Files
UnrealEvent/Aeon-740/SDK/Announcement_Tutorial_functions.cpp
2024-10-18 01:01:36 +01:00

252 lines
9.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Announcement_Tutorial
#include "Basic.hpp"
#include "Announcement_Tutorial_classes.hpp"
#include "Announcement_Tutorial_parameters.hpp"
namespace SDK
{
// Function Announcement_Tutorial.Announcement_Tutorial_C.ExecuteUbergraph_Announcement_Tutorial
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAnnouncement_Tutorial_C::ExecuteUbergraph_Announcement_Tutorial(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Announcement_Tutorial_C", "ExecuteUbergraph_Announcement_Tutorial");
Params::Announcement_Tutorial_C_ExecuteUbergraph_Announcement_Tutorial Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function Announcement_Tutorial.Announcement_Tutorial_C.ResetTutorialAnnoucementWidget
// (BlueprintCallable, BlueprintEvent)
void UAnnouncement_Tutorial_C::ResetTutorialAnnoucementWidget()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Announcement_Tutorial_C", "ResetTutorialAnnoucementWidget");
UObject::ProcessEvent(Func, nullptr);
}
// Function Announcement_Tutorial.Announcement_Tutorial_C.HandleClientEvent_OnboardingHideUI
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* EventSource (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* EventFocus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FFortClientEvent ClientEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
void UAnnouncement_Tutorial_C::HandleClientEvent_OnboardingHideUI(class UObject* EventSource, class UObject* EventFocus, const struct FFortClientEvent& ClientEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Announcement_Tutorial_C", "HandleClientEvent_OnboardingHideUI");
Params::Announcement_Tutorial_C_HandleClientEvent_OnboardingHideUI Parms{};
Parms.EventSource = EventSource;
Parms.EventFocus = EventFocus;
Parms.ClientEvent = std::move(ClientEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function Announcement_Tutorial.Announcement_Tutorial_C.HandleClientEvent_OnboardingShowUI
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* EventSource (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* EventFocus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FFortClientEvent ClientEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
void UAnnouncement_Tutorial_C::HandleClientEvent_OnboardingShowUI(class UObject* EventSource, class UObject* EventFocus, const struct FFortClientEvent& ClientEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Announcement_Tutorial_C", "HandleClientEvent_OnboardingShowUI");
Params::Announcement_Tutorial_C_HandleClientEvent_OnboardingShowUI Parms{};
Parms.EventSource = EventSource;
Parms.EventFocus = EventFocus;
Parms.ClientEvent = std::move(ClientEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function Announcement_Tutorial.Announcement_Tutorial_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UAnnouncement_Tutorial_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Announcement_Tutorial_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function Announcement_Tutorial.Announcement_Tutorial_C.HandleUpdateTutorial
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortClientAnnouncementData_TutorialTutorialData (BlueprintVisible, BlueprintReadOnly, Parm)
// bool bShow (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UAnnouncement_Tutorial_C::HandleUpdateTutorial(const struct FFortClientAnnouncementData_Tutorial& TutorialData, bool bShow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Announcement_Tutorial_C", "HandleUpdateTutorial");
Params::Announcement_Tutorial_C_HandleUpdateTutorial Parms{};
Parms.TutorialData = std::move(TutorialData);
Parms.bShow = bShow;
UObject::ProcessEvent(Func, &Parms);
}
// Function Announcement_Tutorial.Announcement_Tutorial_C.AddTextLine
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText Text (BlueprintVisible, BlueprintReadOnly, Parm)
// bool Transparent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UAnnouncement_Tutorial_C::AddTextLine(const class FText& Text, bool Transparent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Announcement_Tutorial_C", "AddTextLine");
Params::Announcement_Tutorial_C_AddTextLine Parms{};
Parms.Text = std::move(Text);
Parms.Transparent = Transparent;
UObject::ProcessEvent(Func, &Parms);
}
// Function Announcement_Tutorial.Announcement_Tutorial_C.UpdateTutorialData
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortClientAnnouncementData_TutorialTutorialData (BlueprintVisible, BlueprintReadOnly, Parm)
void UAnnouncement_Tutorial_C::UpdateTutorialData(const struct FFortClientAnnouncementData_Tutorial& TutorialData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Announcement_Tutorial_C", "UpdateTutorialData");
Params::Announcement_Tutorial_C_UpdateTutorialData Parms{};
Parms.TutorialData = std::move(TutorialData);
UObject::ProcessEvent(Func, &Parms);
}
// Function Announcement_Tutorial.Announcement_Tutorial_C.RefreshTextLines
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UAnnouncement_Tutorial_C::RefreshTextLines()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Announcement_Tutorial_C", "RefreshTextLines");
UObject::ProcessEvent(Func, nullptr);
}
// Function Announcement_Tutorial.Announcement_Tutorial_C.GetLightboxVisibility
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FFortClientAnnouncementData_TutorialFortClientAnnouncementData_Tutorial (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
ESlateVisibility UAnnouncement_Tutorial_C::GetLightboxVisibility(const struct FFortClientAnnouncementData_Tutorial& FortClientAnnouncementData_Tutorial)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Announcement_Tutorial_C", "GetLightboxVisibility");
Params::Announcement_Tutorial_C_GetLightboxVisibility Parms{};
Parms.FortClientAnnouncementData_Tutorial = std::move(FortClientAnnouncementData_Tutorial);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Announcement_Tutorial.Announcement_Tutorial_C.CheckContinueTutorial
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortClientAnnouncementData_TutorialTutorialData (BlueprintVisible, BlueprintReadOnly, Parm)
void UAnnouncement_Tutorial_C::CheckContinueTutorial(const struct FFortClientAnnouncementData_Tutorial& TutorialData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Announcement_Tutorial_C", "CheckContinueTutorial");
Params::Announcement_Tutorial_C_CheckContinueTutorial Parms{};
Parms.TutorialData = std::move(TutorialData);
UObject::ProcessEvent(Func, &Parms);
}
// Function Announcement_Tutorial.Announcement_Tutorial_C.ContinueTutorial
// (Public, BlueprintCallable, BlueprintEvent)
void UAnnouncement_Tutorial_C::ContinueTutorial()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Announcement_Tutorial_C", "ContinueTutorial");
UObject::ProcessEvent(Func, nullptr);
}
}