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https://github.com/ApfelTeeSaft/UnrealEvent.git
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41 lines
897 B
C++
41 lines
897 B
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AthenaMainStatTile
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#include "Basic.hpp"
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#include "AthenaMainStatTile_classes.hpp"
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#include "AthenaMainStatTile_parameters.hpp"
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namespace SDK
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{
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// Function AthenaMainStatTile.AthenaMainStatTile_C.SetStatValue
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FText StatValueAsText (BlueprintVisible, BlueprintReadOnly, Parm)
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void UAthenaMainStatTile_C::SetStatValue(const class FText& StatValueAsText)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaMainStatTile_C", "SetStatValue");
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Params::AthenaMainStatTile_C_SetStatValue Parms{};
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Parms.StatValueAsText = std::move(StatValueAsText);
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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