Files
UnrealEvent/Aeon-740/SDK/AthenaGenericLobbyViolator_functions.cpp
2024-10-18 01:01:36 +01:00

43 lines
1.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AthenaGenericLobbyViolator
#include "Basic.hpp"
#include "AthenaGenericLobbyViolator_classes.hpp"
#include "AthenaGenericLobbyViolator_parameters.hpp"
namespace SDK
{
// Function AthenaGenericLobbyViolator.AthenaGenericLobbyViolator_C.SetGamemodeName
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText Param_Name (BlueprintVisible, BlueprintReadOnly, Parm)
// class FText Param_SubText (BlueprintVisible, BlueprintReadOnly, Parm)
void UAthenaGenericLobbyViolator_C::SetGamemodeName(const class FText& Param_Name, const class FText& Param_SubText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaGenericLobbyViolator_C", "SetGamemodeName");
Params::AthenaGenericLobbyViolator_C_SetGamemodeName Parms{};
Parms.Param_Name = std::move(Param_Name);
Parms.Param_SubText = std::move(Param_SubText);
UObject::ProcessEvent(Func, &Parms);
}
}