mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AthenaGenericLobbyViolator
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#include "Basic.hpp"
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#include "AthenaGenericLobbyViolator_classes.hpp"
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#include "AthenaGenericLobbyViolator_parameters.hpp"
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namespace SDK
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{
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// Function AthenaGenericLobbyViolator.AthenaGenericLobbyViolator_C.SetGamemodeName
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FText Param_Name (BlueprintVisible, BlueprintReadOnly, Parm)
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// class FText Param_SubText (BlueprintVisible, BlueprintReadOnly, Parm)
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void UAthenaGenericLobbyViolator_C::SetGamemodeName(const class FText& Param_Name, const class FText& Param_SubText)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AthenaGenericLobbyViolator_C", "SetGamemodeName");
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Params::AthenaGenericLobbyViolator_C_SetGamemodeName Parms{};
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Parms.Param_Name = std::move(Param_Name);
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Parms.Param_SubText = std::move(Param_SubText);
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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