Files
UnrealEvent/Aeon-740/SDK/AthenaDirectAquisitionStyleScreen_functions.cpp
2024-10-18 01:01:36 +01:00

186 lines
6.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AthenaDirectAquisitionStyleScreen
#include "Basic.hpp"
#include "AthenaDirectAquisitionStyleScreen_classes.hpp"
#include "AthenaDirectAquisitionStyleScreen_parameters.hpp"
namespace SDK
{
// Function AthenaDirectAquisitionStyleScreen.AthenaDirectAquisitionStyleScreen_C.ExecuteUbergraph_AthenaDirectAquisitionStyleScreen
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthenaDirectAquisitionStyleScreen_C::ExecuteUbergraph_AthenaDirectAquisitionStyleScreen(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaDirectAquisitionStyleScreen_C", "ExecuteUbergraph_AthenaDirectAquisitionStyleScreen");
Params::AthenaDirectAquisitionStyleScreen_C_ExecuteUbergraph_AthenaDirectAquisitionStyleScreen Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaDirectAquisitionStyleScreen.AthenaDirectAquisitionStyleScreen_C.OnDeactivated
// (Event, Protected, BlueprintEvent)
void UAthenaDirectAquisitionStyleScreen_C::OnDeactivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaDirectAquisitionStyleScreen_C", "OnDeactivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaDirectAquisitionStyleScreen.AthenaDirectAquisitionStyleScreen_C.OnActivated
// (Event, Protected, BlueprintEvent)
void UAthenaDirectAquisitionStyleScreen_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaDirectAquisitionStyleScreen_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaDirectAquisitionStyleScreen.AthenaDirectAquisitionStyleScreen_C.BndEvt__Picker_VariantSelector_K2Node_ComponentBoundEvent_0_OnVariantChangedEvent__DelegateSignature
// (BlueprintEvent)
// Parameters:
// struct FGameplayTag VariantChannel (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
// struct FGameplayTag VariantTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
// bool IsOwned (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UAthenaDirectAquisitionStyleScreen_C::BndEvt__Picker_VariantSelector_K2Node_ComponentBoundEvent_0_OnVariantChangedEvent__DelegateSignature(const struct FGameplayTag& VariantChannel, const struct FGameplayTag& VariantTag, bool IsOwned)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaDirectAquisitionStyleScreen_C", "BndEvt__Picker_VariantSelector_K2Node_ComponentBoundEvent_0_OnVariantChangedEvent__DelegateSignature");
Params::AthenaDirectAquisitionStyleScreen_C_BndEvt__Picker_VariantSelector_K2Node_ComponentBoundEvent_0_OnVariantChangedEvent__DelegateSignature Parms{};
Parms.VariantChannel = std::move(VariantChannel);
Parms.VariantTag = std::move(VariantTag);
Parms.IsOwned = IsOwned;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaDirectAquisitionStyleScreen.AthenaDirectAquisitionStyleScreen_C.OnOfferSet
// (Event, Public, BlueprintEvent)
void UAthenaDirectAquisitionStyleScreen_C::OnOfferSet()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaDirectAquisitionStyleScreen_C", "OnOfferSet");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaDirectAquisitionStyleScreen.AthenaDirectAquisitionStyleScreen_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UAthenaDirectAquisitionStyleScreen_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaDirectAquisitionStyleScreen_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaDirectAquisitionStyleScreen.AthenaDirectAquisitionStyleScreen_C.HandleBack
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bPassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UAthenaDirectAquisitionStyleScreen_C::HandleBack(bool* bPassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaDirectAquisitionStyleScreen_C", "HandleBack");
Params::AthenaDirectAquisitionStyleScreen_C_HandleBack Parms{};
UObject::ProcessEvent(Func, &Parms);
if (bPassThrough != nullptr)
*bPassThrough = Parms.bPassThrough;
}
// Function AthenaDirectAquisitionStyleScreen.AthenaDirectAquisitionStyleScreen_C.GetWidgetForFramingViewedItem
// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UWidget* UAthenaDirectAquisitionStyleScreen_C::GetWidgetForFramingViewedItem()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaDirectAquisitionStyleScreen_C", "GetWidgetForFramingViewedItem");
Params::AthenaDirectAquisitionStyleScreen_C_GetWidgetForFramingViewedItem Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function AthenaDirectAquisitionStyleScreen.AthenaDirectAquisitionStyleScreen_C.UpdateFromVariant
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayTag VariantChannelTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
// struct FGameplayTag VariantTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
// bool IsOwned (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UAthenaDirectAquisitionStyleScreen_C::UpdateFromVariant(const struct FGameplayTag& VariantChannelTag, const struct FGameplayTag& VariantTag, bool IsOwned)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaDirectAquisitionStyleScreen_C", "UpdateFromVariant");
Params::AthenaDirectAquisitionStyleScreen_C_UpdateFromVariant Parms{};
Parms.VariantChannelTag = std::move(VariantChannelTag);
Parms.VariantTag = std::move(VariantTag);
Parms.IsOwned = IsOwned;
UObject::ProcessEvent(Func, &Parms);
}
}