Files
UnrealEvent/Aeon-740/SDK/AnimationBudgetAllocator_parameters.hpp
2024-10-18 01:01:36 +01:00

30 lines
1.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AnimationBudgetAllocator
#include "Basic.hpp"
namespace SDK::Params
{
// Function AnimationBudgetAllocator.SkeletalMeshComponentBudgeted.SetAutoRegisterWithBudgetAllocator
// 0x0001 (0x0001 - 0x0000)
struct SkeletalMeshComponentBudgeted_SetAutoRegisterWithBudgetAllocator final
{
public:
bool bInAutoRegisterWithBudgetAllocator; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
static_assert(alignof(SkeletalMeshComponentBudgeted_SetAutoRegisterWithBudgetAllocator) == 0x000001, "Wrong alignment on SkeletalMeshComponentBudgeted_SetAutoRegisterWithBudgetAllocator");
static_assert(sizeof(SkeletalMeshComponentBudgeted_SetAutoRegisterWithBudgetAllocator) == 0x000001, "Wrong size on SkeletalMeshComponentBudgeted_SetAutoRegisterWithBudgetAllocator");
static_assert(offsetof(SkeletalMeshComponentBudgeted_SetAutoRegisterWithBudgetAllocator, bInAutoRegisterWithBudgetAllocator) == 0x000000, "Member 'SkeletalMeshComponentBudgeted_SetAutoRegisterWithBudgetAllocator::bInAutoRegisterWithBudgetAllocator' has a wrong offset!");
}