mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
139 lines
4.7 KiB
C++
139 lines
4.7 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AthenaMatchmakingModeButton
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#include "Basic.hpp"
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#include "AthenaMatchmakingModeButton_classes.hpp"
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#include "AthenaMatchmakingModeButton_parameters.hpp"
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namespace SDK
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{
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// Function AthenaMatchmakingModeButton.AthenaMatchmakingModeButton_C.ExecuteUbergraph_AthenaMatchmakingModeButton
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthenaMatchmakingModeButton_C::ExecuteUbergraph_AthenaMatchmakingModeButton(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingModeButton_C", "ExecuteUbergraph_AthenaMatchmakingModeButton");
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Params::AthenaMatchmakingModeButton_C_ExecuteUbergraph_AthenaMatchmakingModeButton Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingModeButton.AthenaMatchmakingModeButton_C.Tick
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
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// float InDeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthenaMatchmakingModeButton_C::Tick(const struct FGeometry& MyGeometry, float InDeltaTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingModeButton_C", "Tick");
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Params::AthenaMatchmakingModeButton_C_Tick Parms{};
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Parms.MyGeometry = std::move(MyGeometry);
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Parms.InDeltaTime = InDeltaTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingModeButton.AthenaMatchmakingModeButton_C.SetTabLabelInfo
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// struct FFortTabButtonLabelInfo TabLabelInfo (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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void UAthenaMatchmakingModeButton_C::SetTabLabelInfo(const struct FFortTabButtonLabelInfo& TabLabelInfo)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingModeButton_C", "SetTabLabelInfo");
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Params::AthenaMatchmakingModeButton_C_SetTabLabelInfo Parms{};
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Parms.TabLabelInfo = std::move(TabLabelInfo);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingModeButton.AthenaMatchmakingModeButton_C.PlaylistChanged
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UFortPlaylistAthena* NewPlaylist (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FText OverrideName (BlueprintVisible, BlueprintReadOnly, Parm)
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void UAthenaMatchmakingModeButton_C::PlaylistChanged(class UFortPlaylistAthena* NewPlaylist, const class FText& OverrideName)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingModeButton_C", "PlaylistChanged");
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Params::AthenaMatchmakingModeButton_C_PlaylistChanged Parms{};
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Parms.NewPlaylist = NewPlaylist;
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Parms.OverrideName = std::move(OverrideName);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingModeButton.AthenaMatchmakingModeButton_C.SetSquadFillText
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bFill (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UAthenaMatchmakingModeButton_C::SetSquadFillText(bool bFill)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingModeButton_C", "SetSquadFillText");
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Params::AthenaMatchmakingModeButton_C_SetSquadFillText Parms{};
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Parms.bFill = bFill;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaMatchmakingModeButton.AthenaMatchmakingModeButton_C.RefreshFillText
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// (Protected, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UAthenaMatchmakingModeButton_C::RefreshFillText()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMatchmakingModeButton_C", "RefreshFillText");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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