPlayOptions()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingPlay_C", "OpenPlayOptions");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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