Files
UnrealEvent/Aeon-740/SDK/AthenaMatchmakingPlayButton_functions.cpp
2024-10-18 01:01:36 +01:00

81 lines
2.4 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AthenaMatchmakingPlayButton
#include "Basic.hpp"
#include "AthenaMatchmakingPlayButton_classes.hpp"
#include "AthenaMatchmakingPlayButton_parameters.hpp"
namespace SDK
{
// Function AthenaMatchmakingPlayButton.AthenaMatchmakingPlayButton_C.ExecuteUbergraph_AthenaMatchmakingPlayButton
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthenaMatchmakingPlayButton_C::ExecuteUbergraph_AthenaMatchmakingPlayButton(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingPlayButton_C", "ExecuteUbergraph_AthenaMatchmakingPlayButton");
Params::AthenaMatchmakingPlayButton_C_ExecuteUbergraph_AthenaMatchmakingPlayButton Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingPlayButton.AthenaMatchmakingPlayButton_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UAthenaMatchmakingPlayButton_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingPlayButton_C", "PreConstruct");
Params::AthenaMatchmakingPlayButton_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingPlayButton.AthenaMatchmakingPlayButton_C.SetButtonText
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText InText (BlueprintVisible, BlueprintReadOnly, Parm)
void UAthenaMatchmakingPlayButton_C::SetButtonText(const class FText& InText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingPlayButton_C", "SetButtonText");
Params::AthenaMatchmakingPlayButton_C_SetButtonText Parms{};
Parms.InText = std::move(InText);
UObject::ProcessEvent(Func, &Parms);
}
}