Files
UnrealEvent/Aeon-740/SDK/Announce_Gen_Basic_classes.hpp
2024-10-18 01:01:36 +01:00

42 lines
1.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Announce_Gen_Basic
#include "Basic.hpp"
#include "FortniteGame_classes.hpp"
namespace SDK
{
// BlueprintGeneratedClass Announce_Gen_Basic.Announce_Gen_Basic_C
// 0x0008 (0x0490 - 0x0488)
class AAnnounce_Gen_Basic_C final : public AFortClientAnnouncement_Basic
{
public:
class USceneComponent* DefaultSceneRoot; // 0x0488(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
public:
static class UClass* StaticClass()
{
return StaticBPGeneratedClassImpl<"Announce_Gen_Basic_C">();
}
static class AAnnounce_Gen_Basic_C* GetDefaultObj()
{
return GetDefaultObjImpl<AAnnounce_Gen_Basic_C>();
}
};
static_assert(alignof(AAnnounce_Gen_Basic_C) == 0x000008, "Wrong alignment on AAnnounce_Gen_Basic_C");
static_assert(sizeof(AAnnounce_Gen_Basic_C) == 0x000490, "Wrong size on AAnnounce_Gen_Basic_C");
static_assert(offsetof(AAnnounce_Gen_Basic_C, DefaultSceneRoot) == 0x000488, "Member 'AAnnounce_Gen_Basic_C::DefaultSceneRoot' has a wrong offset!");
}