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https://github.com/ApfelTeeSaft/UnrealEvent.git
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81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AthenaMatchmakingPlayButton
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#include "Basic.hpp"
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#include "AthenaMatchmakingPlayButton_classes.hpp"
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#include "AthenaMatchmakingPlayButton_parameters.hpp"
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namespace SDK
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{
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// Function AthenaMatchmakingPlayButton.AthenaMatchmakingPlayButton_C.ExecuteUbergraph_AthenaMatchmakingPlayButton
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthenaMatchmakingPlayButton_C::ExecuteUbergraph_AthenaMatchmakingPlayButton(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingPlayButton_C", "ExecuteUbergraph_AthenaMatchmakingPlayButton");
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Params::AthenaMatchmakingPlayButton_C_ExecuteUbergraph_AthenaMatchmakingPlayButton Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingPlayButton.AthenaMatchmakingPlayButton_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UAthenaMatchmakingPlayButton_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingPlayButton_C", "PreConstruct");
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Params::AthenaMatchmakingPlayButton_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingPlayButton.AthenaMatchmakingPlayButton_C.SetButtonText
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FText InText (BlueprintVisible, BlueprintReadOnly, Parm)
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void UAthenaMatchmakingPlayButton_C::SetButtonText(const class FText& InText)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingPlayButton_C", "SetButtonText");
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Params::AthenaMatchmakingPlayButton_C_SetButtonText Parms{};
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Parms.InText = std::move(InText);
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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