Files
UnrealEvent/Aeon-740/SDK/AthenaLobbyPlayerPanelDetails_functions.cpp
2024-10-18 01:01:36 +01:00

260 lines
8.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AthenaLobbyPlayerPanelDetails
#include "Basic.hpp"
#include "AthenaLobbyPlayerPanelDetails_classes.hpp"
#include "AthenaLobbyPlayerPanelDetails_parameters.hpp"
namespace SDK
{
// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.ExecuteUbergraph_AthenaLobbyPlayerPanelDetails
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthenaLobbyPlayerPanelDetails_C::ExecuteUbergraph_AthenaLobbyPlayerPanelDetails(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "ExecuteUbergraph_AthenaLobbyPlayerPanelDetails");
Params::AthenaLobbyPlayerPanelDetails_C_ExecuteUbergraph_AthenaLobbyPlayerPanelDetails Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UAthenaLobbyPlayerPanelDetails_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "PreConstruct");
Params::AthenaLobbyPlayerPanelDetails_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.Refresh
// (Public, BlueprintCallable, BlueprintEvent)
void UAthenaLobbyPlayerPanelDetails_C::Refresh()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "Refresh");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.RefreshPlayerName
// (Public, BlueprintCallable, BlueprintEvent)
void UAthenaLobbyPlayerPanelDetails_C::RefreshPlayerName()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "RefreshPlayerName");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.RefreshPendingInvite
// (Public, BlueprintCallable, BlueprintEvent)
void UAthenaLobbyPlayerPanelDetails_C::RefreshPendingInvite()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "RefreshPendingInvite");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.IsInvitationPending
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool bIsInvitationPending (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UAthenaLobbyPlayerPanelDetails_C::IsInvitationPending(bool* bIsInvitationPending)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "IsInvitationPending");
Params::AthenaLobbyPlayerPanelDetails_C_IsInvitationPending Parms{};
UObject::ProcessEvent(Func, &Parms);
if (bIsInvitationPending != nullptr)
*bIsInvitationPending = Parms.bIsInvitationPending;
}
// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.Initialize
// (Public, BlueprintCallable, BlueprintEvent)
void UAthenaLobbyPlayerPanelDetails_C::Initialize()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "Initialize");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.OnPartyInvitesCountChanged
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 InvitesCount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthenaLobbyPlayerPanelDetails_C::OnPartyInvitesCountChanged(int32 InvitesCount)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "OnPartyInvitesCountChanged");
Params::AthenaLobbyPlayerPanelDetails_C_OnPartyInvitesCountChanged Parms{};
Parms.InvitesCount = InvitesCount;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.OnActiveFriendsCountUpdated
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 ActiveFriendsCount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthenaLobbyPlayerPanelDetails_C::OnActiveFriendsCountUpdated(int32 ActiveFriendsCount)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "OnActiveFriendsCountUpdated");
Params::AthenaLobbyPlayerPanelDetails_C_OnActiveFriendsCountUpdated Parms{};
Parms.ActiveFriendsCount = ActiveFriendsCount;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.InitializeContextEvents
// (Public, BlueprintCallable, BlueprintEvent)
void UAthenaLobbyPlayerPanelDetails_C::InitializeContextEvents()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "InitializeContextEvents");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.SetTeamMemberInfo
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortTeamMemberInfo Param_TeamMemberInfo (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void UAthenaLobbyPlayerPanelDetails_C::SetTeamMemberInfo(const struct FFortTeamMemberInfo& Param_TeamMemberInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "SetTeamMemberInfo");
Params::AthenaLobbyPlayerPanelDetails_C_SetTeamMemberInfo Parms{};
Parms.Param_TeamMemberInfo = std::move(Param_TeamMemberInfo);
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.RefreshBanner
// (Public, BlueprintCallable, BlueprintEvent)
void UAthenaLobbyPlayerPanelDetails_C::RefreshBanner()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "RefreshBanner");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.RefreshBattlePass
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UAthenaLobbyPlayerPanelDetails_C::RefreshBattlePass()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "RefreshBattlePass");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.OnTeamMemberStateChanged
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortTeamMemberInfo ChangedTeamMemberInfo (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void UAthenaLobbyPlayerPanelDetails_C::OnTeamMemberStateChanged(const struct FFortTeamMemberInfo& ChangedTeamMemberInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "OnTeamMemberStateChanged");
Params::AthenaLobbyPlayerPanelDetails_C_OnTeamMemberStateChanged Parms{};
Parms.ChangedTeamMemberInfo = std::move(ChangedTeamMemberInfo);
UObject::ProcessEvent(Func, &Parms);
}
}