Files
UnrealEvent/Aeon-740/SDK/AthenaMatchmakingModeButton_functions.cpp
2024-10-18 01:01:36 +01:00

139 lines
4.7 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AthenaMatchmakingModeButton
#include "Basic.hpp"
#include "AthenaMatchmakingModeButton_classes.hpp"
#include "AthenaMatchmakingModeButton_parameters.hpp"
namespace SDK
{
// Function AthenaMatchmakingModeButton.AthenaMatchmakingModeButton_C.ExecuteUbergraph_AthenaMatchmakingModeButton
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthenaMatchmakingModeButton_C::ExecuteUbergraph_AthenaMatchmakingModeButton(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingModeButton_C", "ExecuteUbergraph_AthenaMatchmakingModeButton");
Params::AthenaMatchmakingModeButton_C_ExecuteUbergraph_AthenaMatchmakingModeButton Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingModeButton.AthenaMatchmakingModeButton_C.Tick
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// float InDeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthenaMatchmakingModeButton_C::Tick(const struct FGeometry& MyGeometry, float InDeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingModeButton_C", "Tick");
Params::AthenaMatchmakingModeButton_C_Tick Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InDeltaTime = InDeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingModeButton.AthenaMatchmakingModeButton_C.SetTabLabelInfo
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FFortTabButtonLabelInfo TabLabelInfo (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UAthenaMatchmakingModeButton_C::SetTabLabelInfo(const struct FFortTabButtonLabelInfo& TabLabelInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingModeButton_C", "SetTabLabelInfo");
Params::AthenaMatchmakingModeButton_C_SetTabLabelInfo Parms{};
Parms.TabLabelInfo = std::move(TabLabelInfo);
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingModeButton.AthenaMatchmakingModeButton_C.PlaylistChanged
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortPlaylistAthena* NewPlaylist (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText OverrideName (BlueprintVisible, BlueprintReadOnly, Parm)
void UAthenaMatchmakingModeButton_C::PlaylistChanged(class UFortPlaylistAthena* NewPlaylist, const class FText& OverrideName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingModeButton_C", "PlaylistChanged");
Params::AthenaMatchmakingModeButton_C_PlaylistChanged Parms{};
Parms.NewPlaylist = NewPlaylist;
Parms.OverrideName = std::move(OverrideName);
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingModeButton.AthenaMatchmakingModeButton_C.SetSquadFillText
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bFill (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UAthenaMatchmakingModeButton_C::SetSquadFillText(bool bFill)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingModeButton_C", "SetSquadFillText");
Params::AthenaMatchmakingModeButton_C_SetSquadFillText Parms{};
Parms.bFill = bFill;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaMatchmakingModeButton.AthenaMatchmakingModeButton_C.RefreshFillText
// (Protected, HasDefaults, BlueprintCallable, BlueprintEvent)
void UAthenaMatchmakingModeButton_C::RefreshFillText()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaMatchmakingModeButton_C", "RefreshFillText");
UObject::ProcessEvent(Func, nullptr);
}
}