mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
260 lines
8.3 KiB
C++
260 lines
8.3 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AthenaLobbyPlayerPanelDetails
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#include "Basic.hpp"
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#include "AthenaLobbyPlayerPanelDetails_classes.hpp"
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#include "AthenaLobbyPlayerPanelDetails_parameters.hpp"
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namespace SDK
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{
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// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.ExecuteUbergraph_AthenaLobbyPlayerPanelDetails
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthenaLobbyPlayerPanelDetails_C::ExecuteUbergraph_AthenaLobbyPlayerPanelDetails(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "ExecuteUbergraph_AthenaLobbyPlayerPanelDetails");
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Params::AthenaLobbyPlayerPanelDetails_C_ExecuteUbergraph_AthenaLobbyPlayerPanelDetails Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UAthenaLobbyPlayerPanelDetails_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "PreConstruct");
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Params::AthenaLobbyPlayerPanelDetails_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.Refresh
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// (Public, BlueprintCallable, BlueprintEvent)
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void UAthenaLobbyPlayerPanelDetails_C::Refresh()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "Refresh");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.RefreshPlayerName
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// (Public, BlueprintCallable, BlueprintEvent)
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void UAthenaLobbyPlayerPanelDetails_C::RefreshPlayerName()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "RefreshPlayerName");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.RefreshPendingInvite
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// (Public, BlueprintCallable, BlueprintEvent)
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void UAthenaLobbyPlayerPanelDetails_C::RefreshPendingInvite()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "RefreshPendingInvite");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.IsInvitationPending
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// bool bIsInvitationPending (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UAthenaLobbyPlayerPanelDetails_C::IsInvitationPending(bool* bIsInvitationPending)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "IsInvitationPending");
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Params::AthenaLobbyPlayerPanelDetails_C_IsInvitationPending Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (bIsInvitationPending != nullptr)
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*bIsInvitationPending = Parms.bIsInvitationPending;
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}
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// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.Initialize
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// (Public, BlueprintCallable, BlueprintEvent)
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void UAthenaLobbyPlayerPanelDetails_C::Initialize()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "Initialize");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.OnPartyInvitesCountChanged
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 InvitesCount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthenaLobbyPlayerPanelDetails_C::OnPartyInvitesCountChanged(int32 InvitesCount)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "OnPartyInvitesCountChanged");
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Params::AthenaLobbyPlayerPanelDetails_C_OnPartyInvitesCountChanged Parms{};
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Parms.InvitesCount = InvitesCount;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.OnActiveFriendsCountUpdated
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 ActiveFriendsCount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UAthenaLobbyPlayerPanelDetails_C::OnActiveFriendsCountUpdated(int32 ActiveFriendsCount)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "OnActiveFriendsCountUpdated");
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Params::AthenaLobbyPlayerPanelDetails_C_OnActiveFriendsCountUpdated Parms{};
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Parms.ActiveFriendsCount = ActiveFriendsCount;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.InitializeContextEvents
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// (Public, BlueprintCallable, BlueprintEvent)
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void UAthenaLobbyPlayerPanelDetails_C::InitializeContextEvents()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "InitializeContextEvents");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.SetTeamMemberInfo
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FFortTeamMemberInfo Param_TeamMemberInfo (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
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void UAthenaLobbyPlayerPanelDetails_C::SetTeamMemberInfo(const struct FFortTeamMemberInfo& Param_TeamMemberInfo)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "SetTeamMemberInfo");
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Params::AthenaLobbyPlayerPanelDetails_C_SetTeamMemberInfo Parms{};
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Parms.Param_TeamMemberInfo = std::move(Param_TeamMemberInfo);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.RefreshBanner
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// (Public, BlueprintCallable, BlueprintEvent)
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void UAthenaLobbyPlayerPanelDetails_C::RefreshBanner()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "RefreshBanner");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.RefreshBattlePass
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UAthenaLobbyPlayerPanelDetails_C::RefreshBattlePass()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "RefreshBattlePass");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function AthenaLobbyPlayerPanelDetails.AthenaLobbyPlayerPanelDetails_C.OnTeamMemberStateChanged
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FFortTeamMemberInfo ChangedTeamMemberInfo (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
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void UAthenaLobbyPlayerPanelDetails_C::OnTeamMemberStateChanged(const struct FFortTeamMemberInfo& ChangedTeamMemberInfo)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaLobbyPlayerPanelDetails_C", "OnTeamMemberStateChanged");
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Params::AthenaLobbyPlayerPanelDetails_C_OnTeamMemberStateChanged Parms{};
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Parms.ChangedTeamMemberInfo = std::move(ChangedTeamMemberInfo);
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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